Military Transporter

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Cargo Ship

Military Transporter

[[File:CargoShip MilitaryMinelayer Full.jpg|frameless|300px]]
Class:
Military
Mass:
5479600 kg
Trapped:
yes


Ship size:
large

Military Transporter cargo ship

CargoShip MilitaryTransporter Full.jpg

Defences

Anti Ship Defences

This is a military ship, so it's no surprise that it's heavily guarded.

Anti Personnel Defences

There are 9 Interior Turrets somewhat evenly spaced throughout the entire ship's interior.
However, there is a way to get to the Cockpit without confronting one (see "Tactics" below)

Trap

Reverse = Boom

1) Triggering the trap
2) explositon
3) Ship wreckage after warheads are triggered
map of thrusters and warheads

CargoShip MilitaryTransporter TrapTriggers.jpg

This ship has 4 Warheads each with a dedicated Small Thruster to detonate it when reverse thrust is fired.

The image to the left shows a close-up of each trigger, which can also be seen on the overall map (linked on the right).

In the order shown in the left image:

Rear Trigger
This is the most obvious trigger, with a tell-tale red Heavy Armor Block visible from the ship's rear.
Removing the red block will give direct access to the thruster.

Front Trigger
This can be found directly behind the Missile Turret on the bottom of the ship (as shown)

Right Trigger
Found behind the Large Cargo Container, this is accessible inside the ship by removing a Ramp, or externally by removing a Heavy Armor Block from the ship's exterior.

Left Trigger (not shown)
The left trigger is an identical mirror of the right.

If the warheads are detonated there won't be much left of the ship to salvage (shown to the right)
despite the ship's exterior remaining mostly intact, all the good stuff inside will be blown up, and you'll only be left with heavy armor blocks Amongst the valuables destroyed will be: 3 Large Cargo Containers, 1 Large Reactor, and at least 2 Large Thrusters

Up = Cooked Pilot

CargoShip MilitaryTransporter Trap2.jpg
location of thruster from above ship

This cargo ship has another nasty surprise, there is a downward facing Small Thruster pointed directly at the Cockpit.
However, this does provide a quick and easy way to

  • Disable the trap, and
  • Gain undefended access to the cockpit

With only needing to use the Grinder on 2 blocks (a Small Thruster, and a Ramp)

Tactics

Approach

As of v1.23 (list), the Gatling Turrets and Missile Turrets aren't functioning.
So at this time, approach tactics are unclear.

Attack

As of v1.23 (list), the Gatling Turrets and Missile Turrets aren't functioning.
So at this time, attack tactics are unclear.
But one thing is clear, avoid shooting the explosives

Entry

This ship has many ramps inside, but it can most simply be described as having 2 levels.
Without using the grinder (or damage from an attack), the only way to enter the ship is through the front door (shown by white curved arrows on the right of the Upper Level image below

Grind Through the Top At this point, it seems the most logical way to access this ship's Cockpit is as a by-product of disabling the downward thruster that cooks the Cockpit (see "Trap" section above for details)

Upper Level
CargoShip MilitaryTransporter Floorplan L2.jpg
The upper level can be accessed directly through gaps in the sides of a large door made from white and black Heavy Armor Blocks (indicated by white curved arrows).
Straight ahead is a Large Cargo Container protected by an Interior Turret
Entry to the lower level can be accessed by using any of the 4 doors in this area, the rest can be read from the maps.
Using this method, you must encounter at least 3 Interior Turrets to reach the Cockpit, so I don't recommend it.

Lower Level
CargoShip MilitaryTransporter Floorplan L1.jpg
The lower level can be accessed by using a Grinder on the shp's left or right-most Steel Catwalk panel (on the end of those things that look like wheels)
If entering on the ship's left side using this method, take the first right, go up the ramp, and you'll get shot in the face by an Interior Turret. But, then you'll find the ship's Cockpit

Disable

The offending reverse, and downward thruster traps can be disabled by either:

Access to each thruster is described in the "Trap" section above

When you can access the thrusters, use the Grinder on the Small Thrusters, at least until it is disabled, then you're ready to go.

Alternatively, if you're in a hurry, you can manoeuvre the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.

Salvage

Cargo Containers:
Each of the 3 large cargo containers can easily be raided.

Reactors:
There are 2 small reactors, and 1 Large Reactor

Ship Composition:

Thrusters / Gyros:

Reactor(s):

Other: