Difference between revisions of "Medical Room"

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The Medical Room is a [[Blocks|block]] available for large ships and stations. It has several functions. By [[Controls|activating]] the door, the player can change the appearance of their astronaut. While facing the medical console, press and hold the activate button to recharge your suit's energy and restore any missing health. Additionally, if it is connected to the oxygen supply, it will refill your suit's oxygen tank. Finally, it serves as a spawn point. All of these require the player to either have ownership of the Medical Room, or for it to be [[Block_Ownership|shared]] with them.
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The Medical Room is a [[Blocks|block]] available for large ships and stations. It has several functions:
 +
* By [[Controls|activating]] the door, the player can change the appearance of their astronaut.
 +
* While facing the medical console, press and hold the activate button to recharge your suit's [[Electricity|energy]] and restore any missing health.
 +
* Additionally, if it is connected to the [[oxygen]] supply, it will refill your suit's oxygen tank.  
 +
* It serves as a spawn point.  
 +
 
 +
All of these require the player to either have ownership of the Medical Room, or at least shared access. It is recommended to have more than one respawn point available, just in case.
  
 
== Spawning Mechanics ==
 
== Spawning Mechanics ==
  
With the new permadeath system<ref>http://youtu.be/YlnXnoxO27M?t=10m58s</ref> added in [[Change_Log|version 1.037.012]], players require an active, [[Electricity|powered]] medbay, with appropriate permissions settings, in order to respawn. These will be shown as a list on death. If one does not exist, the player can either wait for one to be created(in [[multiplayer]]) or choose to respawn in a rescue ship(the same yellow ship used in the Asteroids [[Scenarios|scenario]].) This will have severe consequences; the game will treat the player as an entirely new astronaut. The player will lose any [[factions|faction]] ranks and block ownership. As such, it is extremely important for players to make sure they always have a place to respawn should they be killed.
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With the new permadeath system<ref>http://youtu.be/YlnXnoxO27M?t=10m58s</ref> added in [[Change_Log|version 1.037.012]], the respawn function of the Medical Room becomes much more important:
<!-- should this mention the single-player workaround of resetting permissions? Or is that too far out of scope? -->
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On death a player can select any valid Medical Room as respawn point, if at least one is available. If a player is unable to respawn at a Medical Room, the player either needs to wait for one to become available (usually only in multiplayer), or respawn as a new player in any of the available respawn ships. Respawning in a ship will however erase all previous ownership, and the player will be treated as if he had never been in that particular world, which can be quiet devastating, especially since your own turrets now fire at you.
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In order to respawn at a Medical Room, there must be at least one room available that meets the following requirements:
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* The Medical Room must not be damaged beyond the functional limit.
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* The Medical Room must be powered (a Medical Room uses a constant 2 KW).
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* The player must have ownership or shared access.
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Note that a Medical Room set to "Share with all" will allow ''any'' player to respawn at that room, friends and foes alike.
  
 
== References ==
 
== References ==
  
 
<references />
 
<references />

Revision as of 23:40, 1 September 2015



Medical Room Icon.png
Large Ship Icon.png
Large Ship / Station
Medical Room
 
Components
Required

 

 
 
10
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Dimensions (W x H x D):
2 x 2 x 1

The Medical Room is a block available for large ships and stations. It has several functions:

  • By activating the door, the player can change the appearance of their astronaut.
  • While facing the medical console, press and hold the activate button to recharge your suit's energy and restore any missing health.
  • Additionally, if it is connected to the oxygen supply, it will refill your suit's oxygen tank.
  • It serves as a spawn point.

All of these require the player to either have ownership of the Medical Room, or at least shared access. It is recommended to have more than one respawn point available, just in case.

Spawning Mechanics

With the new permadeath system[1] added in version 1.037.012, the respawn function of the Medical Room becomes much more important:

On death a player can select any valid Medical Room as respawn point, if at least one is available. If a player is unable to respawn at a Medical Room, the player either needs to wait for one to become available (usually only in multiplayer), or respawn as a new player in any of the available respawn ships. Respawning in a ship will however erase all previous ownership, and the player will be treated as if he had never been in that particular world, which can be quiet devastating, especially since your own turrets now fire at you.

In order to respawn at a Medical Room, there must be at least one room available that meets the following requirements:

  • The Medical Room must not be damaged beyond the functional limit.
  • The Medical Room must be powered (a Medical Room uses a constant 2 KW).
  • The player must have ownership or shared access.

Note that a Medical Room set to "Share with all" will allow any player to respawn at that room, friends and foes alike.

References

  1. http://youtu.be/YlnXnoxO27M?t=10m58s