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10 KB (1,666 words) - 19:53, 9 July 2018
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17 KB (2,088 words) - 11:17, 13 May 2022
- # Charging - [[Jump drive]], specifically players inside cockpits or passenger chairs, recharging their suits.14 KB (1,941 words) - 04:40, 3 June 2022
- ...lpha_sept27.jpg|thumbnail|First-Person-Sicht aus dem Inneren eines Schiffs-Cockpits]] | Anzahl an versch. Cockpits || 2 + 1 [[Passenger_Seat/de|Passagiersitz]] || 3 + 1 [[Passenger_Seat/de|P8 KB (1,104 words) - 15:18, 20 April 2016
- ==== Any chance of getting subsystem-specific cockpits or control panels? ==== ::Any chance of getting subsystem-specific cockpits or control panels, so someone can control guns while someone else flies, or47 KB (7,879 words) - 05:49, 6 April 2015
- Used in the construction of [[Cockpit (disambiguation)|cockpits]] and glass [[Window (disambiguation)|windows]].2 KB (269 words) - 23:12, 3 February 2021
- Panzerglas wird in Cockpits und Fenstern verwendet. Dieses Glas ist relativ bruchsicher und wurde zur V1 KB (142 words) - 18:55, 25 February 2017
- ...are just for armor and decoration, but other blocks might have uses, like cockpits and reactors.3 KB (437 words) - 04:25, 22 February 2017
- ...ndwann alles zerlegt hat, was man nicht mehr benötigt. Dafür eignen sich Cockpits wunderbar, da sie, während der Spieler quasi den "Operator" spielt, mit En9 KB (1,231 words) - 19:34, 16 February 2018
- Sind mehrere Cockpits an einem Schiff oder einer Station angeschlossen können mehrere Spieler ei [[Category:Cockpits/de]]4 KB (501 words) - 19:09, 22 February 2017
- ...stems, including the new missile turret. Projectile weapons and small ship cockpits were re-balanced, enjoy dogfights!1 KB (206 words) - 05:24, 25 October 2014
- Utilisé dans la construction de [[Cockpit/fr|cockpits]].468 bytes (46 words) - 13:09, 7 April 2014
- ...glass window blocks, artificial mass block and two new types of large ship cockpits. Also, we have reduced the meteor velocity and made the rendering and game- * Two new types of large ship cockpits - can be used in first and third person view2 KB (291 words) - 05:46, 25 October 2014
- ...use. While the player may place as many as they like, only one is needed. Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on ...nctions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.5 KB (639 words) - 20:05, 16 November 2020
- Sind mehrere Cockpits an einem Schiff oder einer Station angeschlossen können mehrere Spieler ei3 KB (413 words) - 18:06, 22 February 2017
- ...Wenn das ausgewählte Cockpit zerstört wird, wird der Zugriff auf andere Cockpits im Schiff / Station wiederhergestellt. [[Category:Cockpits]]5 KB (598 words) - 08:57, 12 March 2017
- ...chiffes oder einer Station (Standart: T-Taste zum betreten/verlassen eines Cockpits)28 KB (4,069 words) - 21:56, 17 April 2017
- ...nctions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid. [[Category:Cockpits]]4 KB (550 words) - 15:33, 27 October 2020
- ...nctions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid. [[Category:Cockpits]]4 KB (627 words) - 15:33, 27 October 2020
- ...m Überleben benötigt er Energie, welche er über die Krankenstation oder Cockpits aufnehmen kann.3 KB (504 words) - 19:16, 17 April 2017
- Cockpits and passenger seats can also each hold about 1000L4 KB (515 words) - 09:46, 9 December 2021
- ...enfalls in ein an der Station / dem Schiff angeschlossenes Cockpit setzen. Cockpits haben im inneren auch die Möglichkeit, auf das Terminal des Systems zuzugr6 KB (828 words) - 22:26, 29 April 2014
- Used in the construction of [[Cockpit (disambiguation)|cockpits]] and glass [[Window (disambiguation)|windows]].2 KB (269 words) - 03:35, 17 July 2023
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2 KB (283 words) - 04:11, 13 October 2015
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3 KB (476 words) - 04:35, 13 October 2015
- ...nctions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid. [[Category:Cockpits]]4 KB (530 words) - 20:06, 16 November 2020
- ...tch the repair projector Off. It's wise to check all hotkey assignments in cockpits, flight seats, and so on, to be sure they linked up correctly with the newl9 KB (1,508 words) - 02:34, 31 January 2019
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1 KB (211 words) - 23:12, 13 October 2015
- |Base class for control station classes-- cockpits are included in this.33 KB (3,676 words) - 18:45, 26 September 2020
- ...ied control of all [[Spotlight]]s, [[Connector]]s and [[Landing Gear]]s in Cockpits.4 KB (563 words) - 16:12, 10 April 2021
- ...agation between producers (farms, generators) and consumers (tanks, vents, cockpits, medical rooms) is determined by conveyor rules, but conveyors themselves d16 KB (2,566 words) - 01:22, 19 November 2020
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6 KB (812 words) - 22:55, 18 May 2020
- ...xygen options in the game. Now, there can be oxygen inside small ships and cockpits. Additionally, there is an oxygen level on the player’s suit (available o * [[oxygen]] for small ships and cockpits2 KB (320 words) - 16:47, 31 October 2015
- ...it]] will be used for controlling their [[ship]] or [[station]]. The other cockpits will only be used for controlling turrets and other blocks, but not for con2 KB (281 words) - 23:47, 13 October 2015
- ...landing gear will be dragged along for the ride, as will any astronauts in cockpits, control stations, flight seats, or passenger seats. '''Any ship or astrona10 KB (1,407 words) - 06:33, 28 November 2023
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4 KB (734 words) - 00:10, 14 October 2015
- ...urs (fermes, générateurs) et les consommateurs (réservoir, ventilation, cockpits, salle médicale) est déterminée par les convoyeurs, mais les convoyeurs14 KB (2,400 words) - 11:27, 5 December 2015
- * possibility to activate horizon + height indicator in all cockpits6 KB (942 words) - 18:17, 3 May 2016
- <!-- Cockpits -->20 KB (2,022 words) - 19:43, 25 April 2020
- * cockpits and chairs have their selection boxes enlarged for much easier use1 KB (164 words) - 16:36, 7 December 2015
- * fixed horizon options in cockpits1 KB (224 words) - 13:01, 4 June 2016
- *Il est désormais possible d'activer/désactiver le casque dans les cockpits548 bytes (81 words) - 22:55, 4 September 2016
- ...s of ships sinking through voxel, and teleporting through walls by exiting cockpits.1 KB (187 words) - 10:25, 2 April 2017
- We’ve added the ability for bullet decals to be seen from the inside of cockpits so now you will really know when you’re getting hit. *Decals are now visible from inside the Cockpits6 KB (1,085 words) - 19:08, 16 December 2016
- ...toffreichen Atmosphären auf '''entlüften''' eingestellt ist, können Sie Cockpits leicht mit Sauerstoff belüftet halten oder den Sauerstoff für die später7 KB (894 words) - 21:14, 14 February 2017
- ...Wenn das ausgewählte Cockpit zerstört wird, wird der Zugriff auf andere Cockpits im Schiff / Station wiederhergestellt. [[Category:Cockpits/de]]5 KB (613 words) - 08:55, 12 March 2017
- Sind mehrere Cockpits an einem Schiff oder einer Station angeschlossen können mehrere Spieler ei [[Category:Cockpits/de]]4 KB (499 words) - 19:05, 22 February 2017
- |[[File:Camera02.jpg|center|thumb|400px|Kamera an der Front des Cockpits montiert.]]4 KB (447 words) - 21:51, 9 March 2017
- * Decals are now visible from inside the Cockpits * fixed fire disappearing when shooting reactors, gravity generators, cockpits and other blocks12 KB (1,861 words) - 19:06, 18 March 2017
- * fixed fire disappearing when shooting reactors, gravity generators, cockpits and other blocks2 KB (257 words) - 01:34, 23 March 2017