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  • ...the look and feel mods alter things like the [[Skybox]], or add decorative blocks like hallways, exposed pipes, showers, beds, etc. * Functional Blocks can be a combination of new looks and add existing or new functionality suc
    12 KB (2,027 words) - 20:20, 26 January 2019
  • * A functional safezone on the server (100 km radius). * A progression system for some blocks (MK2 to MK10).
    21 KB (2,840 words) - 15:05, 19 August 2016
  • *The huge number of steel plates make the Gyroscope one of the toughest blocks in the game, with over 5 times the integrity of [[Heavy Armor Block]]s! [[Category:Miscellaneous Blocks]]
    5 KB (676 words) - 17:36, 7 April 2021
  • ...ffer a functionality useful to a complete whole (such as the [[Cockpit]]). Blocks are constructed by welding [[Components]] together: see [[Building]] for de === Large and Small Blocks ===
    17 KB (2,088 words) - 11:17, 13 May 2022
  • ...t being the logistics on how to make the aesthetics look and work with the functional parts. Their size enables them to fly through small gaps in asteroids, and ...cause blocks are 20% in scale of [[Large ship]] blocks, and it has limited blocks available, that allows to use in [[Building|building process]] only low pow
    1 KB (184 words) - 12:26, 16 March 2016
  • Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful a ...its own internal inventory, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[25x184mm NATO Ammo Container]]s from any connecte
    9 KB (1,157 words) - 18:59, 20 May 2020
  • [[Category:Functional Blocks]]
    4 KB (573 words) - 17:45, 26 October 2020
  • [[Category:Functional Blocks]]
    5 KB (589 words) - 06:18, 7 June 2022
  • ...les will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain.<br/> ...o, so you must grind away on the [[Warhead|warhead]] until it is no longer functional.
    8 KB (1,237 words) - 15:11, 17 November 2020
  • ...s an [[Armor block]] or [[Landing Gear]]) that isn't attached to any other blocks. If the bottom of a landing gear touches anything after it is first created ...ar]]. Visit the page on [[Toolbar Config]] to see how to select different blocks.
    22 KB (3,705 words) - 15:12, 3 October 2023
  • *Fixed missile collision damaged blocks (sometimes it went through) [[Category:Functional Blocks]]
    6 KB (778 words) - 17:49, 26 October 2020
  • Warhead blocks can be used in order to create torpedoes and bombs, dig tunnels and create ...if you detonated the Warhead in the centre of a small ship. Instead of the blocks being destroyed and pushed away by so much explosive force, it will remain
    5 KB (722 words) - 05:16, 9 June 2022
  • The toolbar is where you place the blocks & tools you wish to use. It also has an additional function in that it can | '''2''' || '''Hotbar''' || Allows the player to select various tools and blocks from the G-Menu to place in the world.
    6 KB (851 words) - 16:40, 8 December 2017
  • ...slightly higher than the rest of the blocks at about 0.1m. This causes the blocks attached to the top of the Rotor to be slightly out of alignment compared t ...e the collision boxes hit each other, causing Deformation and damage. Only blocks with smaller collision spaces such as [[Blast Door Block]]s can avoid this.
    6 KB (906 words) - 19:09, 20 May 2020
  • |[[File:Air_Vent_Front_Indicator_Black.png]]|| Damaged and non-functional. |[[File:Merge_Front_Indicator_white.png]]|| Enabled and functional.
    11 KB (1,708 words) - 03:24, 7 June 2022
  • [[Category:Functional Blocks]]
    3 KB (306 words) - 00:39, 9 June 2023
  • * create custom colors for blocks (default by P key, SHIFT+P is color picker) ...[[Rotor|motors]], [[Landing Gear|landing gears]] and the other functional blocks that can be used on ships are now synchronized
    1 KB (171 words) - 03:29, 13 October 2015
  • The [[Refinery]] is a functional [[Block]] available for [[Large Ship]]s and [[Station]]s, used to process r *Refinery became a functional block.
    15 KB (1,883 words) - 11:08, 16 January 2021
  • [[Category:Conveyor and Cargo Blocks]] [[Category:Conveyor Blocks]]
    6 KB (831 words) - 23:01, 18 May 2020
  • [[Category:Miscellaneous Blocks]] [[Category:Functional Blocks]]
    3 KB (315 words) - 01:04, 9 June 2023
  • ...cks have 8 total attachment points, the maximum Power Efficiency for those blocks is 500% (100% for a refinery or assembler without any modules), which bring [[Category:Functional Blocks]]
    3 KB (325 words) - 00:39, 9 June 2023
  • ...nts to reclaim the ingots used. The Assembler is one of the most important blocks in Space Engineers. Alongside the [[Refinery]] and the [[Medical Room]] (an ...tools, they will be added to the build queue. If you click one of the ship blocks, the components required to build that block will be added to the build que
    14 KB (1,957 words) - 02:06, 17 December 2021
  • ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container ...r the small ship variant, which makes it 125 times the volume, in terms of blocks of space occupied. It also has exactly 125 the storage capacity, but about
    5 KB (628 words) - 22:56, 18 May 2020
  • ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container [[Category:Functional Blocks]]
    4 KB (511 words) - 06:37, 8 August 2020
  • ...[Cargo Container]]s, only available for small ships only. Scaling at 3x3x3 blocks. The Medium cargo container is a block with a decent amount of inventory sp ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container
    2 KB (302 words) - 22:57, 18 May 2020
  • ...the direction gravity affects the player, objects, and [[Artificial Mass]] Blocks. [[Category:Miscellaneous Blocks]]
    6 KB (756 words) - 04:02, 6 January 2021
  • ...Heavy Armor Block|Heavy Armor]] blocks or more compact [[Artificial Mass]] blocks. [[Category:Functional Blocks]]
    5 KB (610 words) - 21:10, 19 May 2020
  • *Fixed graphical glitch when doors were inside other blocks *Doors are now functional. They can open and close.
    4 KB (585 words) - 01:11, 11 January 2021
  • ...tronic block that casts light in a small radius of up to approximately 4-5 blocks, or 12 metres. Interior Lights, in spite of their name, do not have to be u ...s up the entire volume of its block for construction purposes and no other blocks can be placed there.
    5 KB (703 words) - 01:25, 19 May 2020
  • Functional as of [[Change Log|version 01.027.006]], the interior turret is an automati | Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
    8 KB (1,117 words) - 19:00, 20 May 2020
  • ...a ship not only rest on the landing gears, but also adjacently paced armor blocks can reduce their tendency to sink into the ground [[Category:Miscellaneous Blocks]]
    5 KB (796 words) - 07:55, 14 April 2024
  • The Medical Room is a [[Blocks|block]] available for large ships and stations. It has several functions: * The Medical Room must not be damaged beyond the functional limit.
    3 KB (539 words) - 17:52, 19 May 2020
  • Functional as of [[Update 01.030]], the missile turret is the most powerful [[weapon]] ...ory capacity of 6 missiles, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[200mm_Missile_Container]]s from any connected inv
    9 KB (1,235 words) - 18:59, 20 May 2020
  • [[Category:Functional Blocks]]
    3 KB (349 words) - 21:35, 19 May 2020
  • [[Category:Functional Blocks]]
    4 KB (502 words) - 12:49, 20 March 2022
  • [[Category:Functional Blocks]]
    4 KB (537 words) - 13:05, 20 March 2022
  • ...rrently still as of [[Update 01.094]], light sources tend to bleed through blocks. Meaning, if their radius is large enough, you can see them from the other [[Category:Functional Blocks]]
    5 KB (665 words) - 01:24, 19 May 2020
  • ...ross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage. [[Category:Functional Blocks]]
    4 KB (455 words) - 00:14, 1 November 2020
  • ...of the equivalent amount of small thrusters (2x3) blocks, versus 12x(1x1) blocks for 12 small thrusters. Large thrusters are also more cost efficient, costi ...ross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage.
    4 KB (527 words) - 00:20, 1 November 2020
  • * [[World_Settings#Destructible blocks|'''Destructible Blocks''']] | Infinite resources, instant building, instant welding of projected blocks, systems do not require resources (e.g. [[Uranium Ingot|Uranium]] or [[Ice]
    22 KB (3,217 words) - 05:11, 24 November 2020
  • *All components and blocks which you don't have ingots for are now shown in red *Assembler became a functional block.
    17 KB (2,314 words) - 18:26, 23 August 2021
  • ...long as you have permission from the owner of the blocks. When you access blocks you can: turn systems on/off, rename systems, adjust their parameters (e.g. === Rename Blocks ===
    4 KB (555 words) - 23:11, 18 May 2020
  • [[Category:Functional Blocks]]
    4 KB (550 words) - 15:33, 27 October 2020
  • ...he assembler to a small cargo container (right) using just curved conveyor blocks]] ...o a large cargo container (right) with the assistance of the curved convey blocks]]
    6 KB (852 words) - 23:04, 18 May 2020
  • ...is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require p *Endurance can be further increased by using welders to repair armor blocks covering the decoy.
    4 KB (492 words) - 23:03, 19 May 2020
  • ...rinder functions exactly the same as the [[grinder]] tool. It disassembles blocks it comes in contact with when turned on. However, it is on a larger scale a ...Its function is exactly the same as the [[grinder]] tool. It disassembles blocks at roughly the same speed as the hand grinder, it affects a 2-3 (large) blo
    3 KB (443 words) - 21:07, 19 May 2020
  • [[Category:Functional Blocks]]
    3 KB (360 words) - 12:32, 30 October 2021
  • [[Category:Conveyor and Cargo Blocks]] [[Category:Functional Blocks]]
    4 KB (609 words) - 06:36, 16 August 2021
  • While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has * Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way i
    3 KB (414 words) - 23:01, 18 May 2020
  • While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has * Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way i
    3 KB (414 words) - 23:02, 18 May 2020

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