Difference between revisions of "Update 01.065"

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17.Jan.2015
 
17.Jan.2015
 
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Communication has been added. More specifically, it is player-to-player and faction-to-faction chat with history. The player should be within the antenna’s range in order to successfully broadcast/receive the messages. Offline mode is also available - send a message to players who are out of range; in this case the message will be marked as 'not delivered' and will stay “pending” until the player gets into range.
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Communication has been added. More specifically, it is player-to-player and faction-to-faction chat with history. The player should be within the [[antenna]]’s range in order to successfully broadcast/receive the messages. Offline mode is also available - send a message to players who are out of range; in this case the message will be marked as 'not delivered' and will stay “pending” until the player gets into range.
When sending messages to faction, it's enough to deliver the message to one member who will automatically forward it to the others. There's also broadcast which will immediately send a message to everybody within the antenna’s range.
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When sending messages to faction, it's enough to deliver the message to one member who will automatically forward it to the others. There's also broadcast which will immediately send a message to everybody within the [[antenna]]’s range.
Additionally, the in-game programming has been improved. It's now possible to set block properties, such as light color, rotor velocity, limits, etc. Basically anything what is slider in terminal can be set by a script directly as value (list of available properties will be published soon). Also '.bat' file for creating new script mod has been added. This '.bat' file creates new Visual Studio project with references and example script in local mod folder (AppData\SpaceEngineers\Mods\).
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Additionally, the [[Programmable Block|in-game programming]] has been improved. It's now possible to set block properties, such as light color, rotor velocity, limits, etc. Basically anything what is slider in terminal can be set by a script directly as value (list of available properties will be published soon). Also '.bat' file for creating new script mod has been added. This '.bat' file creates new Visual Studio project with references and example script in local mod folder (AppData\SpaceEngineers\Mods\).
  
 
===Features===
 
===Features===
 
* communication – chat between players and factions
 
* communication – chat between players and factions
* in-game programming improvements
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* [Programmable Block|in-game programming]] improvements
 
* script mod templates
 
* script mod templates
 
* world view distance in join screen
 
* world view distance in join screen
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===Fixes===
 
===Fixes===
* fixed 1x1 suspension wheels on large grid
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* fixed [[Wheel Suspension 1x1|1x1 suspension wheels]] on large grid
* fixed meteor wave timer values in GlobalEvents.sbc still not being read
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* fixed [[Meteor Storm|meteor wave]] timer values in GlobalEvents.sbc still not being read
* fixed blast door not showing in "small blocks" section
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* fixed [[Blast Door|blast door]] not showing in "small blocks" section
 
* fixed ShipMaxSpeed mods possible collision with some skybox mods
 
* fixed ShipMaxSpeed mods possible collision with some skybox mods
 
* fixed crash due to drifting ship in save file
 
* fixed crash due to drifting ship in save file
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* fixed problems with player re-spawning and perma-death
 
* fixed problems with player re-spawning and perma-death
 
* fixed blocks after explosion cannot be deleted
 
* fixed blocks after explosion cannot be deleted
* fixed crash in physics when disconnecting ship or converting it to/from station
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* fixed crash in physics when disconnecting ship or converting it to/from [[station]]
 
* fixed crash when starting the game
 
* fixed crash when starting the game
 
* fixed issue when dedicated server cannot be started
 
* fixed issue when dedicated server cannot be started
 
<noinclude>[[Category:Game Update]]</noinclude>
 
<noinclude>[[Category:Game Update]]</noinclude>

Latest revision as of 23:24, 13 October 2015

Summary

17.Jan.2015


Communication has been added. More specifically, it is player-to-player and faction-to-faction chat with history. The player should be within the antenna’s range in order to successfully broadcast/receive the messages. Offline mode is also available - send a message to players who are out of range; in this case the message will be marked as 'not delivered' and will stay “pending” until the player gets into range. When sending messages to faction, it's enough to deliver the message to one member who will automatically forward it to the others. There's also broadcast which will immediately send a message to everybody within the antenna’s range. Additionally, the in-game programming has been improved. It's now possible to set block properties, such as light color, rotor velocity, limits, etc. Basically anything what is slider in terminal can be set by a script directly as value (list of available properties will be published soon). Also '.bat' file for creating new script mod has been added. This '.bat' file creates new Visual Studio project with references and example script in local mod folder (AppData\SpaceEngineers\Mods\).

Features

  • communication – chat between players and factions
  • [Programmable Block|in-game programming]] improvements
  • script mod templates
  • world view distance in join screen

Script modding guide: http://steamcommunity.com/sharedfiles/filedetails/?id=375363611 Programmable block guide: http://steamcommunity.com/sharedfiles/filedetails/?id=360966557

Fixes

  • fixed 1x1 suspension wheels on large grid
  • fixed meteor wave timer values in GlobalEvents.sbc still not being read
  • fixed blast door not showing in "small blocks" section
  • fixed ShipMaxSpeed mods possible collision with some skybox mods
  • fixed crash due to drifting ship in save file
  • fixed particle effects are displaced

Note: In case you missed our latest news, we announced our new engineering game “Medieval Engineers”. More info about the game: http://www.medievalengineers.com/

Hotfix 01.065.015

16.Jan.2015


  • fixed faster speed than default issue
  • fixed skybox mod rewriting original skybox
  • fixed problems with player re-spawning and perma-death
  • fixed blocks after explosion cannot be deleted
  • fixed crash in physics when disconnecting ship or converting it to/from station
  • fixed crash when starting the game
  • fixed issue when dedicated server cannot be started