Update 01.097

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27 August 2015


Summary

Bug fixing is continuing into the second week. In case you’ve missed it, last week we announced that we have entered a stabilization / feature-freeze period where our focus is on fixing bugs and improving existing features (more info can be found here: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html). For example we have fixed the issue when turrets are shooting through your own ship to target the enemies and the switching toolbars through hotkey issue. More fixes will follow in the upcoming updates. Additionally, tutorials 1,2,3,4,5,7 and 9 have been revised to include new LCD pedestals that sequentially number key steps to be taken in the tutorials, other improvements have also been made and a number of issues as highlighted by community feedback have also been addressed. Tutorial 06 has been completely rebuilt based on feedback that it was too difficult and confusing in its original form, the new version is simplified and lays things out one step at a time instead of being condensed into a single room.

Fixes

  • Problème avec les tourelles tirant à travers votre vaisseau pour toucher les ennemis
  • Réactivation du changement entre les barres d'outils grâce à un raccourci clavier dans l'écran affiché par la touche "G"
  • Problème avec le paramètre de couleur via Ctrl-clic droit qui ne fonctionne pas avec les lumières intérieures
  • Son de l'assembleur en marche joué quand l'assembleur n'était pas en marche
  • Problème quand le joueur ne peut pas changer la file d'attente de minerais dans la raffinerie
  • Problème avec le message "Le saut a été annulé" apparaissant même sans sauter
  • La fenêtre de tchat était cachée derrière l'ATH (HUD)
  • Les LCD affichent "hors ligne" au lieu de la texture
  • La distance de vue n'était plus présente sous DX11

Tutorials

  • Tutoriels 1, 2, 3, 4, 5, 7 et 9 corrigés
  • Tutoriel 6 recrée