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  • File:Gyroscope compensation.png
    Diagram indicating the direction of rotational acceleration of the inertial mass inside a [[Gyroscope]] given a particularly strange ship design.
    (631 × 561 (439 KB)) - 19:11, 6 April 2014
  • {{#if: {{{mass|}}}|{{#set:mass={{{mass|}}}}}|}} {{#if: {{{mass|}}} |
    4 KB (530 words) - 17:54, 30 November 2015
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    321 bytes (48 words) - 13:14, 17 May 2020
  • | userparam=Tool;48px;Mass;Volume#L;BaseProductionTimeInSeconds;DistanceMultiplier#%;SpeedMultiplier#%
    939 bytes (132 words) - 23:40, 20 May 2020
  • ...="float:right;padding:2px;color:black;font-size:1em;font-family:Arial;">{{{mass|0}}}</div></div>}}{{#if: {{{integrity|}}} | ...g:2px;color:black;font-size:1em;font-family:Arial;">{{Componentbox/Virtual Mass{{lang}}}}:</div><div style="float:right;padding:2px;color:black;font-size:1
    16 KB (1,962 words) - 14:10, 31 March 2020
  • ! Name !! Category !! Type !! Grid-Type !! Mass (kg) !! Game Version ! Name !! Category !! Type !! Grid-Type !! Mass (Kg)
    8 KB (1,119 words) - 21:28, 19 April 2020
  • ! scope="col" | Mass <br>[kg] ! scope="col" | Mass <br>[kg]
    8 KB (986 words) - 23:46, 12 August 2022
  • * Mass determined by level of completion of blocks <ref>http://www.reddit.com/r/IA
    2 KB (358 words) - 17:46, 31 January 2017
  • | colspan="2" style="text-align: center;" | [[Artificial Mass]] MK10
    21 KB (2,840 words) - 15:05, 19 August 2016
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|Reso |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|Reso
    5 KB (676 words) - 17:36, 7 April 2021
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
    466 bytes (47 words) - 05:43, 12 November 2020
  • ...gravity is an attractive force that matter exercises on matter based upon mass. ...ng a heavy object in their center and their shape is not influenced by the mass distribution.
    10 KB (1,564 words) - 01:05, 16 December 2021
  • {{SimpleItembox|Mod:Vanilla/Ore/Stone|Mass||Volume|L|RefineAmount|g}} {{SimpleItembox|Mod:Vanilla/Ore/Iron|Mass||Volume|L|RefineAmount|g}}
    7 KB (1,099 words) - 15:42, 16 April 2021
  • | userparam=Component;32px;Mass;Volume#L;Component1;Component1Amount
    2 KB (326 words) - 22:16, 20 May 2020
  • ! data-sort-type="number"| Mass ! data-sort-type="number"| Mass Efficiency
    14 KB (1,941 words) - 04:40, 3 June 2022
  • "If an object has a larger mass, it will "pull" other objects towards it." ...ccelerate less (F=m*a), but both objects would be pulled toward the global mass center.
    2 KB (336 words) - 03:35, 2 November 2015
  • ...y KE = 1/2 x mass x velocity^2 - we can conclude several things from this. Mass and velocity are the primary factors, but velocity is the most important fa ...ng up some gravity generators that pull down the tube and adding Artifical Mass blocks to the torpedo, it can be launched without having to move the parent
    4 KB (723 words) - 18:46, 11 November 2015
  • ...such, will generate much larger vessels. Large ships are important for the mass transportation of small ships and resources, and also can carry a lot more
    843 bytes (149 words) - 00:56, 13 October 2015
  • ...er, sturdier and more expensive counterpart of Light Armor. Because of its mass, ''en masse'' usage is not recommended, as you will need to build more [[Th | userparam=Large Armor Block;32px;Mass;Integrity;DeformationRatio;IsAirTight
    8 KB (1,019 words) - 16:34, 2 August 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg
    9 KB (1,157 words) - 18:59, 20 May 2020

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