Difference between revisions of "Components and Tools"

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| Automatic Rifle ||[[File:automatic-rifle-icon.jpg]]|| <span style="color:green">Enabled</span> || Personal Defense || Used for man to man combat
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| [[Automatic Rifle]] || {{icon|Automatic Rifle}} || <span style="color:green">Enabled</span> || Personal Defense || Used for man to man combat
 
Uses ammo
 
Uses ammo
 
|-
 
|-
| Hand Drill || [[File:hand-drill-icon.jpg]]||<span style="color:green">Enabled</span>|| Tool ||                      Used for hand mining (as opposed to the ship drill)
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| [[Hand Drill]] || {{icon|Hand Drill}} ||<span style="color:green">Enabled</span>|| Tool ||                      Used for hand mining (as opposed to the ship drill)
 
Requires energy from your suit to function
 
Requires energy from your suit to function
 
|-
 
|-
| Welder || [[File:welder-icon.jpg]]||<span style="color:green">Enabled</span>|| Tool ||                                Used for assembling and repairing [[blocks]]  
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| [[Welder]] || {{icon|Welder}} ||<span style="color:green">Enabled</span>|| Tool ||                                Used for assembling and repairing [[blocks]]  
 
Requires energy from your suit to function
 
Requires energy from your suit to function
 
|-
 
|-
| Grinder || [[File:grinder-icon.jpg]]|| <span style="color:green">Enabled</span>|| Tool ||                            Used for disassembling [[blocks]] to be used again
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| [[Grinder]] || {{icon|Grinder}} || <span style="color:green">Enabled</span>|| Tool ||                            Used for disassembling [[blocks]] to be used again
 
Requires energy from your suit to function
 
Requires energy from your suit to function
 
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Revision as of 01:09, 17 March 2014

Tools

Tools are usable items with the ability to interact with the environment in different ways:

Automatic Rifle Automatic Rifle Icon.png Enabled Personal Defense Used for man to man combat

Uses ammo

Hand Drill Hand Drill Icon.png Enabled Tool Used for hand mining (as opposed to the ship drill)

Requires energy from your suit to function

Welder Welder (Tool) Icon.png Enabled Tool Used for assembling and repairing blocks

Requires energy from your suit to function

Grinder Grinder (Tool) Icon.png Enabled Tool Used for disassembling blocks to be used again

Requires energy from your suit to function

Components

All components in Space Engineers are based on either the Large Block or Small Block. Large Blocks are 2.5 meters square and small blocks are .5 meters square.[1] Each components size is one or more blocks. The following blocks and tools are available in the current Alpha build of Space Engineers.

Block Icon Status Category Small Ship Large Ship Station Mass [2] (Small/Large/Station) Description
Antenna Antenna Icon.png Not Functional Functional Component
12 Kg / 4761 Kg
/ -
No Information
Assembler Assembler Icon.png Functional Self-Contained Facility
- / 20 Kg / -
Turns harvested ore into items[3]
Cargo Container, Large Large Cargo Container Icon.png Functional Storage
363 Kg / 4729 Kg / -
3x3x3 (Lrg ship / station) or 5x5x5 (Sml ship) container used for storing items. Internal space unlimited in Alpha.
Cargo Container, Medium Medium Cargo Container Icon.png Functional Storage
172 Kg / - / -
3x3x3 (Sml ships only) container used for storing items. Internal space unlimited in Alpha.
Cargo Container, Small Small Cargo Container Icon.png Functional Storage
38 Kg / 832 Kg / -
This containers size is equivalent to 1 block (sml & lrg). Internal space unlimited in Alpha
Cockpit Cockpit Icon.png Functional Ship Component
635 Kg / 484 Kg / -
Used to control a vessel
Conveyor Conveyor Icon.png Not Functional Functional Component
76 Kg / 1685 Kg / -
No Information
Door Door Icon.png Functional Structural
- / 652 Kg / -
Can be used via the control panel
Drill Drill Icon.png Functional Ship Component
848 Kg / - / -
Used to Harvest Ore, or just creating tunnels. Consists of a rotory tri-cone type drill head with rear motor / storage area. 5x3x1 (Sml block) in size.
Warhead Warhead Icon.png Functional Defense
- / 20 Kg / -
Explodes on contact or when fired upon. Explosion Radius depends on size of warhead.)
Gatling Gun Gatling Gun Icon.png Functional Defense
112 Kg / - / -
Rapid firing three-barreled rotory cannon for small ships only. Possibly uses 25x184mm NATO ammo container.
Gatling Turret Gatling Turret Icon.png Not Functional Defense
- / 787 Kg / -
Rapid firing six-barreled rotary cannon on rotating turret base for large ships and stations only. Possibly uses 25x184mm NATO ammo container.
Gravity Generator Gravity Generator Icon.png Functional Functional Component
- / 8460 Kg / -
Creates a sphere of gravity with a radius of 150 meters centered at the center of the generator. (30 Lrg blocks or 150 Sml blocks) of which the gravity direction is determined by the block face the bottom of the generator is placed on.[4]
Gyroscope Gyroscope Icon.png Functional Functional Component
589 Kg / 18445 Kg / -
Provides rotation stabilization for ships and stations(?)
Interior Light Interior Light Icon.png Functional Structural
- / 0 Kg / -
Provides a small amount of light.
Interior Pillar Interior Pillar Icon.png Functional Structural
- / 300 Kg / -
No Information
Interior Turret Interior Turret Icon.png Not Functional Defense
- / 358 Kg / -
No Information
Interior Wall Interior Wall Icon.png Functional Structural
- / 1000 Kg / -
A charcoal or black colored interior block with dimly lit sides and floor,
Passage Block Passage Icon.png Functional Structural
- / 1200 Kg / -
An enclosed passage assembly with top, bottom and one side open for access.
Landing Gear Landing Gear Icon.png Functional Ship Component
65 Kg / 2252 Kg / -
Add to the bottom of ships to prevent damage while landing and to enable docking. It has color-changing stripe around it; Black = cannot be magnetized. Yellow = Press P to magnetize and stick to nearby surface. Green = Magnetized. Can be used to carry other ships.
Light Armor Block Light Armor Block Icon.png Functional Structural
200 Kg / 500 Kg / -
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. On small ships the Light Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square.
Light Armor Corner Light Armor Corner Icon.png Functional Structural
33 Kg / 13 Kg / -
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour.
Light Armor Inverted Corner Light Armor Inverted Corner Icon.png Functional Structural
166 Kg / 349 Kg / -
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour.
Light Armor Slope Light Armor Slope Icon.png Functional Structural
100 Kg / 130 Kg / -
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour.
Heavy Armor Block Heavy Armor Block Icon.png Functional Structural
120 Kg / 3000 Kg / -
A stronger type of armor block, it weighs less than Light Armor on small ships, and more than Light Armor on large ships and stations. It has a camouflage pattern in addition to the paneling lines. The Heavy Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square.
Heavy Armor Corner Heavy Armor Corner Icon.png Functional Structural
20 Kg / 83 Kg / -
A stronger type of armor block, it weighs less than Light Armor on small ships, and more than Light Armor on large ships and stations. It has a camouflage pattern in addition to the paneling lines. The Heavy Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square.
Heavy Armor Inverted Corner Heavy Armor Inverted Corner Icon.png Functional Structural
83 Kg / 2082 Kg / -
A stronger type of armor block, it weighs less than Light Armor on small ships, and more than Light Armor on large ships and stations. It has a camouflage pattern in addition to the paneling lines. The Heavy Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square.
Heavy Armor Slope Heavy Armor Slope Icon.png Functional Structural
30 Kg / 750 Kg / -
A stronger type of armor block, it weighs less than Light Armor on small ships, and more than Light Armor on large ships and stations. It has a camouflage pattern in addition to the paneling lines. The Heavy Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square.
Medical Room Medical Room Icon.png Not Functional Self-Contained Facility
- / 6055 Kg / -
Used for " re-spawn and regeneration" [5]
Missile Turret Missile Turret Icon.png Not Functional Defense
- / 1064 Kg / -
Six-tubed launcher on a rotating turret base. For large ships and stations only. Possibly uses 200mm missile container
Ore Detector Ore Detector Icon.png Functional Functional Component
20 Kg / 20 Kg / -
Detects ore from a small or large ship, including a station. Detects individual ores
Ramp Ramp Icon.png Functional Structural
- / 900 Kg / -
No Information
Reactor, Large Large Reactor Icon.png Functional Energy Source
2716 Kg / 72055 Kg / -
Energy source (requires fuel).
Reactor, Small Small Reactor Icon.png Functional Energy Source
118 Kg / 4721 Kg / -
Energy source (requires fuel).
Refinery Refinery Icon.png Functional Self-Contained Facility
- / 24968 Kg / -
Used to process harvested ore to ingots.
Rocket Launcher Rocket Launcher Icon.png Functional Defense
208 Kg / - / -
Four-tubed launcher which fires rockets used to destroy asteroids or other ships. Possibly uses 200mm missile container
Rotor Rotor Icon.png Functional Ship Component
67 Kg / 67 Kg / -
Rotates attached blocks. Rotors are controlled in the Control Panel tab in the Terminal.
Spotlight Spotlight Icon.png Functional Structural
38 Kg / 700 Kg / -
Provides large amounts of light
Stairs Stairs Icon.png Functional Structural
- / 1100 Kg / -
No Information
Steel Catwalk Steel Catwalk Icon.png Functional Structural
- / 270 Kg / -
No Information
Thruster, Large Large Thruster Icon.png Functional Ship Component
721 Kg / 43212 Kg / -
A large thruster
Thruster, Small Small Thruster Icon.png Functional Ship Component
93 Kg / 3384 Kg / -
A small Thruster
Wall, Full Cover Full Cover Wall Icon.png Functional Structural
- / 160 Kg / -
No Information
Wall, Half-Cover Half Cover Wall Icon.png Functional Structural
- / 88 Kg / -
No Information
Window, Diagonal Diagonal Window Icon.png Functional Structural
- / 279 Kg / -
No Information
Window, Vertical Vertical Window Icon.png Functional Structural
- / 200 Kg / -
No Information

Selected Component Details

Thrusters

Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls.

Small Ships

Small Ship Thruster Characteristics[6]
Force (N) Power (GW) Mass (Kg)
Small Thruster Max 18,165 2.52 93
Maneuvering 12,110 1.68
Large Thruster Max 218,250 30 721
Maneuvering 145,500 20

Large Ships

Large Ship Thruster Characteristics[6]
Force (N) Power (GW) Mass (Kg)
Small Thruster Max 150,660 42 3384
Maneuvering 100,440 28
Large Thruster Max 1,815,000 504 43212
Maneuvering 1,210,000 336

Reactors

Ship reactors output different amounts of power depending on reactor and ship size. Thrusters, gyroscopes, gravity generators and motors are currently the only functional components which require reactor power to operate. Note that gyroscopes, gravity generators and motors require negligible power relative to thrusters.

Reactor Power Output[6]
Power (GW)
Small Ship Small Reactor 4
Large Reactor 108
Large Ship Small Reactor 56
Large Reactor 1512

Tips for Planning Ship Thruster-Reactor Systems

In order to avoid overusing your ship's reactors, use enough reactors to supply all of your ship's thruster's maximum power consumption.

Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply.
For example, if there is a large ship with 4 large thrusters and 6 small thrusters, the maximum required power would be (4*504) + (6*42) = 2268 GW. This ship would therefore require 2 large reactors (2*1512 = 3024 GW) in order to ideally operate.

Landing Gear

Landing gears allow a ship to latch onto another object. They are particularly useful when docking small ships on larger carrier ships. However, when the larger ship maneuvers (especially in pitch and yaw) there is a common issue where the smaller ship's landing gear will break due to a collision error.

In order to avoid this issue, ensure that the landing gear is not in direct contact with the metal of the carrier ship. Instead, slowly move toward the ship and attach them the instant the indicator turns yellow. This will leave some space in between the two ships, and keep the collision error from occurring.

Landing Gear Far.png

References

  1. http://steamcommunity.com/app/244850/discussions/0/810939351168363653/
  2. http://steamcommunity.com/sharedfiles/filedetails/?id=190505566#
  3. http://forums.keenswh.com/post/show_single_post?pid=1279687139&postcount=10
  4. http://blog.marekrosa.org/2013/09/artificial-gravity-in-space-engineers.html
  5. http://forums.keenswh.com/post/show_single_post?pid=1279672726&postcount=7
  6. 6.0 6.1 6.2 Measured in-game