Difference between revisions of "Weapons"

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Weapons are objects, that player can setup to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with [[Steel Plate]]s and [[Metal Grid]]s it's fairly robust compared to [[Interior Plate]]. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.
+
Weapons are objects, that players can set up to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with [[Steel Plate]]s and [[Metal Grid]]s it's fairly robust compared to [[Interior Plate]]. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.
  
 
== Damage Mechanics ==
 
== Damage Mechanics ==
  
The amount of damage a block can sustain is entirely dependent on it's total integrity of all components that when into it's construction which functions as it's health. In addition the type of damage received also is a factor, bullet rounds usually cause no deformation while kinetic collisions and explosions do. Certain components like [[Steel Plate]]s are have high integrity, others are weaker such as [[Interior Plate]]s. For example, a [[Light Armor Block]]'s integrity can be found using the following:  
+
The amount of damage a block can sustain is entirely dependent on the total integrity of all components that went into its construction. This functions as its health/durability. In addition, the type of damage received is also a factor, bullets usually cause no deformation, while kinetic collisions and explosions do. Certain components like [[Steel Plate]]s have high integrity, others are weaker such as [[Interior Plate]]s. For example, a [[Light Armor Block]]'s integrity can be found using the following:  
 
  100 (the base integrity of a [[Steel Plate]]) x 25 (the amount of steel plates the a [[Light Armor Block]] has at full strength) == 2500 HP
 
  100 (the base integrity of a [[Steel Plate]]) x 25 (the amount of steel plates the a [[Light Armor Block]] has at full strength) == 2500 HP
 
   
 
   
With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with [[Gatling Gun]]. How many rounds will it take to fully destroy this block, exactly. This can be found via using information provided in the following table. A Gatling Gun round uses [[25x184mm NATO Ammo Container]]s which are powerful rounds, at least compared to [[5.56x45mm NATO Magazine]]s. A simple division is needed to figure out this, the exact amount of rounds before the block is destroyed.
+
With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with a [[Gatling Gun]]. The amount of rounds it will take to fully destroy a given block can be determined using the information provided in the following table. A Gatling Gun round uses [[25x184mm NATO Ammo Container]]s which are powerful rounds, at least compared to [[5.56x45mm NATO Magazine]]s. A simple division is needed to figure out the exact amount of rounds before the block is destroyed.
 
     2500 (integrity of the [[Light Armor Block]])
 
     2500 (integrity of the [[Light Armor Block]])
 
  -------------------------------------------------  == 41.667 rounds
 
  -------------------------------------------------  == 41.667 rounds
Line 24: Line 24:
 
! scope="col" | Damage <br> [To Blocks]
 
! scope="col" | Damage <br> [To Blocks]
 
! scope="col" | Rate of Fire <br>[rounds/min]
 
! scope="col" | Rate of Fire <br>[rounds/min]
 +
! scope="col" | Shot Deviate Angle <br>[degrees/shot]
 
! scope="col" | Magazine size <br>[rounds]
 
! scope="col" | Magazine size <br>[rounds]
 
! scope="col" | Max Capacity <br>[rounds]
 
! scope="col" | Max Capacity <br>[rounds]
Line 31: Line 32:
 
! scope="col" | Mass <br>[kg]
 
! scope="col" | Mass <br>[kg]
 
|-
 
|-
|  {{icon|Gatling Gun|small}}||[[Gatling Gun]]  || 33 || 60|| 700 || 140 || 560 || 400 || 800 || 185 || {{#show: Gatling Gun | ?smass }}
+
|  {{icon|Gatling Gun|small}}||[[Gatling Gun]]  || 33 || 150|| 700 || 0.15  || 140 || 560 || 400 || 800 || 50 || {{#show: Gatling Gun | ?smass }}
 +
|-
 +
|  {{icon|Gatling Turret|small}}||[[Gatling Turret]]  || 33 || 60|| 300 || 0.3  || 140 || 700 || 400 || 800 <!-- maxrange=600? -->|| 50 || {{#show: Gatling Turret | ?smass }}
 +
|-
 +
|{{icon|Rocket Launcher|small}}||[[Rocket Launcher]]*  || 500 || 500 || 60 || 0.1 || 1 || 4 || 100, acceleration is 600 m/s^2 || 800 || 700 || {{#show: Rocket Launcher | ?smass }}
 +
|-
 +
| {{icon|Reloadable Rocket Launcher|small}} ||[[Reloadable Rocket Launcher|Reloadable Rocket <br>Launcher]]* || 500 || 500 || 60 || 0.1 || 1 || 4 || 100, acceleration is 600 m/s^2 || 800 || 700 || {{#show: Reloadable Rocket Launcher | ?smass }}
 
|-
 
|-
| {{icon|Gatling Turret|small}}||[[Gatling Turret]]  || 33 || 60|| 300 || 140 || 700 || 400 || 800 <!-- maxrange=600? -->|| 185 || {{#show: Gatling Turret | ?smass }}
+
|{{icon|Missile Turret&#8727|small}}||[[Missile Turret]]* || 500 || 500 || 90 || 0.5 || 1 || 2 || 100, acceleration is 600 m/s^2 || 800 <!-- maxrange=600? --> || 700 || {{#show: Missile Turret | ?smass }}
 
|-
 
|-
|{{icon|Rocket Launcher|small}}||[[Rocket Launcher]]  || 500 || 500 || 60 || 1 || 4 || 100 - 700 || 800 || 400 || {{#show: Rocket Launcher | ?smass }}
+
| {{icon|Autocannon|small}}||[[Autocannon]]  ||85|| 500||146.16 || 0.15 || ? || ? || 400 || 800 || ? || {{#show: Autocannon | ?lmass }}
 
|-
 
|-
| {{icon|Reloadable Rocket Launcher|small}} ||[[Reloadable Rocket Launcher|Reloadable Rocket <br>Launcher]] || 500 || 500 || 60 || 1 || 4 || 100 - 700 || 800 || 400 || {{#show: Reloadable Rocket Launcher | ?smass }}
+
| {{icon|Autocannon Turret|small}}||[[Autocannon Turret]] ||85|| 500||? || 0.25 || ? || ? || ? || ? || ? || {{#show: Autocannon | ?lmass }}
 
|-
 
|-
|{{icon|Missile Turret|small}}||[[Missile Turret]]  || 500 || 500 || 20 || 1 || 2 || 100 - 700 || 800 <!-- maxrange=600? --> || 400 || {{#show: Missile Turret | ?smass }}
+
| {{icon|Assault Cannon|small}}||[[Assault Cannon]]* ||4000|| 4000||10 || 0.2 || ? || ? || 500 || 1400 || ? || {{#show: Assault Cannon | ?lmass }}
 
|-
 
|-
| {{icon|Warhead|small}} ||[[Warhead]] || 15 000|| 15 000 ||n/a || n/a || n/a || n/a || 4.8 || 489 || {{#show:Warhead | ?smass }}
+
| {{icon|Small Assault Cannon Turret|small}}||[[Small Assault Cannon Turret]]*  ||4000|| 4000||10 || 0.5 || ? || ? || 500 || 1400 || ? || {{#show: Small Assault Cannon Turret | ?lmass }}
 +
|-
 +
| {{icon|Railgun|small}}||[[Railgun]]*  ||8000|| 8000||3.75 || 0 || ? || ? || 1000 || 1400 || ? || {{#show: Railgun | ?lmass }}
 +
|-
 +
| {{icon|Warhead|small}} ||[[Warhead]] || 15 000|| 15 000 ||n/a || n/a || n/a || n/a || n/a || 4.4883 || 489 || {{#show:Warhead | ?smass }}
 
|}
 
|}
 +
(*) Can penetrate blocks
  
 
=== Large ship / Station weapons ===
 
=== Large ship / Station weapons ===
Line 52: Line 64:
 
! scope="col" | Damage <br> [To Blocks]
 
! scope="col" | Damage <br> [To Blocks]
 
! scope="col" | Rate of Fire <br>[rounds/min]
 
! scope="col" | Rate of Fire <br>[rounds/min]
 +
! scope="col" | Shot Deviate Angle <br>[degrees/shot]
 
! scope="col" | Magazine size <br>[rounds]
 
! scope="col" | Magazine size <br>[rounds]
 
! scope="col" | Max Capacity <br>[rounds]
 
! scope="col" | Max Capacity <br>[rounds]
Line 59: Line 72:
 
! scope="col" | Mass <br>[kg]
 
! scope="col" | Mass <br>[kg]
 
|-
 
|-
|  {{icon|Gatling Turret|small}}||[[Gatling Turret]]  || 33 || 60||600 || 140 || 3360 || 400 ||800 ||185 || {{#show: Gatling Turret | ?lmass }}
+
|  {{icon|Gatling Turret|small}}||[[Gatling Turret]]  || 33 || 150||600 || 0.3 || 140 || 3360 || 400 ||800 || 50 || {{#show: Gatling Turret | ?lmass }}
 +
|-
 +
|  {{icon|Interior Turret|small}}||[[Interior Turret]]  || 24 || 30|| 600 || 0.1  || 30 || 1920 || 300 ||800 ||3.2 || {{#show: Interior Turret | ?lmass }}
 +
|-
 +
|  {{icon|Missile Turret|small}}||[[Missile Turret]]*  ||500|| 500||90 || 0.5  || 1 || 6 || 100, acceleration is 600 m/s^2 ||800 ||700 || {{#show: Missile Turret | ?lmass }}
 +
|-
 +
| {{icon|Rocket Launcher|small}}||[[Rocket Launcher]]*  ||500|| 500||120 || 0.1 || 1 || 19 || 100, acceleration is 600 m/s^2 ||800 || 700 || {{#show: Rocket Launcher | ?lmass }}
 +
|-
 +
| {{icon|Assault Cannon Turret|small}}||[[Assault Cannon Turret]]*  ||4000|| 4000||18.947 || 0.35 || ? || ? || 500 || 1400 || ? || {{#show: Assault Cannon Turret | ?lmass }}
 
|-
 
|-
| {{icon|Interior Turret|small}}||[[Interior Turret]]  || 24 || 30|| 600 || 30 || 1920 || 300 ||800 ||3.2 || {{#show: Interior Turret | ?lmass }}
+
| {{icon|Artillery|small}}||[[Artillery]]* ||17000|| 17000||5 || 0.15 || ? || ? || 500 || 2000 || ? || {{#show: Artillery | ?lmass }}
 
|-
 
|-
| {{icon|Missile Turret|small}}||[[Missile Turret]]  ||500|| 500||20 || 1 || 6 || 100-700 ||800 ||400 || {{#show: Missile Turret | ?lmass }}
+
| {{icon|Artillery Turret|small}}||[[Artillery Turret]]* ||17000|| 17000||9.4118 || 0.3 || ? || ? || 500 || 2000 || ? || {{#show: Artillery Turrent | ?lmass }}
 
|-
 
|-
| {{icon|Rocket Launcher|small}}||[[Rocket Launcher]]  ||500|| 500||60 || 1 || 19 || 100-700 ||800 ||400 || {{#show: Rocket Launcher | ?lmass }}
+
| {{icon|Railgun|small}}||[[Railgun]]* ||50000|| 50000||1.2667 || 0 || ? || ? || 2000 || 2000 || ? || {{#show: Railgun | ?lmass }}
 
|-
 
|-
| {{icon|Warhead|small}} ||[[Warhead]] || 15000|| 15000 ||n/a || n/a || n/a || n/a ||24.44 ||2244 || {{#show:Warhead | ?lmass }}
+
| {{icon|Warhead|small}} ||[[Warhead]] || 15000|| 15000 ||n/a || n/a || n/a || n/a || n/a ||22.4415||2244 || {{#show:Warhead | ?lmass }}
 
|}
 
|}
 +
(*) Can penetrate blocks
  
 
== Hand-held weapons ==
 
== Hand-held weapons ==
Line 86: Line 108:
 
! scope="col" | Mass <br>[kg]
 
! scope="col" | Mass <br>[kg]
 
|-
 
|-
| {{icon|Standard Rifle|small}} || [[Standard Rifle]] || 24 || 30 || 600 || 3 || 30 || n/a || 300 || 800 || 3.2 || 3
+
| {{icon|Automatic Rifle|small}} || [[Automatic Rifle]] || 24 || 30 || 600 || 0.3 || 30 || n/a || 300 || 800 || 3.2 || 3
 
|-
 
|-
| {{icon|Rapid Fire Rifle|small}} || [[Rapid Fire Rifle]] || 24 || 30 || 900 || 5 || 30 || n/a || 300 || 800 || 3.2 || 3
+
| {{icon|Rapid-Fire Automatic Rifle|small}} || [[Rapid-Fire Automatic Rifle]] || 24 || 30 || 1000 || 1 || 30 || n/a || 300 || 800 || 3.2 || 3
 
|-
 
|-
| {{icon|Precision Rifle|small}} || [[Precision Rifle]] || 24 || 30 || 500 || 1 ||30 || n/a || 300 || 800 || 3.2 || 3
+
| {{icon|Precision Automatic Rifle|small}} || [[Precision Automatic Rifle]] || 24 || 30 || 300 || 0.1 ||30 || n/a || 300 || 800 || 3.2 || 3
 
|-
 
|-
| {{icon|Elite Rifle|small}} || [[Elite Rifle]] || 24 || 30 || 750 || 2 || 30 || n/a || 300 || 800 || 3.2 || 3
+
| {{icon|Elite Automatic Rifle|small}} || [[Elite Automatic Rifle]] || 24 || 30 || 700 || 0.2 || 30 || n/a || 300 || 800 || 3.2 || 3
 
|-
 
|-
 
| {{icon|Grinder|small}} || [[Grinder]] || 20 || 20 || ? || n/a || n/a || n/a || n/a || ? || ? || 3
 
| {{icon|Grinder|small}} || [[Grinder]] || 20 || 20 || ? || n/a || n/a || n/a || n/a || ? || ? || 3

Latest revision as of 23:46, 12 August 2022

Weapons are objects, that players can set up to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with Steel Plates and Metal Grids it's fairly robust compared to Interior Plate. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.

Damage Mechanics

The amount of damage a block can sustain is entirely dependent on the total integrity of all components that went into its construction. This functions as its health/durability. In addition, the type of damage received is also a factor, bullets usually cause no deformation, while kinetic collisions and explosions do. Certain components like Steel Plates have high integrity, others are weaker such as Interior Plates. For example, a Light Armor Block's integrity can be found using the following:

100 (the base integrity of a Steel Plate) x 25 (the amount of steel plates the a Light Armor Block has at full strength) == 2500 HP

With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with a Gatling Gun. The amount of rounds it will take to fully destroy a given block can be determined using the information provided in the following table. A Gatling Gun round uses 25x184mm NATO Ammo Containers which are powerful rounds, at least compared to 5.56x45mm NATO Magazines. A simple division is needed to figure out the exact amount of rounds before the block is destroyed.

    2500 (integrity of the Light Armor Block)
-------------------------------------------------  == 41.667 rounds
60 (per round damage to blocks from 25x184mm NATO) 

From this we can see it will take at least 42 rounds to completely destroy a light armor block, while doing this calculation for 5.56x45mm NATO it would seem it takes 209 rounds for it to fully destroy the block (or about 7 magazines).

Ship weapons

Small ship weapons

See also Building blocks

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Shot Deviate Angle
[degrees/shot]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Gatling Gun Icon.png Gatling Gun 33 150 700 0.15 140 560 400 800 50
Gatling Turret Icon.png Gatling Turret 33 60 300 0.3 140 700 400 800 50
Rocket Launcher Icon.png Rocket Launcher* 500 500 60 0.1 1 4 100, acceleration is 600 m/s^2 800 700
Reloadable Rocket Launcher Icon.png Reloadable Rocket
Launcher
*
500 500 60 0.1 1 4 100, acceleration is 600 m/s^2 800 700
32px Missile Turret* 500 500 90 0.5 1 2 100, acceleration is 600 m/s^2 800 700
32px Autocannon 85 500 146.16 0.15  ?  ? 400 800  ?
32px Autocannon Turret 85 500 ? 0.25  ?  ?  ?  ?  ?
32px Assault Cannon* 4000 4000 10 0.2  ?  ? 500 1400  ?
32px Small Assault Cannon Turret* 4000 4000 10 0.5  ?  ? 500 1400  ?
32px Railgun* 8000 8000 3.75 0  ?  ? 1000 1400  ?
Warhead Icon.png Warhead 15 000 15 000 n/a n/a n/a n/a n/a 4.4883 489

(*) Can penetrate blocks

Large ship / Station weapons

See also Building blocks

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Shot Deviate Angle
[degrees/shot]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Gatling Turret Icon.png Gatling Turret 33 150 600 0.3 140 3360 400 800 50
Interior Turret Icon.png Interior Turret 24 30 600 0.1 30 1920 300 800 3.2
Missile Turret Icon.png Missile Turret* 500 500 90 0.5 1 6 100, acceleration is 600 m/s^2 800 700
Rocket Launcher Icon.png Rocket Launcher* 500 500 120 0.1 1 19 100, acceleration is 600 m/s^2 800 700
32px Assault Cannon Turret* 4000 4000 18.947 0.35  ?  ? 500 1400  ?
32px Artillery* 17000 17000 5 0.15  ?  ? 500 2000  ?
32px Artillery Turret* 17000 17000 9.4118 0.3  ?  ? 500 2000  ?
32px Railgun* 50000 50000 1.2667 0  ?  ? 2000 2000  ?
Warhead Icon.png Warhead 15000 15000 n/a n/a n/a n/a n/a 22.4415 2244

(*) Can penetrate blocks

Hand-held weapons

See also Tools

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Shot Deviate Angle
[degrees/shot]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Automatic Rifle Icon.png Automatic Rifle 24 30 600 0.3 30 n/a 300 800 3.2 3
Rapid-Fire Automatic Rifle Icon.png Rapid-Fire Automatic Rifle 24 30 1000 1 30 n/a 300 800 3.2 3
Precision Automatic Rifle Icon.png Precision Automatic Rifle 24 30 300 0.1 30 n/a 300 800 3.2 3
Elite Automatic Rifle Icon.png Elite Automatic Rifle 24 30 700 0.2 30 n/a 300 800 3.2 3
Grinder (Tool) Icon.png Grinder 20 20  ? n/a n/a n/a n/a  ?  ? 3
Hand Drill Icon.png Hand Drill 20 20  ? n/a n/a n/a n/a  ?  ? 3


Damage dealing techniques

References