Difference between revisions of "Merge Block/zh"

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(Created page with "{{DISPLAYTITLE:合并块/对接块(Merge Block)}} {{itembox | item = Merge Block | description = 合并两个同样大小的空间站或舰船。合并后两艘船将视为一...")
 
 
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{{DISPLAYTITLE:合并块/对接块(Merge Block)}}
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{{DISPLAYTITLE:接合方塊(Merge Block)}}
 
{{itembox
 
{{itembox
 
| item = Merge Block
 
| item = Merge Block
| description = 合并两个同样大小的空间站或舰船。合并后两艘船将视为一艘船,可以互相控制和供电。
+
| description = 合併兩個空間站或艦船。
| translation = 合并块/对接块
+
| translation = 接合方塊
 
| tool = no
 
| tool = no
 
| largeship = yes
 
| largeship = yes
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| sbuildtime = 12
 
| sbuildtime = 12
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| sairtightness = yes
 
| scomponentstructure = 4
 
| scomponentstructure = 4
 
| scomponent1 = Steel Plate
 
| scomponent1 = Steel Plate
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| scomponent6 = Steel Plate
 
| scomponent6 = Steel Plate
 
| scomponent6amt = 1
 
| scomponent6amt = 1
 +
| sheight = 1
 +
| swidth = 1
 +
| sdepth = 1
  
 
| lbuildtime = 20
 
| lbuildtime = 20
 +
| lairtightness = yes
 
| lcomponentstructure = 3
 
| lcomponentstructure = 3
 
| lcomponent1 = Steel Plate
 
| lcomponent1 = Steel Plate
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| lcomponent8 = Steel Plate
 
| lcomponent8 = Steel Plate
 
| lcomponent8amt = 5
 
| lcomponent8amt = 5
 +
| lheight = 1
 +
| lwidth = 1
 +
| ldepth = 1
  
 
| version = 01.033.006
 
| version = 01.033.006
 
}}
 
}}
合并块/对接块可以合并两个同样大小的空间站或舰船。
+
 
合并后两艘船将视为一艘船,可以互相控制和供电,建造上也视为一艘船。
+
== Overview ==
当对接块断电后,如果两艘船没有其他连接部分,将完全断开,重新变为两个独立的舰船
+
The merge block allows two ships, stations, or parts to connect, and disconnect from each other much the same as [[Connector]]s. However that is where similarities end, the merge blocks literally merge both ships together. In technical terms, separate grids (ships) merge together via two merge blocks to become one single grid. While in this state, the two act as one. Power is shared, and control panel interface is merged, and thruster control is also shared. Powering off one side of the merge block connection will disconnect both grids, allows them to part ways.
如果是与空间站对接,舰船会被转换为空间站,在对接块断电后需要在终端界面的信息(info)里重新将空间站变为舰船
+
 
 +
== Usage ==
 +
The merge block will attract and connect to another merge block when brought into proximity, combining two grids. This process is entirely automatic by both merge blocks once both merge faces are oriented into a compatible locking position. When merged, power and control will be shared across both grids. Much like the [[Connector]], these functions rely on a power supply native to both grids in order to power the merge blocks. Merge blocks do not directly provide cargo transfer support. When both grids are merged, users may bridge them together with other blocks such as [[Conveyor]]s or [[Connector]]s as they will count as a single ship grid.
 +
 
 +
Small ships may only merge with other small ships, large ships may merge with other large ships or station grids.
 +
 
 +
=== Decoupling ===
 +
For a successful decoupling, the only blocks connecting two ships must be the merge blocks themselves, or blocks that cannot stick together without structural support. Simply powering down one of the merge blocks will allow the two ships to part.
 +
 
 +
For large ships to decouple from stations, the large ship or station must first disable one of the merge blocks, and then the ship must be converted back into a ship before being able to go under way. - This only applies if [[World_Settings#Station_Voxel_Support|Station Voxel Support]] is disabled in the world.
 +
 
 +
== Media ==
 +
[[File:Merge_Block_Merge01.jpg|none|500px]]
 +
 
 +
== Tips ==
 +
* You can use merge blocks for anything, it doesn't simply have to be about docking or keeping something from flying away.
 +
* Merge blocks are airtight by itself, and also when merged with other merge blocks. This can be used to create a pressurized path between ship to ship, or ship to station.
 +
* If a block other than the merge blocks merges with the other ship, that block must be removed in order to detatch.
 +
* To transfer cargo while merged together, use two [[Connector]]s. They will not merge when both grids come together. Just remember to "connect" them both.
 +
 
 +
== Known Issues ==
 +
* If the merge blocks are too close to the hull when they attach/detach, it can cause minor damage or deformation to the 4 surrounding blocks around them.
 +
 
 +
== Programming ==
 +
 
 +
* [[Programming_Guide/Action_List#Merge_Block|Action List - Merge Block]]
 +
 
 +
== Update History ==
 +
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 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Merge Block introduced.
 +
|}

Latest revision as of 07:22, 15 April 2016


注意
过期的信息
Merge Block Icon.png
Large Ship Icon.png
大型舰船 / 空间站
接合方塊
 
组件
需求

 

 
 
2
 
 
质量(kg):
0
 
每批产出:
0
 
建造时间 (秒):
20
 
尺寸(高x宽x长):
1 x 1 x 1
Merge Block Icon.png
Small Ship Icon.png
小型舰船
接合方塊
 
组件
需求

 

 
 
1
 
 
质量(kg):
0
 
每批产出:
0
 
建造时间 (秒):
12
 
尺寸(高x宽x长):
1 x 1 x 1

Overview

The merge block allows two ships, stations, or parts to connect, and disconnect from each other much the same as Connectors. However that is where similarities end, the merge blocks literally merge both ships together. In technical terms, separate grids (ships) merge together via two merge blocks to become one single grid. While in this state, the two act as one. Power is shared, and control panel interface is merged, and thruster control is also shared. Powering off one side of the merge block connection will disconnect both grids, allows them to part ways.

Usage

The merge block will attract and connect to another merge block when brought into proximity, combining two grids. This process is entirely automatic by both merge blocks once both merge faces are oriented into a compatible locking position. When merged, power and control will be shared across both grids. Much like the Connector, these functions rely on a power supply native to both grids in order to power the merge blocks. Merge blocks do not directly provide cargo transfer support. When both grids are merged, users may bridge them together with other blocks such as Conveyors or Connectors as they will count as a single ship grid.

Small ships may only merge with other small ships, large ships may merge with other large ships or station grids.

Decoupling

For a successful decoupling, the only blocks connecting two ships must be the merge blocks themselves, or blocks that cannot stick together without structural support. Simply powering down one of the merge blocks will allow the two ships to part.

For large ships to decouple from stations, the large ship or station must first disable one of the merge blocks, and then the ship must be converted back into a ship before being able to go under way. - This only applies if Station Voxel Support is disabled in the world.

Media

Merge Block Merge01.jpg

Tips

  • You can use merge blocks for anything, it doesn't simply have to be about docking or keeping something from flying away.
  • Merge blocks are airtight by itself, and also when merged with other merge blocks. This can be used to create a pressurized path between ship to ship, or ship to station.
  • If a block other than the merge blocks merges with the other ship, that block must be removed in order to detatch.
  • To transfer cargo while merged together, use two Connectors. They will not merge when both grids come together. Just remember to "connect" them both.

Known Issues

  • If the merge blocks are too close to the hull when they attach/detach, it can cause minor damage or deformation to the 4 surrounding blocks around them.

Programming

Update History

Update 01.033
  • Merge Block introduced.