Difference between revisions of "Large Thruster"

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(Updated discussion section to reflect changes in thrust and energy consumption.)
(+added games mechanic link)
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As of patch 01.022, Large Thrusters will damage anything behind them for up to 7 blocks in a cross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage.
 
As of patch 01.022, Large Thrusters will damage anything behind them for up to 7 blocks in a cross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage.
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For more information see [[Thruster]].
  
 
== Update History ==
 
== Update History ==

Revision as of 21:59, 31 October 2015


Large Thruster Icon.png
Large Ship Icon.png
Large Ship / Station
Large Thruster
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
40
 
Active power consumption (MW):
33.6
 
Idle Power Consumption (MW):
0.000002
 
Movement coefficient:
1
 
Force magnitude (N):
3600000
 
Dimensions (W x H x D):
3 x 4 x 2
Large Thruster Icon.png
Small Ship Icon.png
Small Ship
Large Thruster
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
28
 
Active power consumption (MW):
2.4
 
Idle Power Consumption (MW):
0.000002
 
Movement coefficient:
1
 
Force magnitude (N):
144000
 
Dimensions (W x H x D):
3 x 4 x 2




The Large Thruster provides large amounts of thrust. One of these is the rough equivalent (in thrust but not in energy consumption) of 12 Small Thrusters. A large thruster occupies a half the surface area of the equivalent amount of small thrusters (2x3) blocks, versus 12x(1x1) blocks for 12 small thrusters. Large thrusters are also more cost efficient, costing less iron, and producing more thrust per MW than their small thruster counterpart. These properties make the large thruster a viable upgrade from an array of small thrusters. One disadvantage compared to small thrusters is that it is considerably longer (especially when accounting for the thruster damage zone). However, this is rarely a real problem as thrusters are generally pointed outside the ship, towards space (hence, that dimension was ignored in the above size comparison).

As of patch 01.022, Large Thrusters will damage anything behind them for up to 7 blocks in a cross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage.

For more information see Thruster.

Update History

Update 01.004.011
  • Fixed large thruster collision model