Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 194 results starting with #51.
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  1. FlamePointMaterial (16 uses)
  2. AmmoDefinitionId (15 uses)
  3. WeaponDefinitionId (14 uses)
  4. Treachmult (14 uses)
  5. Tspeedmult (14 uses)
  6. Implements (14 uses)
  7. PlaceDecals (12 uses)
  8. InventoryFillFactorMin (12 uses)
  9. ScreenHeight (11 uses)
  10. ScreenWidth (11 uses)
  11. ReleaseTimeAfterFire (11 uses)
  12. LightIntensity (10 uses)
  13. LightRadius (10 uses)
  14. Boobytrap (10 uses)
  15. PointLightEmissiveMaterial (10 uses)
  16. Image (10 uses)
  17. DeviateShotAngleAiming (10 uses)
  18. SpotLightEmissiveMaterial (10 uses)
  19. Shipsize (10 uses)
  20. Speed (10 uses)
  21. EquipDuration (10 uses)
  22. FlameDamage (10 uses)
  23. Mmaterialefficiency (10 uses)
  24. Mrefinespeed (10 uses)
  25. Lpcu (10 uses)
  26. MaxSteer (10 uses)
  27. LightFalloff (10 uses)
  28. EnableBuilderCockpit (9 uses)
  29. EnableFirstPerson (9 uses)
  30. EnableShipControl (9 uses)
  31. IsPressurized (9 uses)
  32. InventoryFillFactorMax (9 uses)
  33. Spcu (9 uses)
  34. Modversion (8 uses)
  35. EnableUseObjectSimpleTargeting (8 uses)
  36. NeedsAtmosphereForInfluence (8 uses)
  37. PropellerAccelerationTime (8 uses)
  38. MaxLightFalloff (8 uses)
  39. PropellerDecelerationTime (8 uses)
  40. MinLightFalloff (8 uses)
  41. PropellerRoundsPerSecondOnFullSpeed (8 uses)
  42. MinLightIntensity (8 uses)
  43. PropellerRoundsPerSecondOnIdleSpeed (8 uses)
  44. MinLightRadius (8 uses)
  45. Modname (8 uses)
  46. RotorDisplacementMax (7 uses)
  47. RotorDisplacementMaxSmall (7 uses)
  48. RotorDisplacementMin (7 uses)
  49. RotorDisplacementMinSmall (7 uses)
  50. SpeedVariance (7 uses)
  51. TROF (7 uses)
  52. Tammo (7 uses)
  53. Tshotdeviation (7 uses)
  54. TargetLockingEnabled (7 uses)
  55. Flare (7 uses)
  56. ReflectorThickness (7 uses)
  57. BackkickForce (7 uses)
  58. MaxLockSeparatingVelocity (6 uses)
  59. Serverwebsite (6 uses)
  60. IdleRotation (6 uses)
  61. HeadShot (5 uses)
  62. SubpartMovementDistance (5 uses)
  63. ProjectileHitImpulse (5 uses)
  64. CharacterAnimation (5 uses)
  65. ProjectileTrailScale (5 uses)
  66. ShootDirectionUpdateTime (5 uses)
  67. HasInventory (5 uses)
  68. MaxScreenRenderDistance (5 uses)
  69. Lgascapacity (5 uses)
  70. Sgascapacity (5 uses)
  71. Tgascapacity (4 uses)
  72. PropellerMaxVisibleDistance (4 uses)
  73. ProjectileHeadShotDamage (4 uses)
  74. PropellerSubpartEntityName (4 uses)
  75. PropellerUsesPropellerSystem (4 uses)
  76. SpinDownSpeed (4 uses)
  77. SpinUpSpeed (4 uses)
  78. Fuel01Info (4 uses)
  79. FuelPullAmountFromConveyorInMinutes (4 uses)
  80. FuelConverterEfficiency (4 uses)
  81. AmmoPullAmountPerTick (4 uses)
  82. HiddenTargetingOptions (4 uses)
  83. DangerousImpulseThreshold (4 uses)
  84. HasPhysics (4 uses)
  85. DefaultMaxImpulseAxis (4 uses)
  86. BackpackEnabled (4 uses)
  87. Neutral (4 uses)
  88. DefaultMaxImpulseNonAxis (4 uses)
  89. MaxImpulse (4 uses)
  90. CharacterAnimationFemale (4 uses)
  91. CharacterAnimationMale (4 uses)
  92. ExplosiveDamageMultiplier (4 uses)
  93. MechanicalTopInitialPlacementOffset (3 uses)
  94. DepressurizationEffectOffset (3 uses)
  95. RequiredChargingInput (3 uses)
  96. Lresourcesourcegroup (3 uses)
  97. RotorDisplacementInModel (3 uses)
  98. Sresourcesourcegroup (3 uses)
  99. Rmaterialefficiency (3 uses)
  100. UseNeighbourOxygenRooms (3 uses)
  101. EnabledTargetingOptions (3 uses)
  102. Rrefinespeed (3 uses)
  103. ForwardCameraOffset (3 uses)
  104. LightReflectorRadius (3 uses)
  105. OreAmountPerPullRequest (3 uses)
  106. UpCameraOffset (3 uses)
  107. UpgradeModuleType (3 uses)
  108. ReflectorTexture (3 uses)
  109. WaypointReachedZoneSizeMax (2 uses)
  110. Maxrange (2 uses)
  111. Maximum (2 uses)
  112. LightIntensityMin (2 uses)
  113. Main artcile (2 uses)
  114. WaypointReachedZoneSizeMin (2 uses)
  115. SensorOffset (2 uses)
  116. LightReflectorRadiusMax (2 uses)
  117. AvailableEffects (2 uses)
  118. LightReflectorRadiusMin (2 uses)
  119. RotationSpeedBoundsMax (2 uses)
  120. DefaultMissionSelectionId (2 uses)
  121. MinGravityAcceleration (2 uses)
  122. RotationSpeedBoundsMin (2 uses)
  123. DragCoefficient (2 uses)
  124. TwoSidedPanel (2 uses)
  125. LightRadiusMax (2 uses)
  126. IsExplosive (2 uses)
  127. MaterialSubtype (2 uses)
  128. LightRadiusMin (2 uses)
  129. MissileAcceleration (2 uses)
  130. AiEnabled (2 uses)
  131. MinimumAtmosphereLevel (2 uses)
  132. MissileMass (2 uses)
  133. LightDummyName (2 uses)
  134. RadiusMultiplier (2 uses)
  135. MissileSkipAcceleration (2 uses)
  136. Component4DeconstructId (2 uses)
  137. ReefAtmosphereLevel (2 uses)
  138. HarvestRatioMultiplier (2 uses)
  139. RechargeMultiplier (2 uses)
  140. LightShaftOffset (2 uses)
  141. Class (2 uses)
  142. Range (2 uses)
  143. PlayerInputDivider (2 uses)
  144. Lmaterialefficiency (2 uses)
  145. RaycastConeLimit (2 uses)
  146. Lrefinespeed (2 uses)
  147. LightFalloffMax (2 uses)
  148. RaycastDistanceLimit (2 uses)
  149. MinLightReflectorRadius (2 uses)
  150. LightFalloffMin (2 uses)
  151. RaycastTimeMultiplier (2 uses)
  152. LightIntensityMax (2 uses)
  153. Stat1Value (1 use)
  154. RaycasterSize (1 use)
  155. Capacity Ammo (1 use)
  156. RaycastersToFullEfficiency (1 use)
  157. AutorotateMode (1 use)
  158. ConstructionItemAmount (1 use)
  159. TurbineRotationSpeed (1 use)
  160. GasExplosionDamageMultiplier (1 use)
  161. ConstructionItemName (1 use)
  162. TurbineSpinDownSpeed (1 use)
  163. GasExplosionMaxRadius (1 use)
  164. DestructionEffectMultiplier (1 use)
  165. TurbineSpinUpSpeed (1 use)
  166. GasExplosionNeededVolumeToReachMaxRadius (1 use)
  167. MaxFillFactor (1 use)
  168. MinFieldSize (1 use)
  169. LeakPercent (1 use)
  170. MaxRegenerationTimeInS (1 use)
  171. BasePowerInput (1 use)
  172. RecoilResetTimeMilliseconds (1 use)
  173. MinFillFactor (1 use)
  174. ConsumptionPower (1 use)
  175. Component1Amound (1 use)
  176. AdaptibleInput (1 use)
  177. MinRegenerationTimeInS (1 use)
  178. MinRadius (1 use)
  179. StatConsumable1Name (1 use)
  180. RegenerationEffectMultiplier (1 use)
  181. DefaultSafeZoneRadius (1 use)
  182. StatConsumable1Time (1 use)
  183. StatConsumable1Value (1 use)
  184. DamageEffectId (1 use)
  185. StatComsumable1Name (1 use)
  186. MinRaycasterClearance (1 use)
  187. StatComsumable1Time (1 use)
  188. StatComsumable1Value (1 use)
  189. OptimalGroundClearance (1 use)
  190. Stat00NameValueTime (1 use)
  191. Stat1Name (1 use)
  192. OptimalWindSpeed (1 use)
  193. Stat1Time (1 use)
  194. RaycasterCount (1 use)

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