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  • - Added Disable Respawn ships * [[World_Settings#Disable_Respawn_ships|'''Disable Respawn Ships''']]
    22 KB (3,217 words) - 05:11, 24 November 2020
  • | name = Mining Hauler | class = Mining
    7 KB (1,023 words) - 21:53, 27 January 2017
  • The UITF uses multiple different classifications of ships in order to achieve our goals. Each ship has a "Class" - an overarching cat These ships are small, light, and stealthy recon fighters designed to go into possibly
    7 KB (1,023 words) - 20:54, 15 June 2014
  • ...s that miners bring back. Other miners may be tasked with flying transport ships towards a specified station. <br/>
    2 KB (325 words) - 19:09, 7 April 2014
  • | Miner/Producer (Mining ores, produce objects and build ships) | Engineer/Constructor/Architect (Repair, plan and build ships)
    5 KB (680 words) - 05:38, 4 June 2014
  • ...nd moved into the commercial extraction and processing of metals and other mining-related substances. ...aced them in an ideal position once privatised space-travel and off-planet mining began to 'take off'. In a cruel twist of fate, Montgomery Ashford died just
    7 KB (1,141 words) - 19:35, 3 September 2014
  • ...space junk into a fully functional and elegant vessel, no matter if it's a mining drill or a military transporter.
    1 KB (219 words) - 23:57, 21 April 2014
  • ...r(D1): Ambassadors are almost completely self sufficient. They use private ships to get themselves where they need to be, and are often the wealthiest membe ...However, they still dock at either Deep Space Mining Platforms, or Larger mining expeditions.
    8 KB (1,388 words) - 23:28, 8 February 2016
  • ...ering Command is responsible for all non-nuclear related energy systems on ships and stations such as solar panels and lights. Officers typically design Ene ...n the Geological Engineering Command (GEC) typically command Mining Ships, Mining Expeditions, Processing Facilities, and Shipping Facilities. Enlisted perso
    10 KB (1,392 words) - 07:33, 23 May 2015
  • В обновлении 01.023.000 добавлены [[Cargo Ships|грузовые корабли]] перемещающие грузы "ме |+ [[Cargo Ships|Список грузовых кораблей]]
    5 KB (121 words) - 20:30, 8 May 2014
  • ...house" Scrapyard, Armageddon Class Space-Battleship, as well as many other ships and gadgets. ==Ships==
    7 KB (1,120 words) - 13:55, 6 June 2014
  • ...simply eject unwanted [[Stone]] into space. It is not suitable for salvage ships however, as they will frequently grind larger components.
    4 KB (609 words) - 06:36, 16 August 2021
  • * fixed buttons for New Platform and ships visible when setting actions in sensor * fixed loosing ability to [[Remote Control|remote control]] ships after previous interaction with [[Remote Control|remote control]] block
    3 KB (523 words) - 22:34, 13 October 2015
  • ...ed engines for blockade running. As colonies were bombed from orbit, these ships flew full speed out into the void, with many getting shot down in their att ...o go unnoticed, they began colonization of the moon of Titan, and creating mining operations within the rings and in the atmosphere of Saturn itself.
    21 KB (3,418 words) - 02:06, 2 September 2014
  • ...o was away from their main fleet, only to find them laughing at the fleet, ships, and at the Alliance and Equestrians, which angered the leader, 2danerski, '''''Small Ships:'''''
    10 KB (1,412 words) - 04:24, 6 November 2014
  • ...r Antenna]]s. The player must locate the Remote Control block in the other ships [[Terminal]] list, then select '''Control'''. Once controlled, the ship/st * Autopilot can be used for nearly anything, even mining. But take caution as it doesn't know to slow down if you tasked it with tha
    10 KB (1,584 words) - 23:15, 18 May 2020
  • ...or-connector system is now fully functional. It can be used to connect two ships, share electricity, give access to control panel and transfer items. Also p * fixed clustered cargo ships in MP consuming server memory causing high ping
    1 KB (217 words) - 19:36, 24 October 2014
  • * fixed issue with NPC ships not de-spawning * fixed cannot save issue after [[Cargo Ships|cargo ship]] permissions changes
    3 KB (391 words) - 04:15, 13 October 2015
  • ...e, its more logical to create such things as recharge satellites that your ships can dock with to recharge their batteries. ...anywhere from 2-4 hours while in constant use (moving, mining, etc). Large ships will use far more power, and a single battery will only sustain a default r
    13 KB (1,895 words) - 06:23, 27 June 2022
  • Used for Military command ships.Capital Class Ships. heavily armored, heavily armed, dos not accept any approach. Fires at ever Military ships.
    1 KB (172 words) - 05:48, 10 February 2017

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