Difference between revisions of "Update 01.095"

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(Created page with "13 August 2015 ---- == Summary == We have applied multiple changes regarding game-play balance. Main changes were in block and component costs, energy consumption and reactor...")
 
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* Jumpdrives now require Power Cells, Thruster Components and more Computers to be assembled
 
* Jumpdrives now require Power Cells, Thruster Components and more Computers to be assembled
  
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== Update 01.095.012 (08/14/2015) ==
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* fixed crash when turret is aiming
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* fixed crash in hangar door
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* fixed thruster overload on small ships
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* fixed modded thrusters not working properly
 +
* fixed catwalk block being too expensive (removed metal grid component)
 
[[Category:Game Update]]
 
[[Category:Game Update]]

Revision as of 14:01, 16 August 2015

13 August 2015


Summary

We have applied multiple changes regarding game-play balance. Main changes were in block and component costs, energy consumption and reactor outputs. Most of the basic blocks that you need early in the game now require only Fe, Si and Ni. More advanced blocks such as large ship blocks and weapons can additionally require Ag, Co, Mg. Moreover, the most expensive blocks will cost some U, Au and Pt. Additionally, a new tutorial has been added that offers instruction on how to fly a ship and use the three ship tools. You must use each ship to navigate through several chambers that demonstrate how to grind, weld and drill as well as how to stock a weld ship’s cargo and how to dock with connectors. Check out the latest Developers Notes where we share some info about the game’s development progress: http://forum.keenswh.com/threads/7366068/ We would also like to know your opinion/thoughts about the new changes that we are applying to the gameplay attributes and also about the tutorials. For that reason, we have created a new sub-forum where you can post your comments and send us your feedback: http://forum.keenswh.com/forums/feedback.423142/ Steam Discussions:

Features

  • rebalancing of systems and components
  • new tutorial scenario “Ship Flight & Tools”
  • added ON/OFF option as an action for button panel

Fixes

  • fixed crash when loading world in edit mode
  • fixed wheel friction setting is reverted to 0 after reload
  • fixed LCD resetting when merging two ships together
  • fixed numbers in toolbar config filter triggers hotkeys
  • fixed crash when using jump drive
  • fixed jump drive is failing to jump attached grids
  • fixed client can't weld/grind when not in view of host
  • fixed small conveyor sorter has too small volume
  • fixed oxygen indicator missing in cockpit

Balance Changes

  • Batteries and Solar panels are now a good early game source of energy - be wary of darkness though!
  • Large ship thruster maximum thrust has been increased 3x
  • Power consumption has been increased 6x for all thrusters
  • Heavy armor is more expensive and tougher
  • Rounded armor component costs are more consistent with their volume
  • Power output has been increased 3x for all reactor variants
  • Increased maximum configurable friction on wheels - 100% is now 4x stronger
  • Wheel suspension-rotor torque has been changed to achieve better stability
  • Metal Grid is now an alloy made of Iron, Cobalt and Nickel
  • Gravity components now require 10 gold and 5 silver to be assembled
  • Detector components no longer require platinum to be assembled
  • Motors now only need Nickel and Iron to be assembled
  • Construction components now take 4 seconds to be assembled
  • Displays no longer require gold to be assembled
  • Computers now only require silicon and iron to be assembled
  • Jumpdrives now require Power Cells, Thruster Components and more Computers to be assembled

Update 01.095.012 (08/14/2015)

  • fixed crash when turret is aiming
  • fixed crash in hangar door
  • fixed thruster overload on small ships
  • fixed modded thrusters not working properly
  • fixed catwalk block being too expensive (removed metal grid component)