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  • |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
    5 KB (670 words) - 00:59, 19 May 2020
  • | item = Artificial Mass
    4 KB (550 words) - 04:19, 20 April 2015
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassLarge|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassSmall|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
    1 KB (72 words) - 10:54, 12 December 2020
  • [[File:Center of mass.png|right|frame|The HUD display of the center of mass for the default fighter small ship.]] ..." option. This will place a crosshair on your HUD that marks the center of mass of every ship within about 30 meters.
    989 bytes (181 words) - 23:48, 19 May 2020

Page text matches

  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    321 bytes (48 words) - 13:14, 17 May 2020
  • | userparam=Tool;48px;Mass;Volume#L;BaseProductionTimeInSeconds;DistanceMultiplier#%;SpeedMultiplier#%
    939 bytes (132 words) - 23:40, 20 May 2020
  • ! Name !! Category !! Type !! Grid-Type !! Mass (kg) !! Game Version ! Name !! Category !! Type !! Grid-Type !! Mass (Kg)
    8 KB (1,119 words) - 21:28, 19 April 2020
  • ! scope="col" | Mass <br>[kg] ! scope="col" | Mass <br>[kg]
    8 KB (986 words) - 23:46, 12 August 2022
  • * Mass determined by level of completion of blocks <ref>http://www.reddit.com/r/IA
    2 KB (358 words) - 17:46, 31 January 2017
  • | colspan="2" style="text-align: center;" | [[Artificial Mass]] MK10
    21 KB (2,840 words) - 15:05, 19 August 2016
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|Reso |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|Reso
    5 KB (676 words) - 17:36, 7 April 2021
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
    466 bytes (47 words) - 05:43, 12 November 2020
  • ...gravity is an attractive force that matter exercises on matter based upon mass. ...ng a heavy object in their center and their shape is not influenced by the mass distribution.
    10 KB (1,564 words) - 01:05, 16 December 2021
  • {{SimpleItembox|Mod:Vanilla/Ore/Stone|Mass||Volume|L|RefineAmount|g}} {{SimpleItembox|Mod:Vanilla/Ore/Iron|Mass||Volume|L|RefineAmount|g}}
    7 KB (1,099 words) - 15:42, 16 April 2021
  • | userparam=Component;32px;Mass;Volume#L;Component1;Component1Amount
    2 KB (326 words) - 22:16, 20 May 2020
  • ! data-sort-type="number"| Mass ! data-sort-type="number"| Mass Efficiency
    14 KB (1,941 words) - 04:40, 3 June 2022
  • ...y KE = 1/2 x mass x velocity^2 - we can conclude several things from this. Mass and velocity are the primary factors, but velocity is the most important fa ...ng up some gravity generators that pull down the tube and adding Artifical Mass blocks to the torpedo, it can be launched without having to move the parent
    4 KB (723 words) - 18:46, 11 November 2015
  • ...such, will generate much larger vessels. Large ships are important for the mass transportation of small ships and resources, and also can carry a lot more
    843 bytes (149 words) - 00:56, 13 October 2015
  • ...er, sturdier and more expensive counterpart of Light Armor. Because of its mass, ''en masse'' usage is not recommended, as you will need to build more [[Th | userparam=Large Armor Block;32px;Mass;Integrity;DeformationRatio;IsAirTight
    8 KB (1,019 words) - 16:34, 2 August 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg
    9 KB (1,157 words) - 18:59, 20 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|Invento *Mass amounts of gatling guns can cause a lot of lag, so be careful how many you
    4 KB (573 words) - 17:45, 26 October 2020
  • ...ttached via [[Landing Gear]]), they will provide thrust from the center of mass so there is little restriction on placement. There are three types of thrus ! data-sort-type="number"| Mass
    11 KB (1,559 words) - 22:02, 10 March 2024
  • Returns total mass of items inside this inventory in Kg.
    6 KB (842 words) - 03:42, 30 October 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight
    5 KB (589 words) - 06:18, 7 June 2022

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