Difference between revisions of "Remote Control"

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{{itembox
+
{{SimpleItembox
| item = Remote Control
+
|Mod:Vanilla/CubeBlock/LargeBlockRemoteControl
| description = Allows the player to control a ship remotely from another location
+
|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTight|PCU
| tool = no
+
}}{{SimpleItembox
| largeship = yes
+
|Mod:Vanilla/CubeBlock/SmallBlockRemoteControl
| smallship = yes
+
|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTight|PCU
| component = no
+
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockRemoteControl}}
| rawmaterial = no
 
| material = no
 
  
| sbuildtime = 20
+
== Overview ==
| spowerconsumption = 0.0003
+
The Remote Control block has two functions. One allows the player to directly access and control any [[Grid]] (any ship/station) from another location through [[Antenna]]s, and [[Laser Antenna]]s via the [[Terminal|Terminal Screen]]. The second feature of the Remote Control block is the autopilot. The autopilot is capable of flying precisely while avoiding objects to specific GPS coordinates, specified by the player. The autopilot has several features, such as triggered actions on waypoints, how it flies to its target, and more.
| sdisassembleratio = 2.5
 
| scomponentstructure = 2
 
| scomponent1 = Interior Plate
 
| scomponent1amt = 1
 
| scomponent2 = Computer
 
| scomponent2amt = 1
 
| scomponent3 = Motor
 
| scomponent3amt = 1
 
| scomponent4 = Construction Component
 
| scomponent4amt = 1
 
| scomponent5 = Interior Plate
 
| scomponent5amt = 1
 
  
 +
== Usage ==
 +
 +
=== Terminal ===
 +
* '''Control Thrusters''' - Allows the device to control the [[Thrusters]] for movement.
 +
* '''Control Wheels''' - Allows the device to control the thrusters for movement. This option is grayed out if no wheels are present.
 +
* '''Handbrake''' - Stops all the wheels, and prevents movement. This option is grayed out if no wheels are present
 +
* '''Inertia Dampeners''' - Enables/Disables [[Controls#Inertia_Dampeners|Inertia Dampeners]], which allow the ship to automatically stabilize itself.
 +
* '''Show Horizon and Altitude''' - Shows the Horizon and Altitude HUD indicators on the ship when remote controlling.
 +
* '''Control''' - Take control of the grid the block is placed onto. Normal ship [[Controls]] are used.
 +
 +
=== Remote Piloting ===
 +
The remote control block can be directly controlled while on the same ship, or through [[Antenna]]s and [[Laser Antenna]]s. The player must locate the Remote Control block in the other ships [[Terminal]] list, then select '''Control'''.  Once controlled, the ship/station in question performs normally - similar to how it would if the player was physically in a [[Cockpit]] (thruster control, gyroscope). However, with no 1st or 3rd person view; it is recommended (but not required) that the player install [[Camera]]s on the ship in order to see what they are doing. The camera can be placed in the action bar while controlling the other ship, and used on demand.
 +
The control direction (which way is up/forward etc) on the remote ship is determined by the orientation of the remote control block. Additionally, the action bar assignments in the cockpit of the remote ship will not be assigned to the action bar of the Remote Control block when remoting in. That is, new assignments must be made for remote sessions.
  
| lbuildtime = 50
+
=== Autopilot ===
| lpowerconsumption = 0.0003
+
The autopilot is capable of flying to specific [[Terminal#GPS|GPS]] coordinates, and avoiding obstacles. It is able to also precisely fly carefully, if the option is enabled.
| lcomponentstructure = 2
 
| lcomponent1 = Interior Plate
 
| lcomponent1amt = 5
 
| lcomponent2 = Computer
 
| lcomponent2amt = 15
 
| lcomponent3 = Motor
 
| lcomponent3amt = 1
 
| lcomponent4 = Construction Component
 
| lcomponent4amt = 10
 
| lcomponent5 = Interior Plate
 
| lcomponent5amt = 5
 
  
 +
* '''Autopilot''' - Activates the remote control block to automatically follow the designated coordinates.
  
| version = 01.110
+
* '''Collision Avoidance''' - When enabled, the autopilot will avoid any obstacles between it, and its destination. The autopilot will not avoid players.
}}
 
[[File:RemoteControlBlock01.jpg|right|thumb|340px|View of the remote control block. Small (left), large (right)]]
 
== Function ==
 
The remote control block allows the player to directly access and control any [[grid]] (any ship/station) from another location through [[Antenna|Antennas]] via the [[Terminal|Terminal Screen]] or directly control a sub-grid (grids connected via rotors, pistons, connectors) like e.g. player-made turrets on a capital ship. No antenna is required in the latter case. Once controlled, the ship/station in question performs normally - similar to how it would if the player was physically in a [[Cockpit]] (easy thruster control, gyroscope). However, with no 1st or 3rd person view; it is recommended (but not required) that the player install [[Camera|Cameras]] on the ship in order to see what they are doing. As mentioned above, you must also have an [[Antenna]] on the ship/station in order to let it be controlled remotely.
 
  
{| class="wikitable" ; style="width: 20%
+
* '''Precision Mode''' - The ship will fly slowly, and carefully toward its target. It will slowly accelerate, and decelerate further from its target.
!colspan="2" style="font-size:16px;"| [[Control Interface|Control Interface Menu]]
+
 
|-
+
* '''Flight Mode''' - Currently there are three piloting modes:
!style="text-align:center ; font-size:14px;"| Options
+
::''Patrol'' - Will follow waypoints in list in order. After reaching final target, it will go back up the waypoint list to the starting GPS coordinate. ''(Example: A->B->C - C->B->A)''
!style="text-align:center ; font-size:14px;"| Comments
+
::''Cycle'' - Autopilot will follow all waypoints, then return to the first waypoint and repeat.
|-
+
::''One-Way'' - Upon arriving at the final waypoint, it will stop, and disable autopilot mode.
!style="text-align:center;" | Name
+
 
|You can enter in your own custom name in the text box
+
* '''Forward Direction''' - Determines the direction the ship will fly towards its target. The placement of the block determines its direction. Light indicator on block is the front.
|-
+
 
!style="text-align:center;" | Show on HUD
+
* '''Waypoints''' - List of selected waypoints the autopilot will follow. The list descends from first, to last on the bottom.
|If there is an [[Antenna]] attached to the same grid, this device will display its position on the players HUD
+
 
|-
+
* '''Setup Actions''' - Upon arriving at the selected waypoint, the player can setup actions to trigger. Each waypoint can have different actions triggered.
!style="text-align:center;" | Control thrusters
+
 
|Allows the device to control the thrusters for movement
+
* '''GPS Locations''' - This list shows the available waypoints for the remote control block. This list is taken from the interacting player's [[Terminal#GPS|GPS]] list.
|-
+
 
!style="text-align:center;" | Control wheels
+
== Media ==
|This option is grayed out if no wheels are present; Allows the device to control the thrusters for movement
+
[[File:RemoteControlBlock01.jpg|none|400px]]
|-
+
 
!style="text-align:center;" | Handbrake
+
== Tips ==
|This option is grayed out if no wheels are present; Stops all the wheels, and prevents movement
+
* Autopilot can be used for nearly anything, even mining. But take caution as it doesn't know to slow down if you tasked it with that.
 +
* The remote control block is the point centre point of the ship when it pilots it. So when going towards a GPS coordinate, it will line it up according to where the remote control block is placed.
 +
 
 +
== Programming ==
 +
* [[Programming_Guide/Action_List#Remote_Control|Action List - Remote Control]]
 +
 
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.047]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Remote Control added.
 
|-
 
|-
!style="text-align:center;" | Control
+
|style="text-align: left;width: 8%"| ??? ||style="padding-left: 10px;padding-right: 10px;"|
|Take control of the grid the block is placed onto. Normal ship [[Controls]] are used
+
*You can now change the speed of your ship.
 
|}
 
|}
  
== Placement ==
+
</div>
 +
<!--
 +
>> Unused content (Please do not remove, saving for another page) <<
 +
 
  
{|
 
|
 
{| class="wikitable" ; style="width: 80%"
 
!colspan="5" ; style="text-align:center; font-size:18px; " | [[Large Ship|Large ship]] / [[Station]]
 
|-
 
!style="text-align:center;  width: 13%" ; colspan="2" | Outline
 
!style="text-align:center; width: 3%" |
 
!style="text-align:center; width: 60%" | Comments
 
|-
 
!colspan="2" | Block Size:
 
|style="text-align:center;" | 1
 
|style="text-align:center;" |
 
|-
 
!colspan="2"| Orientation affects function?
 
|style="text-align:center;" | Yes
 
|The direction you place the front of the remote control block will determine its "front, back, left, right" controls.
 
|-
 
!colspan="2"| Has limited range?
 
|style="text-align:center;" | No
 
|Signal range is determined by the [[Antenna]]
 
|-
 
!colspan="2"| Can be placed on all sides?
 
|style="text-align:center;" | Yes
 
|style="text-align:center;" |
 
|-
 
!colspan="2"| [[Conveyor Network#Large port|Has large conveyor port?]]
 
|style="text-align:center;" | No
 
|
 
|-
 
!colspan="2"| [[Conveyor Network#Small port|Has small conveyor port?]]
 
|style="text-align:center;" | No
 
|
 
|}
 
|
 
{| class="wikitable" ; style="width: 80%"
 
!colspan="5" ; style="text-align:center; font-size:18px; " | [[Small ship|Small Ship]]
 
|-
 
!style="text-align:center;  width: 13%" ; colspan="2" | Outline
 
!style="text-align:center; width: 3%" |
 
!style="text-align:center; width: 60%" | Comments
 
|-
 
!colspan="2" | Block Size:
 
|style="text-align:center;" | 1
 
|style="text-align:center;" |
 
|-
 
!colspan="2"| Orientation affects function?
 
|style="text-align:center;" | Yes
 
|The direction you place the front of the remote control block will determine its "front, back, left, right" controls.
 
|-
 
!colspan="2"| Has limited range?
 
|style="text-align:center;" | No
 
|Signal range is determined by the [[Antenna]]
 
|-
 
!colspan="2"| Can be placed on all sides?
 
|style="text-align:center;" | Yes
 
|style="text-align:center;" |
 
|-
 
!colspan="2"| [[Conveyor Network#Large port|Has large conveyor port?]]
 
|style="text-align:center;" | No
 
|
 
|-
 
!colspan="2"| [[Conveyor Network#Small port|Has small conveyor port?]]
 
|style="text-align:center;" | No
 
|
 
|}
 
|}
 
== Usage ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2" style="text-align:center;" | Example Tutorial
 
!colspan="2" style="text-align:center;" | Example Tutorial
Line 189: Line 120:
 
</ol>
 
</ol>
 
|}
 
|}
 
+
-->
== Programming ==
+
[[Category:Functional Blocks]]
 
 
* [[Programming_Guide/Action_List#Remote_Control|Action List - Remote Control]]
 

Latest revision as of 23:15, 18 May 2020

Remote Control Icon.png
Large Ship / Station
Remote Control
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass137 kg
137,000 g
137,000,000 mg
0.137 t
Integrity505
Build time30 s
Max Required Input10 kW
0.01 MW
10,000 W
Power Consumer GroupUtility
Is AirtightPartially
PCU Cost25
BrowseLast edit: 2020-04-08
Remote Control Icon.png
Small Ship
Remote Control
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass38.2 kg
38,200 g
38,200,000 mg
0.0382 t
Integrity101
Build time14 s
Max Required Input10 kW
0.01 MW
10,000 W
Power Consumer GroupUtility
Is AirtightNo
PCU Cost25
BrowseLast edit: 2020-04-08

Overview

The Remote Control block has two functions. One allows the player to directly access and control any Grid (any ship/station) from another location through Antennas, and Laser Antennas via the Terminal Screen. The second feature of the Remote Control block is the autopilot. The autopilot is capable of flying precisely while avoiding objects to specific GPS coordinates, specified by the player. The autopilot has several features, such as triggered actions on waypoints, how it flies to its target, and more.

Usage

Terminal

  • Control Thrusters - Allows the device to control the Thrusters for movement.
  • Control Wheels - Allows the device to control the thrusters for movement. This option is grayed out if no wheels are present.
  • Handbrake - Stops all the wheels, and prevents movement. This option is grayed out if no wheels are present
  • Inertia Dampeners - Enables/Disables Inertia Dampeners, which allow the ship to automatically stabilize itself.
  • Show Horizon and Altitude - Shows the Horizon and Altitude HUD indicators on the ship when remote controlling.
  • Control - Take control of the grid the block is placed onto. Normal ship Controls are used.

Remote Piloting

The remote control block can be directly controlled while on the same ship, or through Antennas and Laser Antennas. The player must locate the Remote Control block in the other ships Terminal list, then select Control. Once controlled, the ship/station in question performs normally - similar to how it would if the player was physically in a Cockpit (thruster control, gyroscope). However, with no 1st or 3rd person view; it is recommended (but not required) that the player install Cameras on the ship in order to see what they are doing. The camera can be placed in the action bar while controlling the other ship, and used on demand. The control direction (which way is up/forward etc) on the remote ship is determined by the orientation of the remote control block. Additionally, the action bar assignments in the cockpit of the remote ship will not be assigned to the action bar of the Remote Control block when remoting in. That is, new assignments must be made for remote sessions.

Autopilot

The autopilot is capable of flying to specific GPS coordinates, and avoiding obstacles. It is able to also precisely fly carefully, if the option is enabled.

  • Autopilot - Activates the remote control block to automatically follow the designated coordinates.
  • Collision Avoidance - When enabled, the autopilot will avoid any obstacles between it, and its destination. The autopilot will not avoid players.
  • Precision Mode - The ship will fly slowly, and carefully toward its target. It will slowly accelerate, and decelerate further from its target.
  • Flight Mode - Currently there are three piloting modes:
Patrol - Will follow waypoints in list in order. After reaching final target, it will go back up the waypoint list to the starting GPS coordinate. (Example: A->B->C - C->B->A)
Cycle - Autopilot will follow all waypoints, then return to the first waypoint and repeat.
One-Way - Upon arriving at the final waypoint, it will stop, and disable autopilot mode.
  • Forward Direction - Determines the direction the ship will fly towards its target. The placement of the block determines its direction. Light indicator on block is the front.
  • Waypoints - List of selected waypoints the autopilot will follow. The list descends from first, to last on the bottom.
  • Setup Actions - Upon arriving at the selected waypoint, the player can setup actions to trigger. Each waypoint can have different actions triggered.
  • GPS Locations - This list shows the available waypoints for the remote control block. This list is taken from the interacting player's GPS list.

Media

RemoteControlBlock01.jpg

Tips

  • Autopilot can be used for nearly anything, even mining. But take caution as it doesn't know to slow down if you tasked it with that.
  • The remote control block is the point centre point of the ship when it pilots it. So when going towards a GPS coordinate, it will line it up according to where the remote control block is placed.

Programming

Update History

Update 01.047
  • Remote Control added.
 ???
  • You can now change the speed of your ship.