Difference between revisions of "Military Escort"

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(Approach: This ship has a massive weak point, if you are seeking to destroy it.)
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| image = [[File:CargoShip_MilitaryEscort_Full.jpg|300px|thumb|left|A Military Escort.]]
 
| image = [[File:CargoShip_MilitaryEscort_Full.jpg|300px|thumb|left|A Military Escort.]]
 
| class = Military
 
| class = Military
| mass = 345898
+
| mass = 350048
| boobytrap = yes
+
| boobytrap = no
 
| missileturrets = 2
 
| missileturrets = 2
 
| gatlingturrets = 2
 
| gatlingturrets = 2
Line 10: Line 10:
 
| shipsize = large
 
| shipsize = large
  
| version = 01.023.000
+
| version = 01.030.008 -
 
}}
 
}}
  
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* 1x [[Gatling Turret|Gatling turret]] on the top-middle.
 
* 1x [[Gatling Turret|Gatling turret]] on the top-middle.
 
* 2x [[Missile Turret|Missile turrets]], one on each side.
 
* 2x [[Missile Turret|Missile turrets]], one on each side.
 +
All turrets are connected to the [[Small Cargo Container|cargo containers]] via [[Conveyor Tube|conveyor tubes]]. <br/> 
  
 
=== Anti-personnel defenses ===
 
=== Anti-personnel defenses ===
 
The ship's interior has no defenses.
 
The ship's interior has no defenses.
 
== Traps ==
 
[[File:CargoShip_MilitaryEscort_PostTrap.jpg|200px|thumb|right|Ship wreckage after [[Warhead|warheads]] are triggered]]
 
[[File:CargoShip_MilitaryEscort_Trap.jpg]]
 
 
This ship has three [[Warhead|warheads]] positioned to detonate in a chain reaction when a reverse thruster is fired.
 
 
If the warheads are detonated, there won't be much left of the ship to salvage (shown to the right).
 
 
  
 
== Tactics ==
 
== Tactics ==
 
=== Approach ===
 
=== Approach ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling turrets]] and [[Missile Turret|missile turrets]] aren't functioning.<br/>
+
s of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s.<br/>
So at this time, approach tactics are unclear.
+
Best aproach is, so far, to use several decoys (can be real [[Decoy]] or any block moving with more than 3 m/s) to distract the turrets. Since the Military Escort has no front or bottom turrets, the best approach vector is from the lower front.<br/>
 
+
Alternatively you can move slightly below of the path of the ship at a distance of more than 800m and activate the [[Inertia dampeners]] to keep absolutely still.<br/>
However, the Military Escort has one major weak point. Directly adjacent to the side entrance is an Interior Wall. This weak wall is all that shields one of the Small Reactors powering the ship. A direct hit with missiles will trigger a chain reaction that will destroy the ship. This ship has many other weak points, with Interior Walls used in place of armor, but this one is the most exploitable, as well as the most devastating.
+
When the ship is above you, match speed with ship. But stay really close to the ship and out of the target area of the turrets.<br/>
 +
Then access a terminal link and turn the turrets off (or the "Target moving objects" option)
  
 
=== Attack ===
 
=== Attack ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] aren't functioning.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s<br/>
So at this time, attack tactics are largely unclear, save one bit of advice: don't shoot the explosives.
+
However, the Military Escort has one major weak point. Directly adjacent to the side entrance is an Interior Wall. This weak wall is all that shields one of the Small Reactors powering the ship.  
  
 
=== Entry ===
 
=== Entry ===
 
There are two ways to enter this ship, from each side of the ship. These can be seen on the floor-plan below:<br />
 
There are two ways to enter this ship, from each side of the ship. These can be seen on the floor-plan below:<br />
 
[[File:CargoShip_MilitaryEscort_Floorplan.jpg]]
 
[[File:CargoShip_MilitaryEscort_Floorplan.jpg]]
 
=== Disable ===
 
The reverse thruster trap can be disabled by either:
 
* Turning off the offending [[Small Thruster|small thruster]] from the [[Cockpit 2|cockpit]] or any other terminal. (last small thruster on the list)
 
* Removing / Disabling the offending small thruster with a [[Grinder|grinder]].
 
 
To gain access to the offending thruster, use the grinder on the [[Interior Wall|interior wall]] to the left of the [[Assembler]].<br/>
 
You should then see the first [[Warhead|warhead]] in the trap's chain. Using a grinder on a warhead won't set it off, so you can remove that too.<br/>
 
Then use the grinder on the small thruster, at least until it is disabled, then you're ready to go.
 
 
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/>
 
This will mean that you need to point the ship away from your destination before you switch on the dampeners.
 
  
 
== Salvage ==
 
== Salvage ==
 
==== Cargo containers ====
 
==== Cargo containers ====
Each of the two [[Small Cargo Container|small cargo containers]] can easily be raided.
+
All of the six [[Small Cargo Container|small cargo containers]] are interconnected and can be raided from any point.<br/>
 +
Cargo summary:
 +
* 1x [[Welder]]
 +
* 49x [[Construction Component|construction components]]
 +
* 15x [[Thrust Components|thrust components]]
 +
* 3x [[Automatic Rifle|rifles]]
 +
* 99x [[25x184mm_NATO_Ammo_Container|25x184mm ammo containers]]
 +
* 16x [[5.56x45mm NATO Magazine|5.56x45mm magazines]]
 +
* 30x [[200mm Missile Container|missile containers]]
  
 
==== Reactors ====
 
==== Reactors ====
There are two [[Small_Reactor|small reactors]] accessible from the interior, containing a total of 4kg of [[Uranium Ingot|Uranium]].
+
There are two [[Small_Reactor|small reactors]] accessible from the interior containing 11kg of Uranium each.<br/>
 +
Cargo summary:
 +
* 22kg [[Uranium Ingot|Uranium]]
  
== Ship composition: ==
+
== Ship Composition: ==
==== Thrusters / Gyros ====
+
==== Thrusters & gyros ====
* 14x [[Small_Thruster|Small thrusters]]
+
* 13x [[Small_Thruster|Small thrusters]]
 
* 2x [[Gyroscope|Gyroscopes]]
 
* 2x [[Gyroscope|Gyroscopes]]
  
Line 78: Line 69:
 
* 2x [[Small_Reactor|Small reactors]]
 
* 2x [[Small_Reactor|Small reactors]]
  
==== Other ====
+
==== Cargo System ====
 +
* 6x [[Small Cargo Container|small cargo containers]]
 +
* 1x [[Collector]]
 +
* 1x [[Connector]]
 +
 
 +
==== Miscellaneous ====
 +
* 1x [[Beacon]]
 
* 3x [[Landing Gear|Landing gears]]
 
* 3x [[Landing Gear|Landing gears]]
* 1x [[Spotlight|Spotlights]]
+
* 1x [[Gravity Generator|Gravity generator]]
* 1x [[Beacon]]
+
* 1x [[Spotlight]]
 +
* 5x [[Door|Doors]]
 
* 1x [[Assembler]]
 
* 1x [[Assembler]]
 +
 +
== Changes: ==
 +
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the new Military Escort not booby trapped anymore. It is now equipped with a [[Collector]] and a [[Connector]] which are connected to all [[Small Cargo Container|small cargo containers]] and all turrets via [[Conveyor Tube|conveyor tubes]]. <br/>
 +
The  cargo capacity is slightly enlarged (6 instead of 2 [[Small Cargo Container|small cargo containers]]).The color scheme is also changed<br/>

Revision as of 23:19, 19 May 2014

"File:CargoShip_MilitaryEscort_Full.jpg|300px|thumb|left|A Military Escort." cannot be used as a page name in this wiki.

Cargo Ship

Military Escort

[[File:
A Military Escort.
|frameless|300px]]
Class:
Military
Mass:
350048 kg
Trapped:
no


Ship size:
large

A Military Escort is a type of cargo ship.

A Military Escort

Defenses

Anti-ship defenses

This is a military ship, so it's no surprise that it's heavily guarded.

All turrets are connected to the cargo containers via conveyor tubes.

Anti-personnel defenses

The ship's interior has no defenses.

Tactics

Approach

s of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s.
Best aproach is, so far, to use several decoys (can be real Decoy or any block moving with more than 3 m/s) to distract the turrets. Since the Military Escort has no front or bottom turrets, the best approach vector is from the lower front.
Alternatively you can move slightly below of the path of the ship at a distance of more than 800m and activate the Inertia dampeners to keep absolutely still.
When the ship is above you, match speed with ship. But stay really close to the ship and out of the target area of the turrets.
Then access a terminal link and turn the turrets off (or the "Target moving objects" option)

Attack

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s
However, the Military Escort has one major weak point. Directly adjacent to the side entrance is an Interior Wall. This weak wall is all that shields one of the Small Reactors powering the ship.

Entry

There are two ways to enter this ship, from each side of the ship. These can be seen on the floor-plan below:
CargoShip MilitaryEscort Floorplan.jpg

Salvage

Cargo containers

All of the six small cargo containers are interconnected and can be raided from any point.
Cargo summary:

Reactors

There are two small reactors accessible from the interior containing 11kg of Uranium each.
Cargo summary:

Ship Composition:

Thrusters & gyros

Reactors

Cargo System

Miscellaneous

Changes:

As of v.1.030 (list), the new Military Escort not booby trapped anymore. It is now equipped with a Collector and a Connector which are connected to all small cargo containers and all turrets via conveyor tubes.
The cargo capacity is slightly enlarged (6 instead of 2 small cargo containers).The color scheme is also changed