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  • 10 KB (1,666 words) - 19:53, 9 July 2018
  • 17 KB (2,088 words) - 11:17, 13 May 2022
  • # Charging - [[Jump drive]], specifically players inside cockpits or passenger chairs, recharging their suits.
    14 KB (1,941 words) - 04:40, 3 June 2022
  • ...lpha_sept27.jpg|thumbnail|First-Person-Sicht aus dem Inneren eines Schiffs-Cockpits]] | Anzahl an versch. Cockpits || 2 + 1 [[Passenger_Seat/de|Passagiersitz]] || 3 + 1 [[Passenger_Seat/de|P
    8 KB (1,104 words) - 15:18, 20 April 2016
  • ==== Any chance of getting subsystem-specific cockpits or control panels? ==== ::Any chance of getting subsystem-specific cockpits or control panels, so someone can control guns while someone else flies, or
    47 KB (7,879 words) - 05:49, 6 April 2015
  • Used in the construction of [[Cockpit (disambiguation)|cockpits]] and glass [[Window (disambiguation)|windows]].
    2 KB (269 words) - 23:12, 3 February 2021
  • Panzerglas wird in Cockpits und Fenstern verwendet. Dieses Glas ist relativ bruchsicher und wurde zur V
    1 KB (142 words) - 18:55, 25 February 2017
  • ...are just for armor and decoration, but other blocks might have uses, like cockpits and reactors.
    3 KB (437 words) - 04:25, 22 February 2017
  • ...ndwann alles zerlegt hat, was man nicht mehr benötigt. Dafür eignen sich Cockpits wunderbar, da sie, während der Spieler quasi den "Operator" spielt, mit En
    9 KB (1,231 words) - 19:34, 16 February 2018
  • Sind mehrere Cockpits an einem Schiff oder einer Station angeschlossen können mehrere Spieler ei [[Category:Cockpits/de]]
    4 KB (501 words) - 19:09, 22 February 2017
  • ...stems, including the new missile turret. Projectile weapons and small ship cockpits were re-balanced, enjoy dogfights!
    1 KB (206 words) - 05:24, 25 October 2014
  • Utilisé dans la construction de [[Cockpit/fr|cockpits]].
    468 bytes (46 words) - 13:09, 7 April 2014
  • ...glass window blocks, artificial mass block and two new types of large ship cockpits. Also, we have reduced the meteor velocity and made the rendering and game- * Two new types of large ship cockpits - can be used in first and third person view
    2 KB (291 words) - 05:46, 25 October 2014
  • ...use. While the player may place as many as they like, only one is needed. Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on ...nctions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.
    5 KB (639 words) - 20:05, 16 November 2020
  • Sind mehrere Cockpits an einem Schiff oder einer Station angeschlossen können mehrere Spieler ei
    3 KB (413 words) - 18:06, 22 February 2017
  • ...Wenn das ausgewählte Cockpit zerstört wird, wird der Zugriff auf andere Cockpits im Schiff / Station wiederhergestellt. [[Category:Cockpits]]
    5 KB (598 words) - 08:57, 12 March 2017
  • ...chiffes oder einer Station (Standart: T-Taste zum betreten/verlassen eines Cockpits)
    28 KB (4,069 words) - 21:56, 17 April 2017
  • ...nctions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid. [[Category:Cockpits]]
    4 KB (550 words) - 15:33, 27 October 2020
  • ...nctions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid. [[Category:Cockpits]]
    4 KB (627 words) - 15:33, 27 October 2020
  • ...m Überleben benötigt er Energie, welche er über die Krankenstation oder Cockpits aufnehmen kann.
    3 KB (504 words) - 19:16, 17 April 2017
  • Cockpits and passenger seats can also each hold about 1000L
    4 KB (515 words) - 09:46, 9 December 2021
  • ...enfalls in ein an der Station / dem Schiff angeschlossenes Cockpit setzen. Cockpits haben im inneren auch die Möglichkeit, auf das Terminal des Systems zuzugr
    6 KB (828 words) - 22:26, 29 April 2014
  • Used in the construction of [[Cockpit (disambiguation)|cockpits]] and glass [[Window (disambiguation)|windows]].
    2 KB (269 words) - 03:35, 17 July 2023
  • 2 KB (283 words) - 04:11, 13 October 2015
  • 3 KB (476 words) - 04:35, 13 October 2015
  • ...nctions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid. [[Category:Cockpits]]
    4 KB (530 words) - 20:06, 16 November 2020
  • ...tch the repair projector Off. It's wise to check all hotkey assignments in cockpits, flight seats, and so on, to be sure they linked up correctly with the newl
    9 KB (1,508 words) - 02:34, 31 January 2019
  • 1 KB (211 words) - 23:12, 13 October 2015
  • |Base class for control station classes-- cockpits are included in this.
    33 KB (3,676 words) - 18:45, 26 September 2020
  • ...ied control of all [[Spotlight]]s, [[Connector]]s and [[Landing Gear]]s in Cockpits.
    4 KB (563 words) - 16:12, 10 April 2021
  • ...agation between producers (farms, generators) and consumers (tanks, vents, cockpits, medical rooms) is determined by conveyor rules, but conveyors themselves d
    16 KB (2,566 words) - 01:22, 19 November 2020
  • 6 KB (812 words) - 22:55, 18 May 2020
  • ...xygen options in the game. Now, there can be oxygen inside small ships and cockpits. Additionally, there is an oxygen level on the player’s suit (available o * [[oxygen]] for small ships and cockpits
    2 KB (320 words) - 16:47, 31 October 2015
  • ...it]] will be used for controlling their [[ship]] or [[station]]. The other cockpits will only be used for controlling turrets and other blocks, but not for con
    2 KB (281 words) - 23:47, 13 October 2015
  • ...landing gear will be dragged along for the ride, as will any astronauts in cockpits, control stations, flight seats, or passenger seats. '''Any ship or astrona
    10 KB (1,407 words) - 06:33, 28 November 2023
  • 4 KB (734 words) - 00:10, 14 October 2015
  • ...urs (fermes, générateurs) et les consommateurs (réservoir, ventilation, cockpits, salle médicale) est déterminée par les convoyeurs, mais les convoyeurs
    14 KB (2,400 words) - 11:27, 5 December 2015
  • * possibility to activate horizon + height indicator in all cockpits
    6 KB (942 words) - 18:17, 3 May 2016
  • <!-- Cockpits -->
    20 KB (2,022 words) - 19:43, 25 April 2020
  • * cockpits and chairs have their selection boxes enlarged for much easier use
    1 KB (164 words) - 16:36, 7 December 2015
  • * fixed horizon options in cockpits
    1 KB (224 words) - 13:01, 4 June 2016
  • *Il est désormais possible d'activer/désactiver le casque dans les cockpits
    548 bytes (81 words) - 22:55, 4 September 2016
  • ...s of ships sinking through voxel, and teleporting through walls by exiting cockpits.
    1 KB (187 words) - 10:25, 2 April 2017
  • We’ve added the ability for bullet decals to be seen from the inside of cockpits so now you will really know when you’re getting hit. *Decals are now visible from inside the Cockpits
    6 KB (1,085 words) - 19:08, 16 December 2016
  • ...toffreichen Atmosphären auf '''entlüften''' eingestellt ist, können Sie Cockpits leicht mit Sauerstoff belüftet halten oder den Sauerstoff für die später
    7 KB (894 words) - 21:14, 14 February 2017
  • ...Wenn das ausgewählte Cockpit zerstört wird, wird der Zugriff auf andere Cockpits im Schiff / Station wiederhergestellt. [[Category:Cockpits/de]]
    5 KB (613 words) - 08:55, 12 March 2017
  • Sind mehrere Cockpits an einem Schiff oder einer Station angeschlossen können mehrere Spieler ei [[Category:Cockpits/de]]
    4 KB (499 words) - 19:05, 22 February 2017
  • |[[File:Camera02.jpg|center|thumb|400px|Kamera an der Front des Cockpits montiert.]]
    4 KB (447 words) - 21:51, 9 March 2017
  • * Decals are now visible from inside the Cockpits * fixed fire disappearing when shooting reactors, gravity generators, cockpits and other blocks
    12 KB (1,861 words) - 19:06, 18 March 2017
  • * fixed fire disappearing when shooting reactors, gravity generators, cockpits and other blocks
    2 KB (257 words) - 01:34, 23 March 2017

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