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  • ...cks have 8 total attachment points, the maximum Power Efficiency for those blocks is 500% (100% for a refinery or assembler without any modules), which bring [[Category:Functional Blocks]]
    3 KB (325 words) - 00:39, 9 June 2023
  • ...nts to reclaim the ingots used. The Assembler is one of the most important blocks in Space Engineers. Alongside the [[Refinery]] and the [[Medical Room]] (an ...tools, they will be added to the build queue. If you click one of the ship blocks, the components required to build that block will be added to the build que
    14 KB (1,957 words) - 02:06, 17 December 2021
  • ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container ...r the small ship variant, which makes it 125 times the volume, in terms of blocks of space occupied. It also has exactly 125 the storage capacity, but about
    5 KB (628 words) - 22:56, 18 May 2020
  • ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container [[Category:Functional Blocks]]
    4 KB (511 words) - 06:37, 8 August 2020
  • ...[Cargo Container]]s, only available for small ships only. Scaling at 3x3x3 blocks. The Medium cargo container is a block with a decent amount of inventory sp ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container
    2 KB (302 words) - 22:57, 18 May 2020
  • ...the direction gravity affects the player, objects, and [[Artificial Mass]] Blocks. [[Category:Miscellaneous Blocks]]
    6 KB (756 words) - 04:02, 6 January 2021
  • ...Heavy Armor Block|Heavy Armor]] blocks or more compact [[Artificial Mass]] blocks. [[Category:Functional Blocks]]
    5 KB (610 words) - 21:10, 19 May 2020
  • *Fixed graphical glitch when doors were inside other blocks *Doors are now functional. They can open and close.
    4 KB (585 words) - 01:11, 11 January 2021
  • ...tronic block that casts light in a small radius of up to approximately 4-5 blocks, or 12 metres. Interior Lights, in spite of their name, do not have to be u ...s up the entire volume of its block for construction purposes and no other blocks can be placed there.
    5 KB (703 words) - 01:25, 19 May 2020
  • Functional as of [[Change Log|version 01.027.006]], the interior turret is an automati | Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
    8 KB (1,117 words) - 19:00, 20 May 2020
  • ...a ship not only rest on the landing gears, but also adjacently paced armor blocks can reduce their tendency to sink into the ground [[Category:Miscellaneous Blocks]]
    5 KB (796 words) - 07:55, 14 April 2024
  • The Medical Room is a [[Blocks|block]] available for large ships and stations. It has several functions: * The Medical Room must not be damaged beyond the functional limit.
    3 KB (539 words) - 17:52, 19 May 2020
  • Functional as of [[Update 01.030]], the missile turret is the most powerful [[weapon]] ...ory capacity of 6 missiles, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[200mm_Missile_Container]]s from any connected inv
    9 KB (1,235 words) - 18:59, 20 May 2020
  • [[Category:Functional Blocks]]
    3 KB (349 words) - 21:35, 19 May 2020
  • [[Category:Functional Blocks]]
    4 KB (502 words) - 12:49, 20 March 2022
  • [[Category:Functional Blocks]]
    4 KB (537 words) - 13:05, 20 March 2022
  • ...rrently still as of [[Update 01.094]], light sources tend to bleed through blocks. Meaning, if their radius is large enough, you can see them from the other [[Category:Functional Blocks]]
    5 KB (665 words) - 01:24, 19 May 2020
  • ...ross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage. [[Category:Functional Blocks]]
    4 KB (455 words) - 00:14, 1 November 2020
  • ...of the equivalent amount of small thrusters (2x3) blocks, versus 12x(1x1) blocks for 12 small thrusters. Large thrusters are also more cost efficient, costi ...ross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage.
    4 KB (527 words) - 00:20, 1 November 2020
  • * [[World_Settings#Destructible blocks|'''Destructible Blocks''']] | Infinite resources, instant building, instant welding of projected blocks, systems do not require resources (e.g. [[Uranium Ingot|Uranium]] or [[Ice]
    22 KB (3,217 words) - 05:11, 24 November 2020

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