Difference between revisions of "Armor block/zh"

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(Created page with "These blocks are the icon of Space Engineers. They are the most basic building block in the game. 这种方块是太空工程师的标志,他们是游戏中最基本的组...")
 
(说明)
 
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These blocks are the icon of Space Engineers. They are the most basic building block in the game.
+
{{tocright}}
这种方块是太空工程师的标志,他们是游戏中最基本的组成部分。
+
{{Under Construction}}
 +
[[category:Z(拼音)]]
 +
{{DISPLAYTITLE:装甲方块}}
 +
==说明==
 +
:装甲方块,顾名思义:用来作为装甲;
 +
:[[:Concept:ArmorBlockALLShapes]]
 +
:工程师们常用其框架来搭建手脚架,以及用来模拟各种支撑结构。
 +
:虽然室内墙用于室内,但是这种墙变形参数也继承了轻甲块,所以也包含在此
 +
:装甲方块有以下这些形状(大或小 和 轻或重分类的话) (大轻\小轻\大重\小重,每种都36块(这里还缺10块)
 +
<div style="display: flex; flex-wrap: wrap;">
 +
{{#ask:[[Concept:ArmorBlockALLShapes]]
 +
| format=template
 +
| link=none
 +
| template=Itemlink-li
 +
}}
 +
</div>
  
==Armor Properties==
+
<!--
All armor blocks conducts control commands, [[electricity]] and has randomly generated texture, that connects to other blocks. On small ships it has an edge length of 0.5 meters (0.125 m³ volume); on large ships its edge length is 2.5 meters (15.625 m³ volume). Each block has a PCU cost of 1 (2 on Xbox).
+
==== 轻甲块 系列 ====
 +
{{Itemlink-flexlist|size=32px
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorCornerInv
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorRoundSlope
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorRoundCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorRoundCornerInv
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope2Base
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope2Tip
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorCorner2Base
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorCorner2Tip
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorInvCorner2Base
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorInvCorner2Tip
 +
|Mod:Vanilla/CubeBlock/LargeHalfArmorBlock
 +
|Mod:Vanilla/CubeBlock/LargeHalfSlopeArmorBlock
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorCornerSquare
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorCornerSquareInverted
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorHalfCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorHalfSlopeCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorHalfSlopeCornerInverted
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorHalfSlopedCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorHalfSlopedCornerBase
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorHalfSlopeInverted
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorSlopedCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorSlopedCornerBase
 +
|Mod:Vanilla/CubeBlock/LargeBlockArmorSlopedCornerTip
 +
}}
  
===Block ===
+
==== 重甲块 系列 ====
A basic cube shape, airtight on all sides.
+
{{Itemlink-flexlist|size=32px
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorBlock
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorSlope
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorCorner
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorCornerInv
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorRoundSlope
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorRoundCorner
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorRoundCornerInv
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorSlope2Base
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorSlope2Tip
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorCorner2Base
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorCorner2Tip
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorInvCorner2Base
 +
|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorInvCorner2Tip
 +
|Mod:Vanilla/CubeBlock/LargeHeavyHalfArmorBlock
 +
|Mod:Vanilla/CubeBlock/LargeHeavyHalfSlopeArmorBlock
 +
 
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorCornerSquare
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorCornerSquareInverted
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorHalfCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorHalfSlopeCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorHalfSlopeCornerInverted
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorHalfSlopedCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorHalfSlopedCornerBase
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorHalfSlopeInverted
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorSlopedCorner
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorSlopedCornerBase
 +
|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorSlopedCornerTip
 +
}}
 +
-->
 +
 
 +
== 特点 ==
 +
===变形率===
 +
被武器攻击或撞击时,变形取值幅度。
 +
装甲方块损伤后有随机变形的表现形式。
 +
 
 +
===拆卸率===
 +
拆除时将花费多少倍建造用的时间
 +
 
 +
=== 损害控制系数===
 +
通常这个参数只实用于重型装甲系列;轻甲方块该参数=100% ;对武器攻击抵消率。
 +
 
 +
===低廉的性能耗费===
 +
装甲方块均耗费 1 点,性能资源(Xbox是2点)。
 +
 
 +
=== 重甲对比轻甲的优劣 ===
 +
轻甲 属于冗余装甲,缺少损伤控制。
 +
重甲 属于标准装甲,但又贵又沉:除了有损害控制系数可以比较好的对抗伤害外,其它都是缺点:重量大>移动难>推进器多>供能多>耗费大,制作所需零件也多很多倍。
 +
 
 +
==== 小经验 ====
 +
装甲块推进器的火焰可以伤害装甲,且不会受装甲阻挡削弱。
 +
在开启推进器伤害模式后,小网格的推进器火焰无法伤害重甲块。<!--可能在推进器一处说明更合理,冗余说明是否有意义?-->
 +
 
 +
== 形状 ==
 +
形状的不同,主要是方便造型;<br/>
 +
方块的各面气密性也会因形状不同而变化;<br/>
 +
对于装甲块而言。只有正方形并贴合的一面才是密封的。
 +
{{stuba|
 +
===接面 笔记(个人理解,用于助记) ===
 +
*当前装甲方块均由如下面形组合而成:
 +
:全11方:正方形
 +
:全11圆:四分一圆形
 +
:全11角:等腰直角三角形,直角边为 1 单位
 +
:半21方:半方形,一对边为 1单位 一对边为 0.5单位 ;(无法互补);半21方不与任何半21方互补;
 +
:半21角:直角三角形,直角边为 1 和 0.5单位
 +
:半21补:直角三角形,直角边为 1 和 0.5单位 的正方形补形
 +
:半11角:等腰直角三角形,直角边为 0.5单位
 +
:半11补:等腰直角三角形,直角边为 0.5单位 的正方形补形
 +
 
 +
*说明
 +
:半是 半边长为单位
 +
:全是 全边长为单位
 +
:两个数字为两条邻边的单位长度
 +
:角是以前两边为直角边的直角.
 +
:补是以正方形为基准,与 xxx角互补的面.
 +
:方是矩形
 +
:圆是四分之一圆弧
 +
 
 +
*接面规则:
 +
:正交
 +
:两面相叠;或
 +
:两面相补,补线可相连;(除了但半21方不支持这个规则;半21角互补则超出了这个规则,)
 +
}}
 +
 
 +
方块无论形状怎样,都占一网格单位空间。
 +
 
 +
===完整立方体===
 +
:《只要图片》基础立方模型;六面均气密<ref>损坏或变形可能漏气</ref>
 
{{Itemlink-flexlist|size=64px
 
{{Itemlink-flexlist|size=64px
 
|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock
 
|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock
Line 12: Line 142:
 
}}
 
}}
  
===Half Block===
+
===半个立方体===
 +
:半个正方体,就是模型在几何上可以自己与自己互补为一个完整正方体
 
Half-sized, combines well with the [[#2x1x1 Blocks|2x1x1 Slope pieces]].
 
Half-sized, combines well with the [[#2x1x1 Blocks|2x1x1 Slope pieces]].
 
{{Itemlink-flexlist|size=64px
 
{{Itemlink-flexlist|size=64px
Line 18: Line 149:
 
|Mod:Vanilla/CubeBlock/LargeHalfSlopeArmorBlock
 
|Mod:Vanilla/CubeBlock/LargeHalfSlopeArmorBlock
 
}}
 
}}
 +
 +
===互补立方体===
 +
通常是一对形状互补,这些构成了丰富的造型
 +
角表描述
 +
部表描述
 +
 +
===多方块互补形===
 +
 +
  
 
===Corner ===
 
===Corner ===
Line 63: Line 203:
 
}}
 
}}
  
===Coloring Blocks===
+
<!--
[[File:BlockColor.jpg|300px|thumbnail|right|The default color patterns for blocks.]]
 
All blocks are able to be colored, and have a default color of Gray. The other presets, Red, Green, Blue, Yellow, White, and Black (in two different shades each), can be selected when placing a block using the "Prev. Color" and "Next Color" keys ([[Controls|defaults]]: '[', ']'). See [[Building#Color]] for more information about coloring blocks.
 
[[Category:Blocks]]
 
 
 
=== Deformation ===
 
deformation and block integrity are factors in determining the relative strength and resistance to damage.
 
explosion/collision resist = integrity / deformation
 
 
 
The lower the deformation ratio, the stronger the block is against impact damage such as collisions and weapons. [Citation Needed]
 
 
 
See [[Weapons]]
 
 
 
<needs more info>
 
 
 
== Light Armor ==
 
The light armor block is (as the name says) light, cheap and not very resistant. They are mostly used as a foundation for the ship/station, or for aesthetics, because connected faces at the same angle are seamless. For firepower protection, Heavy Armor is preferred.
 
 
 
==Heavy Armor==
 
As the name says, it's the heavier, sturdier and more expensive counterpart of Light Armor. Because of its mass, ''en masse'' usage is not recommended, as you will need to build more [[Thruster|thrusters]] to maintain the acceleration power of the ship. For stations, the only downside remains its [[Steel Plate]] cost. To differentiate it from the light armor blocks, it has a camo pattern texture (see [[Armor block#Coloring Blocks|below]]).
 
 
 
 
== Stats ==
 
== Stats ==
  
=== Large Armor Blocks ===
+
<div style="display: flex; flex-wrap: wrap;">
 
{{#ask: [[Concept:Large Armor Blocks]] [[Public::true]]
 
{{#ask: [[Concept:Large Armor Blocks]] [[Public::true]]
 
| format=template
 
| format=template
Line 97: Line 217:
 
}}
 
}}
  
=== Small Armor Block ===
 
 
{{#ask: [[Concept:Small Armor Blocks]] [[Public::true]]
 
{{#ask: [[Concept:Small Armor Blocks]] [[Public::true]]
 
| format=template
 
| format=template
Line 107: Line 226:
 
| default=QUERY ERROR - NO RESULTS
 
| default=QUERY ERROR - NO RESULTS
 
}}
 
}}
 
+
</div>
 +
-->
 
=== 记录 ===
 
=== 记录 ===
 
{| class="wikitable"  
 
{| class="wikitable"  
Line 126: Line 246:
 
|[[Update 01.002.014]] ||fixed crash during deformation
 
|[[Update 01.002.014]] ||fixed crash during deformation
 
|}
 
|}
 
{{DISPLAYTITLE:装甲块}}
 

Latest revision as of 02:28, 26 July 2023

🚧🚧🚧 Under Construction 🚧🚧🚧
Attention - This page is currently being actively worked on, and may contain incomplete information

说明

装甲方块,顾名思义:用来作为装甲;
Concept:ArmorBlockALLShapes
工程师们常用其框架来搭建手脚架,以及用来模拟各种支撑结构。
虽然室内墙用于室内,但是这种墙变形参数也继承了轻甲块,所以也包含在此
装甲方块有以下这些形状(大或小 和 轻或重分类的话) (大轻\小轻\大重\小重,每种都36块(这里还缺10块)
Half Light Armor Block Icon.png
Half Slope Light Armor Block Icon.png
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
64px
Light Armor Block Icon.png
Light Armor Corner Icon.png
Light Armor Corner 2x1x1 Base Icon.png
Light Armor Corner 2x1x1 Tip Icon.png
Light Armor Inverted Corner Icon.png
CornerSquare Icon.png
CornerSquareInverted Icon.png
HalfCorner Icon.png
HalfSlopeCorner Icon.png
HalfSlopeCornerInverted Icon.png
HalfSlopeInverted Icon.png
HalfSlopedCorner Icon.png
HalfSlopedCornerBase Icon.png
Light Inv Corner 2x1x1 Base Icon.png
Light Inv Corner 2x1x1 Tip Icon.png
64px
Light Round Armor Corner Icon.png
Light Round Armor Inv Corner Icon.png
Light Round Armor Slope Icon.png
Light Armor Slope Icon.png
Light Slope 2x1x1 Base Icon.png
Light Slope 2x1x1 Tip Icon.png
64px
64px
64px
64px
64px
64px
SlopedCorner Icon.png
SlopedCornerBase Icon.png
... further results


特点

变形率

被武器攻击或撞击时,变形取值幅度。 装甲方块损伤后有随机变形的表现形式。

拆卸率

拆除时将花费多少倍建造用的时间

损害控制系数

通常这个参数只实用于重型装甲系列;轻甲方块该参数=100% ;对武器攻击抵消率。

低廉的性能耗费

装甲方块均耗费 1 点,性能资源(Xbox是2点)。

重甲对比轻甲的优劣

轻甲 属于冗余装甲,缺少损伤控制。 重甲 属于标准装甲,但又贵又沉:除了有损害控制系数可以比较好的对抗伤害外,其它都是缺点:重量大>移动难>推进器多>供能多>耗费大,制作所需零件也多很多倍。

小经验

装甲块推进器的火焰可以伤害装甲,且不会受装甲阻挡削弱。 在开启推进器伤害模式后,小网格的推进器火焰无法伤害重甲块。

形状

形状的不同,主要是方便造型;
方块的各面气密性也会因形状不同而变化;
对于装甲块而言。只有正方形并贴合的一面才是密封的。 Q

接面 笔记(个人理解,用于助记)

  • 当前装甲方块均由如下面形组合而成:
全11方:正方形
全11圆:四分一圆形
全11角:等腰直角三角形,直角边为 1 单位
半21方:半方形,一对边为 1单位 一对边为 0.5单位 ;(无法互补);半21方不与任何半21方互补;
半21角:直角三角形,直角边为 1 和 0.5单位
半21补:直角三角形,直角边为 1 和 0.5单位 的正方形补形
半11角:等腰直角三角形,直角边为 0.5单位
半11补:等腰直角三角形,直角边为 0.5单位 的正方形补形
  • 说明
半是 半边长为单位
全是 全边长为单位
两个数字为两条邻边的单位长度
角是以前两边为直角边的直角.
补是以正方形为基准,与 xxx角互补的面.
方是矩形
圆是四分之一圆弧
  • 接面规则:
正交
两面相叠;或
两面相补,补线可相连;(除了但半21方不支持这个规则;半21角互补则超出了这个规则,)

方块无论形状怎样,都占一网格单位空间。

完整立方体

《只要图片》基础立方模型;六面均气密[1]
Light Armor Block Icon.png
Heavy Armor Block Icon.png

半个立方体

半个正方体,就是模型在几何上可以自己与自己互补为一个完整正方体

Half-sized, combines well with the 2x1x1 Slope pieces.

Half Light Armor Block Icon.png
Half Slope Light Armor Block Icon.png

互补立方体

通常是一对形状互补,这些构成了丰富的造型 角表描述 部表描述

多方块互补形

Corner

This is 1/6 of a default armor block and can be rotated to make more aesthetically pleasing ships or stations. They match up (as in, without seams) to slope armor blocks and inverted corner armor blocks, but not with standard armor blocks. This block is the most limited in terms of ability to weld to other blocks, as it can only be connected on three sides. Never airtight.

Light Armor Corner Icon.png
Heavy Armor Corner Icon.png
Light Round Armor Corner Icon.png
Heavy Round Armor Corner Icon.png

Slope

Half of an armor block, these blocks can double as steep, 45º angle ramps on stations or large ships. The blocks will match up (as in, without seams) to corner blocks and inverted corner blocks on its sides and match up to the default armor blocks its two square faces. This block can be welded to other blocks on four of its five sides. Airtight on its two backsides.

Light Armor Slope Icon.png
Heavy Armor Slope Icon.png
Light Round Armor Slope Icon.png
Heavy Round Armor Slope Icon.png

Inverted Corner

This is 5/6 of an armor block. These oddly shaped blocks allow for the completion of slanted ship designs, able to integrate with standard armor blocks on three sides, and slope or corner armor blocks from the other three sides. By using corners and inverted corners you can create bevelled corner "faces". Airtight on it's three square sides.

Light Armor Inverted Corner Icon.png
Heavy Armor Inverted Corner Icon.png
Light Round Armor Inv Corner Icon.png
Heavy Round Armor Inv Corner Icon.png

2x1x1 Blocks

Corners, slopes and inverted corners made of 2 blocks to create an angle of 25.656° instead of 45°. This allows objects to look better but also fits to blocks of half height like the air vent or small ship rotor.

Light Armor Corner 2x1x1 Base Icon.png
Heavy Corner 2x1x1 Base Icon.png
Light Armor Corner 2x1x1 Tip Icon.png
Heavy Corner 2x1x1 Tip Icon.png
Light Inv Corner 2x1x1 Base Icon.png
Heavy Inv Corner 2x1x1 Base Icon.png
Light Inv Corner 2x1x1 Tip Icon.png
Heavy Inv Corner 2x1x1 Tip Icon.png
Light Slope 2x1x1 Base Icon.png
Heavy Slope 2x1x1 Base Icon.png
Light Slope 2x1x1 Tip Icon.png
Heavy Slope 2x1x1 Tip Icon.png

记录

Update 01.056 Fixed unable to place sloped light armor blocks (texture crash)
Update 01.054 Fixed placing light armor block under interior light on platform
Update 01.048 Fixed armor models
Update 01.044 High quality armor textures (on 64-bit version)
Update 01.017.010 Heavy Armor rebalanced
Update 01.016.003 Heavy Armor introduced
Update 01.010.008 Fixed missing edges on block cubes
Update 01.002.014 fixed crash during deformation
  1. 损坏或变形可能漏气