Difference between revisions of "Gatling Turret"

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{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeGatlingTurret
| item = Gatling Turret
+
|Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU
| description = Large ship automated Gatling Turret.
+
}}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallGatlingTurret
| tool = no
+
|Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU
| largeship = yes
+
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeGatlingTurret}}
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
 
 
| lbuildtime = 30
 
| lcomponentstructure = 3
 
| lcomponent1 = Steel Plate
 
| lcomponent1amt = 15
 
| lcomponent2 = Construction Component
 
| lcomponent2amt = 5
 
| lcomponent3 = Computer
 
| lcomponent3amt = 10
 
| lcomponent4 = Motor
 
| lcomponent4amt = 8
 
| lcomponent5 = Large Steel Tube
 
| lcomponent5amt = 1
 
| lcomponent6 = Metal Grid
 
| lcomponent6amt = 15
 
| lcomponent7 = Construction Component
 
| lcomponent7amt = 25
 
| lcomponent8 = Steel Plate
 
| lcomponent8amt = 5
 
| lwidth = 3
 
| lheight = 3
 
| ldepth = 3
 
| lstoragecapacity = (only "[[25x184mm NATO Ammo Container|25x184mm]]") 1152
 
| lpowerconsumption = 0.0002
 
 
 
| sbuildtime = 20
 
| scomponentstructure = 3
 
| scomponent1 = Steel Plate
 
| scomponent1amt = 5
 
| scomponent2 = Construction Component
 
| scomponent2amt = 5
 
| scomponent3 = Computer
 
| scomponent3amt = 10
 
| scomponent4 = Motor
 
| scomponent4amt = 4
 
| scomponent5 = Large Steel Tube
 
| scomponent5amt = 1
 
| scomponent6 = Metal Grid
 
| scomponent6amt = 5
 
| scomponent7 = Construction Component
 
| scomponent7amt = 25
 
| scomponent8 = Steel Plate
 
| scomponent8amt = 5
 
| swidth = 5
 
| sheight = 5
 
| sdepth = 5
 
| sstoragecapacity = (only "[[25x184mm NATO Ammo Container|25x184mm]]") 252
 
| spowerconsumption = 0.0002
 
 
 
| version = 01.106
 
}}
 
  
 
== Overview ==
 
== Overview ==
Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful automatic [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In [[Survival Mode]] it must be loaded with [[25x184mm NATO Ammo Container]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition..
+
Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful automatic [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In [[Survival Mode]] it must be loaded with [[25x184mm NATO Ammo Container]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition.
  
 
== Usage ==
 
== Usage ==
 
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[25x184mm NATO Ammo Container]]s from any connected inventory.
 
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[25x184mm NATO Ammo Container]]s from any connected inventory.
  
The Gatling turret does minimal, but consistent damage. It is far more powerful than an [[Interior Turret]]. but uses far more ammo per second.
+
The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an [[Interior Turret]], but it's ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of [[Light Armor Block|lightly armored blocks]] and [[Window 1x1 Flat|bulletproof window panes]].
  
 
=== Manual Control ===
 
=== Manual Control ===
Players are able to take control of any automated turret by sitting at either a [[Control Station]], [[Flight Seat]], [[Cockpit]], [[Fighter Cockpit]], or [[Passenger Seat]]. After the player can navigate in the control panel to locate the turret, and click on '''Manual'''. This will bring up the 1st-person view of the turret. The player can move, zoom, and shoot with the turret while in this mode.
+
Players are able to take control of any automated turret by sitting at either a [[Control Station]], [[Flight Seat]], [[Cockpit]], [[Fighter Cockpit]]. After the player can navigate in the control panel to locate the turret, and click on '''Manual'''. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the [[Camera]] the turret cannot use zoom functionality.
  
 
=== Control Panel ===
 
=== Control Panel ===
{| class="wikitable" style="width=50%"
+
 
! Shoot Once
+
* '''Shoot Once''' - Fires only a single round
| Fires only a single round
+
* '''Shoot On/Off''' - Continuously fires the weapon
|-
+
* '''Control''' - Manually control Turret
! Shoot On/Off
+
* '''Aiming radius''' - The distance at which the turret will fire at the target
| Continuously fires the weapon
+
* '''Enable idle movement''' - The turret will periodically move around
|-
+
 
! Control
+
 
| Manually control Turret
 
|-
 
! Aiming radius
 
| The distance at which the turret will fire at the target
 
|-
 
! Enable idle movement
 
| The turret will periodically move around
 
|}
 
 
==== Targeting ====
 
==== Targeting ====
{| class="wikitable" style="width=40%"
+
 
! Meteors
+
* '''Meteors''' - Will target incoming [[Meteor Storms|meteors]]
| Will target incoming [[Meteor Storms|meteors]]
+
* '''Moving objects''' - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.  
|-
+
* '''Missiles''' - Will attempt to shoot down any missiles within range
! Moving objects
+
* '''Small ships''' - Will target small ship grids, and small blocks
| Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.  
+
* '''Large ships''' - Will target large ship grids, and large blocks
|-
+
* '''Characters''' - Will target player/npc entities
! Missiles
+
* '''Station''' - Will target static station grids, and large blocks attached to it
| Will attempt to shoot down any missiles within range
+
 
|-
 
! Small ships
 
| Will target small ship grids, and small blocks
 
|-
 
! Large ships
 
| Will target large ship grids, and large blocks
 
|-
 
! Characters
 
| Will target player/npc entities
 
|-
 
! Station
 
| Will target static station grids, and large blocks attached to it
 
|}
 
  
 
== Media ==
 
== Media ==
Line 124: Line 48:
  
 
== Related Items ==
 
== Related Items ==
 +
* [[Weapons]]
 
* [[Missile Turret]]
 
* [[Missile Turret]]
 
* [[Interior Turret]]
 
* [[Interior Turret]]
 +
 
== Programming ==
 
== Programming ==
(IMyLargeGatlingTurret)<br>
 
Actions: 34
 
Toggle block On/Off
 
Toggle block On
 
Toggle block Off
 
Shoot once
 
Shoot On/Off
 
Shoot On
 
Shoot Off
 
Increase Aiming radius
 
Decrease Aiming radius
 
Enable idle movement On/Off
 
Enable idle movement On
 
Enable idle movement Off
 
Target meteors On/Off
 
Target meteors On
 
Target meteors Off
 
Target moving objects On/Off
 
Target moving objects On
 
Target moving objects Off
 
Target missiles On/Off
 
Target missiles On
 
Target missiles Off
 
Target small ships On/Off
 
Target small ships On
 
Target small ships Off
 
Target large ships On/Off
 
Target large ships On
 
Target large ships Off
 
Target characters On/Off
 
Target characters On
 
Target characters Off
 
Target stations On/Off
 
Target stations On
 
Target stations Off
 
Use Conveyor System On/Off
 
  
Properties: 1
+
* [[Programming_Guide/Action_List#Gatling_Turret|Action List - Gatling Turret]]
Range Single
 
  
 
== Update History ==
 
== Update History ==
 
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|
+
|style="text-align: left;width: 8%"| [[Update 01.057|Update 01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"|
*N/A
+
*Fixed crash on weapon lasers
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.055]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed crash caused by turrets firing
 +
*Fixed crash when gatling turret destroys rocket
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed gatling gun damage is too soft
 +
*Fixed performance drop issue with many turrets
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.052|Update 01.052.023]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed crash caused by turret
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.051|Update 01.051.011]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret is used by somebody else when any client changes antenna range
 +
*Fixed turret is still used even when out of range
 +
*Fixed crash in turrets
 +
*Added message when turret runs out of ammo
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.051]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Remote turret control
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.046]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret rectangle visibility
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.045]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed hacked block getting shot by own turrets
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turrets ignoring decoy blocks
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.042]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret sound playing even if turret is OFF
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.041]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret rectangle is visible when weapons are not enabled in world
 +
*Fixed turrets target stuff on when moving
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.040]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed visible aiming rectangle when turret is off after loading new world
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret targeting lag
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed weapon targeting dots
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Balanced damage of projectile weapons/turrets – now everything does 4x more damage
 +
*Turret targeting can be changed in control panel, all moving objects can be set as targets
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.029]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret particle effect visible when turret was not shooting
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.028]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret animation on clients
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Gatling turrets introduced, and are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it
 
|}
 
|}
  
Line 177: Line 124:
 
[[Category:Turrets]]
 
[[Category:Turrets]]
 
[[Category:Weapons and Tools]]
 
[[Category:Weapons and Tools]]
 +
[[Category:Functional Blocks]]

Latest revision as of 18:59, 20 May 2020

Gatling Turret Icon.png
Large Ship / Station
Gatling Turret
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)3,3,3
Mass948 kg
948,000 g
948,000,000 mg
0.948 t
Integrity3,770
Build time30 s
Shot Spread0.4 °
0.00698 ‬rad
Rotation Speed114.592 deg/s
0.002 rad/ms
2 rad/s
Max Field of View60 °
1.047 rad
Max Range800 m
Rate of Fire600 RPM
10 RPS
Ammo Type25x184mm NATO Ammo Container Icon.png Gatling Ammo Box
Inventory Volume384 L
0.384 m³
38.4 hL
Power Consumption2 kW
2,000 W
0.002 MW
Power Consumer GroupDefense
PCU Cost225
BrowseLast edit: 2020-05-20
Gatling Turret Icon.png
Small Ship
Gatling Turret
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)5,5,5
Mass592 kg
592,000 g
592,000,000 mg
0.592 t
Integrity2,310
Build time20 s
Shot Spread0.4 °
0.00698 ‬rad
Rotation Speed57.296 deg/s
1.0e-3 rad/ms
1 rad/s
Max Field of View60 °
1.047 rad
Max Range600 m
Rate of Fire300 RPM
5 RPS
Ammo Type25x184mm NATO Ammo Container Icon.png Gatling Ammo Box
Inventory Volume84 L
0.084 m³
8.4 hL
Power Consumption2 kW
2,000 W
0.002 MW
Power Consumer GroupDefense
PCU Cost225
BrowseLast edit: 2020-05-20

Overview

Functional as of version 01.027.006, the Gatling turret is a powerful automatic weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In Survival Mode it must be loaded with 25x184mm NATO Ammo Containers to fire, or if while in Creative Mode it has unlimited ammunition.

Usage

The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to Conveyor blocks on the bottom to supply 25x184mm NATO Ammo Containers from any connected inventory.

The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an Interior Turret, but it's ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of lightly armored blocks and bulletproof window panes.

Manual Control

Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.

Control Panel

  • Shoot Once - Fires only a single round
  • Shoot On/Off - Continuously fires the weapon
  • Control - Manually control Turret
  • Aiming radius - The distance at which the turret will fire at the target
  • Enable idle movement - The turret will periodically move around


Targeting

  • Meteors - Will target incoming meteors
  • Moving objects - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
  • Missiles - Will attempt to shoot down any missiles within range
  • Small ships - Will target small ship grids, and small blocks
  • Large ships - Will target large ship grids, and large blocks
  • Characters - Will target player/npc entities
  • Station - Will target static station grids, and large blocks attached to it


Media

Gatling Turret Gatturret01.jpg

Tips

  • If you are using the Gatling turret for meteor defense, consider that meteors come from the direction of the sun. You can save a lot of ammo if you place blocks around the Gatling turret to prevent it from shooting at meteors that have already passed beyond the position to hit your base.
  • Gatling Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
  • If you lack space for this block, an Interior Turret might work, but does less damage.

Known Issues

  • Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
  • It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects

Related Items

Programming

Update History

Update 01.057.005
  • Fixed crash on weapon lasers
Update 01.055
  • Fixed crash caused by turrets firing
  • Fixed crash when gatling turret destroys rocket
Update 01.054
  • Fixed gatling gun damage is too soft
  • Fixed performance drop issue with many turrets
Update 01.052.023
  • Fixed crash caused by turret
Update 01.051.011
  • Fixed turret is used by somebody else when any client changes antenna range
  • Fixed turret is still used even when out of range
  • Fixed crash in turrets
  • Added message when turret runs out of ammo
Update 01.051
  • Remote turret control
Update 01.046
  • Fixed turret rectangle visibility
Update 01.045
  • Fixed hacked block getting shot by own turrets
Update 01.043
  • Fixed turrets ignoring decoy blocks
Update 01.042
  • Fixed turret sound playing even if turret is OFF
Update 01.041
  • Fixed turret rectangle is visible when weapons are not enabled in world
  • Fixed turrets target stuff on when moving
Update 01.040
  • Fixed visible aiming rectangle when turret is off after loading new world
Update 01.033
  • Fixed turret targeting lag
Update 01.032
  • Fixed weapon targeting dots
Update 01.030
  • Balanced damage of projectile weapons/turrets – now everything does 4x more damage
  • Turret targeting can be changed in control panel, all moving objects can be set as targets
Update 01.029
  • Fixed turret particle effect visible when turret was not shooting
Update 01.028
  • Fixed turret animation on clients
Update 01.027
  • Gatling turrets introduced, and are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it