Search results

Jump to: navigation, search
  • ...Usually, it takes 7 minutes to charge to full. But if the SIM speed is at .80 then it will take longer for it to charge. The formula to find out the actu So in our Example Above of a Sim Speed of .80 and a jump drive charge time of 7 minutes. We can use the above equation as
    4 KB (639 words) - 17:40, 24 January 2020
  • {| class="wikitable centre" width="80%" {| class="wikitable centre" width="80%"
    21 KB (2,840 words) - 15:05, 19 August 2016
  • ...ew World Generator, Asteroids Scenario, Extreme Asteroid Amount (16 large, 80 small)</ref>
    7 KB (1,099 words) - 15:42, 16 April 2021
  • ...not [[Reactor|reactors]] since a battery charging from the latter is only 80% efficient. This efficiency penalty means that a battery needs 20% more pow
    14 KB (1,941 words) - 04:40, 3 June 2022
  • *Reduced Solar Cell cost by approx. 80%
    5 KB (589 words) - 06:18, 7 June 2022
  • ...n those layers (e.g. if a turret is damaged and its integrity decreases to 80%, you most likely have to only replace the first few layers of steel plate)
    3 KB (463 words) - 23:16, 20 May 2020
  • | В активном состоянии || 0.560/0.112***/2.80****
    28 KB (1,007 words) - 08:15, 28 October 2021
  • 80. SattyHotShot
    5 KB (728 words) - 08:10, 11 April 2015
  • ...: 2.5*1000 / 80 * 60}}}} L/s''''' and '''''{{formatnum:{{#expr: 0.5*1000 / 80 * 60}}}} L/s''''', respectively. Ejection may only occur while unlocked an
    11 KB (1,708 words) - 03:24, 7 June 2022
  • *To maximize Productivity is would take 16 [[motor]]s, 240 [[Computer]]s, 80 [[Small Steel Tube]]s, 160 [[Construction Component]]s, and 400 [[Steel Pla
    3 KB (306 words) - 00:39, 9 June 2023
  • ::This is hard to say... I would say that we have 50-80% of what we wanted to have in the game. But since we got new ideas every da
    47 KB (7,879 words) - 05:49, 6 April 2015
  • * reduced Solar Cell cost by approx. 80%
    2 KB (360 words) - 05:57, 25 October 2014
  • *To maximize a [[Refinery]]'s Yield it would take 16 [[Motor]]s, 80 [[Superconductor Component]]s, 60 [[Small Steel Tube]]s, 200 [[Construction
    3 KB (315 words) - 01:04, 9 June 2023
  • | 5 ||273% || 36.57% || -8.36% || 204.80 ...maximize power efficiency it would take 16 [[Motor]]s, 80 [[Power Cell]]s, 80 [[Small Steel Tube]]s, 160 [[Construction Component]]s, and 400 [[Steel Pla
    3 KB (325 words) - 00:39, 9 June 2023
  • | lbuildtime = 80 | lcomponent2amt = 80
    9 KB (1,231 words) - 19:34, 16 February 2018
  • {| class="wikitable" ; style="width: 80%" {| class="wikitable" ; style="width: 80%"
    5 KB (630 words) - 17:15, 22 September 2014
  • | lcomponent6amt = 80 | lcomponent7amt = 80
    1 KB (144 words) - 10:22, 17 July 2014
  • | lcomponent3amt = 80
    6 KB (928 words) - 08:48, 11 March 2017
  • | 16 Large asteroids, and 80 small asteroids are generated (For 64-bit systems only)
    22 KB (3,217 words) - 05:11, 24 November 2020
  • ...exemple, si une tourelle est endommagée et que son intégrité diminue à 80 %, vous avez plus de chances de ne remplacer que les premières couches de
    884 bytes (116 words) - 14:21, 15 August 2015
  • | lcomponent7amt = 80 | lbuildtime = 80
    17 KB (2,314 words) - 18:26, 23 August 2021
  • ...cksack''' Icon mit einem Balken der Füllgrad des Inventars angezeigt, bei 80% wird der Balken rot, bei 100% wird das Inventar voll Icon angezeigt.
    28 KB (4,069 words) - 21:56, 17 April 2017
  • Our ships are primarily colored dark red (H, 0; S, 100; V, 80) accented with yellow-orange (H, 47; S, 100; V, 100). Larger ships may have
    4 KB (583 words) - 05:42, 25 August 2017
  • ...ach item has four Conveyor ports on it, so each can consume between 20 and 80 W of power via the Conveyor system - depending on how many ports are hooked
    8 KB (1,256 words) - 18:49, 11 April 2022
  • | 16 Große Asteroiden und 80 kleine Asteroiden werden generiert (Nur für 64-Bit Systeme)
    9 KB (1,222 words) - 09:49, 20 February 2017
  • ...torSmall|?InventoryVolume#-n}}*1000/80*60}} L/s''''' or '''''{{#expr: 500 /80*60}} L/s''''' on the default "Realistic" block inventory size. Ejection ma
    4 KB (609 words) - 06:36, 16 August 2021
  • ...in the process of welding) damage players within their area of effect for 80% of health per second ''(4 hits per second for 20% each)''.
    4 KB (595 words) - 21:09, 19 May 2020
  • | lbuildtime = 80 | lcomponent2amt = 80
    23 KB (3,200 words) - 02:53, 26 July 2023
  • |style="text-align:right;"|80%
    18 KB (768 words) - 12:28, 30 October 2021
  • ...ot cost extra power. However, recharging from any source will only work at 80% efficiency rate which incurs a 20% penalty on recharging, meaning the bloc While reactors can recharge batteries, the efficiency is only about 80%, as noted above. Reactors due to high output can recharge the battery quic
    13 KB (1,895 words) - 06:23, 27 June 2022
  • {| style="width: 80%;" {| style="width: 80%;"
    8 KB (1,110 words) - 22:37, 18 May 2020
  • ...text-align:right;"| 1x1x3 [0.375m<sup>3</sup>]||style="text-align:right;"| 80 ||style="text-align:right;"| 539 ||style="text-align:right;"| 701 ||style="
    12 KB (1,750 words) - 00:40, 4 September 2017
  • | lbuildtime = 80 | lcomponent2amt = 80
    8 KB (184 words) - 00:21, 24 May 2018
  • | 16 grands astéroïdes et 80 petits astéroïdes sont générés (systèmes 64-bits uniquement)
    15 KB (2,392 words) - 18:02, 15 August 2015
  • ...ew World Generator, Asteroids Scenario, Extreme Asteroid Amount (16 large, 80 small)</ref>
    11 KB (1,686 words) - 16:26, 5 October 2023
  • | ccomponent1amt = 80
    1 KB (177 words) - 20:24, 18 April 2016
  • | ccomponent1amt = 80
    1 KB (201 words) - 13:58, 25 November 2020
  • ...quatre ports de convoyeur, de sorte que chacun peut consommer entre 20 et 80 W de puissance via le système de convoyeur - en fonction du nombre de port
    10 KB (1,561 words) - 07:34, 19 August 2021
  • | ccomponent1amt = 80
    1 KB (115 words) - 20:48, 25 February 2017
  • | ccomponent1amt = 80
    994 bytes (111 words) - 20:47, 25 February 2017
  • ...t. Das laden aus einer anderen Quelle geschied mit einer Effektivität von 80%, das heißt es gehen 20% Energie verloren wenn ein Block versorgt werden m ...ies ist aber sehr ineffizient da das Laden nur mit einer Effizienz von ca. 80% geschied. Somit gehen ca. 20% der Energie aus dem [[Uranium IngotBrennstä
    11 KB (1,415 words) - 06:50, 17 May 2018
  • ...ot cost extra power. However, recharging from any source will only work at 80% efficiency rate which incurs a 20% penalty on recharging, meaning the bloc While reactors can recharge batteries, the efficiency is only about 80%, as noted above. Reactors due to high output can recharge the battery quic
    13 KB (1,871 words) - 11:56, 8 November 2021
  • | lcomponent5amt = 80
    6 KB (746 words) - 17:03, 30 April 2016
  • ...text-align:right;"| 1x1x3 [0.375m<sup>3</sup>]||style="text-align:right;"| 80 ||style="text-align:right;"| 539 ||style="text-align:right;"| 701 ||style="
    6 KB (672 words) - 18:57, 9 June 2016
  • ...text-align:right;"| 1x1x3 [0.375m<sup>3</sup>]||style="text-align:right;"| 80 ||style="text-align:right;"| 539 ||style="text-align:right;"| 701 ||style="
    7 KB (908 words) - 07:16, 11 February 2017
  • | lcomponent6amt = 80
    2 KB (258 words) - 17:54, 17 February 2017
  • | lcomponent6amt = 80
    2 KB (250 words) - 18:25, 17 February 2017
  • ...iert werden (z.B. wenn ein Turm beschädigt wird und seine Integrität auf 80% abnimmt, müssen Sie höchstwahrscheinlich nur die ersten Schichten der [[
    4 KB (538 words) - 18:07, 4 May 2017
  • | lcomponent7amt = 80
    2 KB (242 words) - 18:58, 10 January 2018
  • ...se im Schweißen) schädigen Spieler innerhalb ihres Wirkungsbereichs für 80% der Gesundheit pro Sekunde (4 Treffer pro Sekunde für jeweils 20%).
    6 KB (758 words) - 19:14, 22 March 2017

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)