Difference between revisions of "Gyroscope"

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m (Programming)
m (+updating itembox)
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| spowerconsumption = 0.0000006
 
| spowerconsumption = 0.0000006
 
| sbuildtime = 25
 
| sbuildtime = 25
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| sresourcesinkgroup = Gyro
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| sairtightness = no
 
| scomponentstructure = 2
 
| scomponentstructure = 2
 
| scomponent1 = Steel Plate
 
| scomponent1 = Steel Plate
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| lpowerconsumption = 0.00003
 
| lpowerconsumption = 0.00003
 
| lbuildtime = 45
 
| lbuildtime = 45
 +
| lresourcesinkgroup = Gyro
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| lairtightness = no
 
| lcomponentstructure = 2
 
| lcomponentstructure = 2
 
| lcomponent1 = Steel Plate
 
| lcomponent1 = Steel Plate

Revision as of 12:18, 19 March 2016


Gyroscope Icon.png
Large Ship Icon.png
Large Ship / Station
Gyroscope
 
Components
Required

 

 
 
2
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
45
 
Active power consumption (MW):
0.00003
 
Airtight:
No
 
Power Consumer Group:
Gyro
Gyroscope Icon.png
Small Ship Icon.png
Small Ship
Gyroscope
 
Components
Required

 

 
 
2
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
25
 
Active power consumption (MW):
0.0000006
 
Airtight:
No
 
Power Consumer Group:
Gyro

Overview

Gyroscopes allow for the turning of a spacecraft, in any direction. Gyroscopes are a crucial component to the movement of any spacecraft. The gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.

Usage

Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:

  • 6 Degrees of freedom
  • Prevention of drifting when paired with thrusters
  • Overall, stabilization of the ship it is on

More often than not, ships will have multiple gyroscopes to allow for sharper turns and a more responsive ship

Gyroscopes also carry a fairly large amount of mass due to a large amount of Steel Plates. Placing more will increase agility, but also at the same time increasing the ships mass considerably.

Override

Gyroscopes can also be set to rotate in a specific direction manually via the control Panel. These can either be triggered, or altered by the player directly.

Yaw Turns the ship in a circle
Pitch Tilts the ship up or down
roll Rolls the ship side to to side

Media

Gyroscope Gyro01.jpg

Tips

  • Placing a lot of gyros is a good idea to make you turn faster, but it'll also weigh down your ship a lot, making it harder on your thrusters. Keep that in mind!

Known Issues

Programming

Update History

N/A
  • N/A