Missile Turret

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"mmMissileContainer|200mmMissile")120" can not be assigned to a declared number type with value 200.
"mmMissileContainer|200mmMissile")384" can not be assigned to a declared number type with value 200.
Missile Turret Icon.png
Large Ship Icon.png
Large Ship / Station
Missile Turret
 
Components
Required

 

 
 
16
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
40
 
Active power consumption (MW):
0.002
 
Idle Power Consumption (MW):
0.002
 
Storage Capacity (L):
(only "200mm Missile") 384
 
Airtight:
No
 
Power Consumer Group:
Defense
 
Dimensions (W x H x D):
3 x 3 x 3
Missile Turret Icon.png
Small Ship Icon.png
Small Ship
Missile Turret
 
Components
Required

 

 
 
8
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
25
 
Active power consumption (MW):
0.002
 
Idle Power Consumption (MW):
0.002
 
Storage Capacity (L):
(only "200mm Missile") 120
 
Airtight:
Yes - depends on orientation
 
Power Consumer Group:
Defense
 
Dimensions (W x H x D):
5 x 5 x 5

Overview

Functional as of version 01.027.006, the missile turret is the most powerful weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range unless programmed otherwise. In Survival Mode it must be loaded with 200mm_Missile_Containers to fire, or if in Creative Mode it has unlimited ammunition.

Usage

The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory capacity of 6 missiles, but they can also be connected to Conveyor blocks on the bottom to supply 200mm_Missile_Containers from any connected inventory.

The Missile turret's missiles do considerable damage, as well as surrounding area damage around the impact. It is far more powerful compared to the Gatling Turret, but it's ammunition is far more costly to acquire and manufacture. Unlike the Interior Turret or the Gatling Turret, it is best suited for offense than defense; very capable of penetrating and making short work of lightly armored blocks and causing extensive damage to Heavy Armor Blocks.

Manual Control

Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.

Control Panel

  • Shoot Once - Fires only a single round
  • Shoot On/Off - Continuously fires the weapon
  • Control - Manually control Turret
  • Aiming radius - The distance at which the turret will fire at the target
  • Enable idle movement - The turret will periodically move around


Targeting

  • Meteors - Will target incoming meteors
  • Moving objects - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
  • Missiles - Will attempt to shoot down any missiles within range
  • Small ships - Will target small ship grids, and small blocks
  • Large ships - Will target large ship grids, and large blocks
  • Characters - Will target player/npc entities
  • Station - Will target static station grids, and large blocks attached to it


Media

Missile Turret MissT01.jpg

Tips

  • Never use a missile turret for meteor defense unless you have too many resources to throw around.
  • Missile Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
  • The 200mm_Missile_Container ammo can be used for both this turret, and the manual Rocket Launchers.

Known Issues

  • Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
  • It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects

Related Items

Programming

Update History

N/A
  • N/A