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  • Respawn Ship 2 is a pre-fabricated ship and one of primary ships a new player will spawn with when without access t ...et started. With an [[Assembler]] and a [[Small Cargo Container]] it lacks respawn and refining capabilities.
    1,007 bytes (139 words) - 04:25, 6 August 2018
  • The Respawn Ship is a pre-fabricated ship and one of primary ships a new player will spawn with when without access t The ship is a fairly compact off yellow basic ship with everything a player needs to begin provide a temporary base of operati
    1 KB (171 words) - 00:27, 11 April 2016
  • Respawn Ship 3 is a pre-fabricated ship and one of primary ships a new player will spawn with when without access t ...[[Assembler]] a [[Refinery]] and a [[Small Cargo Container]] it lacks only respawn capabilities.
    971 bytes (132 words) - 03:11, 6 August 2018

Page text matches

  • ...ewed by visiting and using a [[Medical Room]], which will also act as your respawn point should you perish. ...gineers have the option of respawning in or out of a [[Rescue Ship|respawn ship]] a good distance away from the point of death and travelling back to recla
    10 KB (1,666 words) - 19:53, 9 July 2018
  • ...ip|small ships]] will have first person perspective available. The [[Large ship|larger ships]] will be locked into the third person perspective, as they do The ship can have headlights installed, like that of the astronaut character. They c
    11 KB (1,680 words) - 22:13, 6 May 2021
  • | [[Blue 2|Blue Ship]] || <center>Space</center> || <center>Multi-Role</center> || <center>Large | [[Red 1|Red Ship]] || <center>Space</center> || <center>Multi-Role</center> || <center>Large
    8 KB (1,119 words) - 21:28, 19 April 2020
  • ...think "mobile tools" (manual assembler – so player can respawn without a ship and still be able to start building) ...first interactive tutorial, I see two things that I shouldn't see – the respawn screen and "you have been accepted to faction"
    3 KB (517 words) - 19:42, 12 July 2016
  • ...ation grid they are attached to. They can read data from one block on your ship, for example, and trigger a Rotor to turn a certain amount in a specified d ...ug-ins can alter almost anything in the game(as opposed to a game world or ship grid) , far beyond what an In-game or Mod API script can do.
    12 KB (2,027 words) - 20:20, 26 January 2019
  • ...up each profile as you like; perhaps one dedicated to armor blocks, one to ship blocks, one to station blocks, and one miscellaneous (or however you like). ...y similar to your avatar's construction toolbar profiles, whereas a combat ship might have profiles dedicated to complicated thruster setups.
    3 KB (576 words) - 23:11, 1 December 2015
  • Respawn Ship 2 is a pre-fabricated ship and one of primary ships a new player will spawn with when without access t ...et started. With an [[Assembler]] and a [[Small Cargo Container]] it lacks respawn and refining capabilities.
    1,007 bytes (139 words) - 04:25, 6 August 2018
  • ...ou yourself before losing ownership (such as after respawning in a respawn ship outside of a [[Medical Room]]). Hacking itself is the same regardless of w
    7 KB (1,149 words) - 15:42, 28 August 2017
  • * Respawn point upon death ...l Room, or at least shared access. It is recommended to have more than one respawn point available, just in case.
    3 KB (539 words) - 17:52, 19 May 2020
  • - Added Disable Respawn ships * [[World_Settings#Respawn_ship_cooldown|'''Respawn Ship Cooldown''']]
    22 KB (3,217 words) - 05:11, 24 November 2020
  • ...se systems, including the new missile turret. Projectile weapons and small ship cockpits were re-balanced, enjoy dogfights! * redesigned default ships (blue, red, cargo, respawn) and starting platform in order to be used for new features
    1 KB (206 words) - 05:24, 25 October 2014
  • * [[Battery|battery block]] for [[Small Ship|small]] and [[Large Ship|large grids]] * [[small ship]] [[antenna]] has now max. range of 5000 m
    2 KB (372 words) - 04:23, 13 October 2015
  • ...ical gravity generator]] has been added in Space Engineers, as well as new respawn ships and support for modding them. Many [[multiplayer]] synchronization is * pre-fab and respawn ship modding
    2 KB (290 words) - 22:16, 13 October 2015
  • * [[How to Mod Respawn Ships]] ...tps://www.spaceengineersgame.com/modding-guides/ship-speed/ Modding Guide: Ship Speed]()
    9 KB (1,038 words) - 07:06, 29 August 2023
  • *'''Respawn ship delete''' Ships used for player respawn will be automatically managed and deleted by the server. ...d, players lose all ownership of objects upon death. The player can still respawn and start fresh.
    16 KB (2,537 words) - 16:55, 31 March 2022
  • ...ts! [[Reloadable Rocket Launcher|Reloadable missile launcher]] for [[small ship]]s is also added - with the option to use the [[conveyor]] system. * [[Reloadable Rocket Launcher|Reloadable missile launcher]] for [[small ship]]s
    3 KB (523 words) - 22:34, 13 October 2015
  • * new world settings: automatic removal of respawn ships * fixed crash when creating Crashed Ship scenario
    2 KB (283 words) - 04:11, 13 October 2015
  • * reduced idle network bandwidth (when player sits in ship and doing nothing) ...art]] gets separated when [[station|platform]] is merged with [[Large Ship|ship]]
    3 KB (476 words) - 04:35, 13 October 2015
  • ...countermeasures, small drones which grind enemy ships by using [[Grinder (Ship)|grinder]] and other. [[Blast Door|Blast door blocks]] has been also added * fixed issue when player could not leave respawn screen
    3 KB (444 words) - 04:29, 13 October 2015
  • * fixed respawn in owned [[Medical Room|medbay]] results in permadeath anyway * fixed cannot create "new ship/station"
    3 KB (415 words) - 04:44, 13 October 2015

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