Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 244 results starting with #1.
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  1. BlockTopology (477 uses)
  2. DisplayName (477 uses)
  3. EdgeType (476 uses)
  4. BlockPairName (472 uses)
  5. GuiVisible (150 uses)
  6. PCUConsole (147 uses)
  7. Guivisible (143 uses)
  8. IsStandAlone (130 uses)
  9. War (128 uses)
  10. MaximumOfferAmount (89 uses)
  11. MinimumOfferAmount (89 uses)
  12. Lintegrity (84 uses)
  13. MaximumOrderAmount (83 uses)
  14. MinimumOrderAmount (83 uses)
  15. MirroringBlock (80 uses)
  16. Sintegrity (74 uses)
  17. Friendly (65 uses)
  18. TargetingGroups (53 uses)
  19. SafetyDetachMax (43 uses)
  20. MaximumAcquisitionAmount (42 uses)
  21. MinimumAcquisitionAmount (42 uses)
  22. PhysicsOption (41 uses)
  23. NavigationDefinition (40 uses)
  24. UseModelIntersection (39 uses)
  25. UsesDeformation (37 uses)
  26. Center (35 uses)
  27. AirShockActivationDelay (32 uses)
  28. AirShockMaxSpeed (32 uses)
  29. AirShockMinSpeed (32 uses)
  30. AxleFriction (32 uses)
  31. Tmass (31 uses)
  32. Tvolume (31 uses)
  33. SafetyDetach (31 uses)
  34. SlowdownFactor (28 uses)
  35. DropProbability (25 uses)
  36. Cintegrity (23 uses)
  37. PhysicalMaterial (23 uses)
  38. Hostile (21 uses)
  39. RotorPart (20 uses)
  40. Disabledsince (20 uses)
  41. Inherits (19 uses)
  42. TieredUpdateTimes (19 uses)
  43. TextureResolution (17 uses)
  44. Allied (16 uses)
  45. FlameFlare (16 uses)
  46. FlameGlareQuerySize (16 uses)
  47. ShotsInBurst (16 uses)
  48. FlameLengthMaterial (16 uses)
  49. FlamePointMaterial (16 uses)
  50. FlameVisibilityDistance (16 uses)
  51. ThrusterType (16 uses)
  52. AmmoDefinitionId (15 uses)
  53. Treachmult (14 uses)
  54. Tspeedmult (14 uses)
  55. Implements (14 uses)
  56. WeaponDefinitionId (14 uses)
  57. PlaceDecals (12 uses)
  58. InventoryFillFactorMin (12 uses)
  59. ScreenHeight (11 uses)
  60. ScreenWidth (11 uses)
  61. ReleaseTimeAfterFire (11 uses)
  62. FlameDamage (10 uses)
  63. Mmaterialefficiency (10 uses)
  64. Mrefinespeed (10 uses)
  65. Lpcu (10 uses)
  66. MaxSteer (10 uses)
  67. LightFalloff (10 uses)
  68. LightIntensity (10 uses)
  69. LightRadius (10 uses)
  70. Boobytrap (10 uses)
  71. DeviateShotAngleAiming (10 uses)
  72. PointLightEmissiveMaterial (10 uses)
  73. Image (10 uses)
  74. SpotLightEmissiveMaterial (10 uses)
  75. Shipsize (10 uses)
  76. EquipDuration (10 uses)
  77. Speed (10 uses)
  78. EnableShipControl (9 uses)
  79. IsPressurized (9 uses)
  80. InventoryFillFactorMax (9 uses)
  81. Spcu (9 uses)
  82. EnableBuilderCockpit (9 uses)
  83. EnableFirstPerson (9 uses)
  84. NeedsAtmosphereForInfluence (8 uses)
  85. PropellerAccelerationTime (8 uses)
  86. MaxLightFalloff (8 uses)
  87. PropellerDecelerationTime (8 uses)
  88. MinLightFalloff (8 uses)
  89. PropellerRoundsPerSecondOnFullSpeed (8 uses)
  90. MinLightIntensity (8 uses)
  91. PropellerRoundsPerSecondOnIdleSpeed (8 uses)
  92. MinLightRadius (8 uses)
  93. Modname (8 uses)
  94. Modversion (8 uses)
  95. EnableUseObjectSimpleTargeting (8 uses)
  96. Tammo (7 uses)
  97. Tshotdeviation (7 uses)
  98. TargetLockingEnabled (7 uses)
  99. Flare (7 uses)
  100. ReflectorThickness (7 uses)
  101. BackkickForce (7 uses)
  102. RotorDisplacementMax (7 uses)
  103. RotorDisplacementMaxSmall (7 uses)
  104. RotorDisplacementMin (7 uses)
  105. RotorDisplacementMinSmall (7 uses)
  106. SpeedVariance (7 uses)
  107. TROF (7 uses)
  108. Serverwebsite (6 uses)
  109. IdleRotation (6 uses)
  110. MaxLockSeparatingVelocity (6 uses)
  111. HasInventory (5 uses)
  112. MaxScreenRenderDistance (5 uses)
  113. Lgascapacity (5 uses)
  114. Sgascapacity (5 uses)
  115. HeadShot (5 uses)
  116. SubpartMovementDistance (5 uses)
  117. ProjectileHitImpulse (5 uses)
  118. CharacterAnimation (5 uses)
  119. ProjectileTrailScale (5 uses)
  120. ShootDirectionUpdateTime (5 uses)
  121. FuelPullAmountFromConveyorInMinutes (4 uses)
  122. FuelConverterEfficiency (4 uses)
  123. AmmoPullAmountPerTick (4 uses)
  124. HiddenTargetingOptions (4 uses)
  125. DangerousImpulseThreshold (4 uses)
  126. HasPhysics (4 uses)
  127. DefaultMaxImpulseAxis (4 uses)
  128. BackpackEnabled (4 uses)
  129. Neutral (4 uses)
  130. DefaultMaxImpulseNonAxis (4 uses)
  131. MaxImpulse (4 uses)
  132. CharacterAnimationFemale (4 uses)
  133. ExplosiveDamageMultiplier (4 uses)
  134. CharacterAnimationMale (4 uses)
  135. Tgascapacity (4 uses)
  136. PropellerMaxVisibleDistance (4 uses)
  137. ProjectileHeadShotDamage (4 uses)
  138. PropellerSubpartEntityName (4 uses)
  139. PropellerUsesPropellerSystem (4 uses)
  140. SpinDownSpeed (4 uses)
  141. SpinUpSpeed (4 uses)
  142. Fuel01Info (4 uses)
  143. Sresourcesourcegroup (3 uses)
  144. Rmaterialefficiency (3 uses)
  145. UseNeighbourOxygenRooms (3 uses)
  146. EnabledTargetingOptions (3 uses)
  147. Rrefinespeed (3 uses)
  148. ForwardCameraOffset (3 uses)
  149. LightReflectorRadius (3 uses)
  150. OreAmountPerPullRequest (3 uses)
  151. UpCameraOffset (3 uses)
  152. UpgradeModuleType (3 uses)
  153. ReflectorTexture (3 uses)
  154. MechanicalTopInitialPlacementOffset (3 uses)
  155. DepressurizationEffectOffset (3 uses)
  156. RequiredChargingInput (3 uses)
  157. Lresourcesourcegroup (3 uses)
  158. RotorDisplacementInModel (3 uses)
  159. MissileAcceleration (2 uses)
  160. MaterialSubtype (2 uses)
  161. LightRadiusMin (2 uses)
  162. MissileMass (2 uses)
  163. AiEnabled (2 uses)
  164. MinimumAtmosphereLevel (2 uses)
  165. MissileSkipAcceleration (2 uses)
  166. LightDummyName (2 uses)
  167. RadiusMultiplier (2 uses)
  168. HarvestRatioMultiplier (2 uses)
  169. Component4DeconstructId (2 uses)
  170. ReefAtmosphereLevel (2 uses)
  171. Class (2 uses)
  172. RechargeMultiplier (2 uses)
  173. LightShaftOffset (2 uses)
  174. Range (2 uses)
  175. PlayerInputDivider (2 uses)
  176. Lmaterialefficiency (2 uses)
  177. RaycastConeLimit (2 uses)
  178. Lrefinespeed (2 uses)
  179. LightFalloffMax (2 uses)
  180. RaycastDistanceLimit (2 uses)
  181. MinLightReflectorRadius (2 uses)
  182. LightFalloffMin (2 uses)
  183. RaycastTimeMultiplier (2 uses)
  184. LightIntensityMax (2 uses)
  185. WaypointReachedZoneSizeMax (2 uses)
  186. Maxrange (2 uses)
  187. Maximum (2 uses)
  188. LightIntensityMin (2 uses)
  189. Main artcile (2 uses)
  190. WaypointReachedZoneSizeMin (2 uses)
  191. SensorOffset (2 uses)
  192. LightReflectorRadiusMax (2 uses)
  193. AvailableEffects (2 uses)
  194. LightReflectorRadiusMin (2 uses)
  195. RotationSpeedBoundsMax (2 uses)
  196. DefaultMissionSelectionId (2 uses)
  197. MinGravityAcceleration (2 uses)
  198. RotationSpeedBoundsMin (2 uses)
  199. IsExplosive (2 uses)
  200. DragCoefficient (2 uses)
  201. TwoSidedPanel (2 uses)
  202. LightRadiusMax (2 uses)
  203. RecoilResetTimeMilliseconds (1 use)
  204. LeakPercent (1 use)
  205. MaxRegenerationTimeInS (1 use)
  206. BasePowerInput (1 use)
  207. Component1Amound (1 use)
  208. MinFillFactor (1 use)
  209. ConsumptionPower (1 use)
  210. StatConsumable1Name (1 use)
  211. AdaptibleInput (1 use)
  212. MinRegenerationTimeInS (1 use)
  213. MinRadius (1 use)
  214. StatConsumable1Time (1 use)
  215. RegenerationEffectMultiplier (1 use)
  216. DefaultSafeZoneRadius (1 use)
  217. StatConsumable1Value (1 use)
  218. StatComsumable1Name (1 use)
  219. DamageEffectId (1 use)
  220. StatComsumable1Time (1 use)
  221. MinRaycasterClearance (1 use)
  222. Stat00NameValueTime (1 use)
  223. StatComsumable1Value (1 use)
  224. OptimalGroundClearance (1 use)
  225. Stat1Name (1 use)
  226. OptimalWindSpeed (1 use)
  227. Stat1Time (1 use)
  228. RaycasterCount (1 use)
  229. Capacity Ammo (1 use)
  230. Stat1Value (1 use)
  231. RaycasterSize (1 use)
  232. RaycastersToFullEfficiency (1 use)
  233. AutorotateMode (1 use)
  234. ConstructionItemAmount (1 use)
  235. TurbineRotationSpeed (1 use)
  236. GasExplosionDamageMultiplier (1 use)
  237. ConstructionItemName (1 use)
  238. TurbineSpinDownSpeed (1 use)
  239. GasExplosionMaxRadius (1 use)
  240. DestructionEffectMultiplier (1 use)
  241. TurbineSpinUpSpeed (1 use)
  242. GasExplosionNeededVolumeToReachMaxRadius (1 use)
  243. MaxFillFactor (1 use)
  244. MinFieldSize (1 use)

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