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  • the blueprints can be referenc-ed from your loc-al historic-al arc-hive node under adress
    1 KB (144 words) - 20:35, 14 June 2015
  • * fixed blueprints set to incorrect ownership
    2 KB (281 words) - 23:47, 13 October 2015
  • * fixed issue with blueprints not showing on the screen when script was used
    2 KB (275 words) - 23:52, 13 October 2015
  • ...nd are applicable for both scenarios and classic worlds. Lastly, projected blueprints can now inherit ownership from the projector itself. Corresponding check-bo
    2 KB (305 words) - 00:02, 14 October 2015
  • * Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP f * Access restored to local blueprints
    6 KB (829 words) - 23:04, 22 September 2021
  • ...rs are allowed to cut, copy and paste (including pasting from [[Blueprints|blueprints]]).
    15 KB (2,392 words) - 18:02, 15 August 2015
  • * L'écran des blueprints remontait automatiquement tout en haut
    2 KB (244 words) - 18:07, 4 September 2015
  • ...he ship, is actually completely non-functional lacking a projector and any blueprints to actually build ships. Instead it relys on Antennas to spawn drones, this
    12 KB (1,793 words) - 15:24, 28 December 2018
  • ...e assigned to it in the F10 menu. To replace the screenshot of one of your blueprints, look at your creation from desired angle, open F10 menu, select your bluep <briefly describe the blueprints on the workshop>
    2 KB (361 words) - 16:17, 26 June 2018
  • ...s a list with thumbnails. Instead of waiting to load details about all the blueprints available at once, we load details just for the blueprint you choose to mak * Faster blueprints loading
    3 KB (418 words) - 16:04, 27 February 2016
  • * fixed screenshot crash in blueprints menu
    2 KB (274 words) - 20:28, 23 June 2016
  • ...changes we made to the building system, we had to make adjustments to how blueprints are projected from projectors. It's now based on the first placed block of
    4 KB (670 words) - 18:09, 1 July 2016
  • *Ajout d'une roue de chargement lors du "collage" des modèles (blueprints)
    2 KB (385 words) - 18:40, 16 December 2016
  • ...ion before you place them and in survival mode, players can no longer take blueprints of grids they do not own and cannot transfer ownership to enemy players.
    2 KB (360 words) - 18:26, 18 March 2017
  • * fixed crash while pasting specific blueprints on DS
    12 KB (1,861 words) - 19:06, 18 March 2017
  • * fixed pasting blueprints in Creative
    3 KB (392 words) - 00:43, 20 March 2017
  • ...ion. Also this week, we’ve added a loading wheel when you are pasting in blueprints. This should help indicate when the game is still processing an entity. The
    3 KB (503 words) - 00:50, 20 March 2017
  • * fixed crash while pasting specific blueprints on DS
    2 KB (257 words) - 01:34, 23 March 2017
  • ...opying & pasting grids or during spawning of cargo ships, drones and using blueprints. It also significantly reduces loading times.) * fixed blueprints sometimes switching between two places for no reason
    6 KB (889 words) - 01:49, 23 March 2017
  • ...opying & pasting grids or during spawning of cargo ships, drones and using blueprints. It also significantly reduces loading times.)
    2 KB (344 words) - 01:53, 23 March 2017

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