Beacon

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Beacon Icon.png
Large Ship Icon.png
Large Ship / Station
Beacon
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Active power consumption (MW):
0.004
 
Dimensions (W x H x D):
1 x 2 x 1
Beacon Icon.png
Small Ship Icon.png
Small Ship
Beacon
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
15
 
Active power consumption (MW):
0.002
 
Dimensions (W x H x D):
1 x 1 x 2
Large beacon (left), and Small beacon (right)


Function

The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items.

Broadcast

It's purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. It is also capable of interacting with the relaying ability of the Antenna in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals.

Also, unlike the Antenna, power usage for the beacon is very low (even for infinite range setting). Small ships are also capable of having its range set to infinite, with minimal power drain.

The chart below shows the maximum ranges, as well as the power usage associated with it.
Type Max Range Power usage
Small Ship 50000 m 10 kW
Large Ship 50000 m 10 kW
Station 50000 m 10 kW

Examples

An example of beacons in-use. The beacon will show information such as the display name, and its range in meters

Programming

(IMyBeacon)
Actions: 5

Toggle block On/Off
Toggle block On
Toggle block Off
Increase Broadcast radius
Decrease Broadcast radius

Properties: 1

Radius Single

[1.067]