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  • === Blueprints === ...de the blueprint when it was saved will also be included when spawned. All blueprints when spawned in {{PAGENAME}} are set to [[Factions#Ownership|Ownership]] -
    9 KB (1,475 words) - 21:20, 26 December 2021
  • |+Grids and Blueprints |Create/manage blueprints||{{kbd|Ctrl}}+{{kbd|B}}
    11 KB (1,680 words) - 22:13, 6 May 2021
  • Blueprints have been added in Space Engineers. Players can now save their ship or stat ...d [[Welder (Tool)|character]]) will be able to 'place' blocks according to blueprints.
    2 KB (257 words) - 22:40, 13 October 2015
  • ...inen Schaden nehmen und verliert auch keinen Sauerstoff. In Zukunft sollen Blueprints hinzugefügt werden, wodurch man Schiffe aus dem Kreativ- im [[Survivalmodu
    3 KB (325 words) - 10:09, 10 March 2014
  • ...to. Una opción en las versiones futuras permitirá a los jugadores crear "blueprints" (planos) de los diseños hechos en el modo creativo y exportarlos al [[Man
    1 KB (197 words) - 02:42, 4 March 2014
  • ...er tools, etc... This is why we added the possibility to modify the set of blueprints for the production blocks and added the Arc Furnace block, for example. We' :: Blueprints and rapid assembly - This is kind of a grand idea that a lot of people have
    47 KB (7,879 words) - 05:49, 6 April 2015
  • *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing
    14 KB (1,957 words) - 02:06, 17 December 2021
  • ...rs are allowed to cut, copy and paste (including pasting from [[Blueprints|blueprints]]).
    22 KB (3,217 words) - 05:11, 24 November 2020
  • *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing
    17 KB (2,314 words) - 18:26, 23 August 2021
  • === Blueprints === ...de the blueprint when it was saved will also be included when spawned. All blueprints when spawned in {{PAGENAME}} are set to [[Factions#Ownership|Ownership]] -
    13 KB (1,013 words) - 00:47, 13 August 2023
  • ...possible to make better production building mods. Now you can specify what blueprints are available to production building. It's possible to make production chai * fixed [[assembler]] block not added when blueprints in queue were missing
    2 KB (358 words) - 22:20, 13 October 2015
  • *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing
    23 KB (3,200 words) - 02:53, 26 July 2023
  • * Fixed crash when assembler blueprints were missing
    3 KB (523 words) - 22:34, 13 October 2015
  • * fixed crash when renaming blueprints
    3 KB (367 words) - 22:59, 13 October 2015
  • * fixed issues with pasting blueprints into the world
    3 KB (389 words) - 23:04, 13 October 2015
  • Projector block has been added - players are now able to project blueprints and weld the projection. Please read the Projector Guide below for more det * option to use blueprints menu (F10) and save blueprint (Ctrl+B) in survival mode
    2 KB (310 words) - 01:11, 20 February 2015
  • * players are able to use the blueprint's menu (F10) and save blueprints (Ctrl+B) in survival mode ...e large projector block. Small projector block can project only small ship blueprints)
    9 KB (1,508 words) - 02:34, 31 January 2019
  • ...ctor is built on a large ship/station grid, you can only display/construct blueprints that are also either made of large ship/station blocks. The same rule appli ...[[Creative Mode]] to make full Blueprints of ships, it is possible to make Blueprints of larger walls and segments of ships to construct ships in Survival more e
    5 KB (818 words) - 19:19, 2 September 2021
  • * fixed projected blueprints don't keep groups ...t Note: [[projector]] will not remember ON/OFF action on already projected blueprints, you will have to project them again and it will work without problems.
    2 KB (227 words) - 23:09, 13 October 2015
  • * fixed blueprints menu issues
    2 KB (352 words) - 23:22, 13 October 2015

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