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  • === Blueprints === ...de the blueprint when it was saved will also be included when spawned. All blueprints when spawned in {{PAGENAME}} are set to [[Factions#Ownership|Ownership]] -
    9 KB (1,475 words) - 21:20, 26 December 2021
  • |+Grids and Blueprints |Create/manage blueprints||{{kbd|Ctrl}}+{{kbd|B}}
    11 KB (1,680 words) - 22:13, 6 May 2021
  • Blueprints have been added in Space Engineers. Players can now save their ship or stat ...d [[Welder (Tool)|character]]) will be able to 'place' blocks according to blueprints.
    2 KB (257 words) - 22:40, 13 October 2015
  • ...inen Schaden nehmen und verliert auch keinen Sauerstoff. In Zukunft sollen Blueprints hinzugefügt werden, wodurch man Schiffe aus dem Kreativ- im [[Survivalmodu
    3 KB (325 words) - 10:09, 10 March 2014
  • ...to. Una opción en las versiones futuras permitirá a los jugadores crear "blueprints" (planos) de los diseños hechos en el modo creativo y exportarlos al [[Man
    1 KB (197 words) - 02:42, 4 March 2014
  • ...er tools, etc... This is why we added the possibility to modify the set of blueprints for the production blocks and added the Arc Furnace block, for example. We' :: Blueprints and rapid assembly - This is kind of a grand idea that a lot of people have
    47 KB (7,879 words) - 05:49, 6 April 2015
  • *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing
    14 KB (1,957 words) - 02:06, 17 December 2021
  • ...rs are allowed to cut, copy and paste (including pasting from [[Blueprints|blueprints]]).
    22 KB (3,217 words) - 05:11, 24 November 2020
  • *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing
    17 KB (2,314 words) - 18:26, 23 August 2021
  • === Blueprints === ...de the blueprint when it was saved will also be included when spawned. All blueprints when spawned in {{PAGENAME}} are set to [[Factions#Ownership|Ownership]] -
    13 KB (1,013 words) - 00:47, 13 August 2023
  • ...possible to make better production building mods. Now you can specify what blueprints are available to production building. It's possible to make production chai * fixed [[assembler]] block not added when blueprints in queue were missing
    2 KB (358 words) - 22:20, 13 October 2015
  • *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing
    23 KB (3,200 words) - 02:53, 26 July 2023
  • * Fixed crash when assembler blueprints were missing
    3 KB (523 words) - 22:34, 13 October 2015
  • * fixed crash when renaming blueprints
    3 KB (367 words) - 22:59, 13 October 2015
  • * fixed issues with pasting blueprints into the world
    3 KB (389 words) - 23:04, 13 October 2015
  • Projector block has been added - players are now able to project blueprints and weld the projection. Please read the Projector Guide below for more det * option to use blueprints menu (F10) and save blueprint (Ctrl+B) in survival mode
    2 KB (310 words) - 01:11, 20 February 2015
  • * players are able to use the blueprint's menu (F10) and save blueprints (Ctrl+B) in survival mode ...e large projector block. Small projector block can project only small ship blueprints)
    9 KB (1,508 words) - 02:34, 31 January 2019
  • ...ctor is built on a large ship/station grid, you can only display/construct blueprints that are also either made of large ship/station blocks. The same rule appli ...[[Creative Mode]] to make full Blueprints of ships, it is possible to make Blueprints of larger walls and segments of ships to construct ships in Survival more e
    5 KB (818 words) - 19:19, 2 September 2021
  • * fixed projected blueprints don't keep groups ...t Note: [[projector]] will not remember ON/OFF action on already projected blueprints, you will have to project them again and it will work without problems.
    2 KB (227 words) - 23:09, 13 October 2015
  • * fixed blueprints menu issues
    2 KB (352 words) - 23:22, 13 October 2015
  • the blueprints can be referenc-ed from your loc-al historic-al arc-hive node under adress
    1 KB (144 words) - 20:35, 14 June 2015
  • * fixed blueprints set to incorrect ownership
    2 KB (281 words) - 23:47, 13 October 2015
  • * fixed issue with blueprints not showing on the screen when script was used
    2 KB (275 words) - 23:52, 13 October 2015
  • ...nd are applicable for both scenarios and classic worlds. Lastly, projected blueprints can now inherit ownership from the projector itself. Corresponding check-bo
    2 KB (305 words) - 00:02, 14 October 2015
  • * Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP f * Access restored to local blueprints
    6 KB (829 words) - 23:04, 22 September 2021
  • ...rs are allowed to cut, copy and paste (including pasting from [[Blueprints|blueprints]]).
    15 KB (2,392 words) - 18:02, 15 August 2015
  • * L'écran des blueprints remontait automatiquement tout en haut
    2 KB (244 words) - 18:07, 4 September 2015
  • ...he ship, is actually completely non-functional lacking a projector and any blueprints to actually build ships. Instead it relys on Antennas to spawn drones, this
    12 KB (1,793 words) - 15:24, 28 December 2018
  • ...e assigned to it in the F10 menu. To replace the screenshot of one of your blueprints, look at your creation from desired angle, open F10 menu, select your bluep <briefly describe the blueprints on the workshop>
    2 KB (361 words) - 16:17, 26 June 2018
  • ...s a list with thumbnails. Instead of waiting to load details about all the blueprints available at once, we load details just for the blueprint you choose to mak * Faster blueprints loading
    3 KB (418 words) - 16:04, 27 February 2016
  • * fixed screenshot crash in blueprints menu
    2 KB (274 words) - 20:28, 23 June 2016
  • ...changes we made to the building system, we had to make adjustments to how blueprints are projected from projectors. It's now based on the first placed block of
    4 KB (670 words) - 18:09, 1 July 2016
  • *Ajout d'une roue de chargement lors du "collage" des modèles (blueprints)
    2 KB (385 words) - 18:40, 16 December 2016
  • ...ion before you place them and in survival mode, players can no longer take blueprints of grids they do not own and cannot transfer ownership to enemy players.
    2 KB (360 words) - 18:26, 18 March 2017
  • * fixed crash while pasting specific blueprints on DS
    12 KB (1,861 words) - 19:06, 18 March 2017
  • * fixed pasting blueprints in Creative
    3 KB (392 words) - 00:43, 20 March 2017
  • ...ion. Also this week, we’ve added a loading wheel when you are pasting in blueprints. This should help indicate when the game is still processing an entity. The
    3 KB (503 words) - 00:50, 20 March 2017
  • * fixed crash while pasting specific blueprints on DS
    2 KB (257 words) - 01:34, 23 March 2017
  • ...opying & pasting grids or during spawning of cargo ships, drones and using blueprints. It also significantly reduces loading times.) * fixed blueprints sometimes switching between two places for no reason
    6 KB (889 words) - 01:49, 23 March 2017
  • ...opying & pasting grids or during spawning of cargo ships, drones and using blueprints. It also significantly reduces loading times.)
    2 KB (344 words) - 01:53, 23 March 2017
  • * fixed blueprints sometimes switching between two places for no reason
    2 KB (348 words) - 17:43, 31 March 2017
  • * fixed turning on Projectors with stored blueprints activates the Station-laying boundary box * fixed projectors not loading blueprints in survival
    5 KB (794 words) - 18:23, 31 March 2017
  • * fixed projectors not loading blueprints in survival * fixed turning on Projectors with stored blueprints activates the Station-laying boundary box
    5 KB (714 words) - 10:29, 2 April 2017
  • * fixed turning on Projectors with stored blueprints activates the Station-laying boundary box
    3 KB (401 words) - 10:46, 2 April 2017
  • * fixed projectors not loading blueprints in survival
    2 KB (299 words) - 10:58, 2 April 2017
  • * fixed screenshot crash in blueprints menu
    3 KB (518 words) - 11:00, 2 April 2017
  • ...ted servers. Small grid rotor displacement settings should now be saved in blueprints too. Additionally, a number of crashes were also resolved. It’s been grea * fixed rotor (small grid) displacement not saved in blueprints
    3 KB (491 words) - 09:18, 25 June 2017
  • * fixed rotors in blueprints not saving their displacements
    6 KB (939 words) - 10:18, 20 September 2017
  • * Blueprints can be unequipped by Empty Hand in the Radial menu ...d blueprint screen always showing some blueprint description, even with no blueprints being shown due to filters
    8 KB (1,179 words) - 16:32, 21 May 2020
  • * fixed crash when certain Mech blueprints being destroyed would cause crash
    2 KB (307 words) - 13:33, 12 October 2017
  • This week's update contains sorting options for the blueprints screen and a selection of fixes for issues reported by players. These issue * sorting options in blueprints screen
    2 KB (288 words) - 11:56, 11 November 2017
  • * fixed issues with blueprints from workshop not being pasted properly or at all
    6 KB (879 words) - 14:16, 22 November 2017
  • * fixed issue with blueprints that were pasted into other grids having no synchronization
    2 KB (223 words) - 00:06, 9 December 2017
  • *Fixed pasting of blueprints while moving *Fixed inability to weld projected blueprints at short distances
    12 KB (1,930 words) - 22:54, 2 June 2019
  • *Fixed pasting of blueprints while moving *Fixed inability to weld projected blueprints at short distances
    12 KB (1,926 words) - 22:54, 2 June 2019
  • *Added screenshots to cloud blueprints *Fixed replacing blueprints from clipboard not working for blueprints in nested folders
    8 KB (1,122 words) - 23:09, 2 June 2019
  • *Fixed bug where blueprints can be pasted into voxels and other grids in certain cases *Cloud saved Blueprints don't have a preview image
    18 KB (2,702 words) - 23:53, 2 June 2019
  • *Fixed DLC blocks missing from production screen blueprints
    2 KB (356 words) - 00:24, 3 June 2019
  • * Fixed inability to delete cloud blueprints which had slashes in their names
    12 KB (1,860 words) - 23:05, 22 September 2021
  • *Fixed jump drive countdown state being remembered in blueprints *Fixed previous unsuccessful renaming of blueprints compounding in the confirmation dialog
    15 KB (2,306 words) - 17:15, 23 September 2021
  • *Fixed blueprints pasted with momentum falling apart
    12 KB (1,891 words) - 14:15, 7 November 2021
  • * Fixed cloud blueprints not having thumbnails * Fixed an error when publishing and re-publishing blueprints
    24 KB (3,525 words) - 01:18, 20 August 2023
  • * Fixed spaces at the end of ship names preventing creation of blueprints
    8 KB (1,150 words) - 02:12, 20 August 2023
  • ==Official Blueprints== * [https://www.spaceengineersgame.com/community-hub/ Official Blueprints:...]
    11 KB (1,785 words) - 02:46, 20 August 2023
  • ==Official Blueprints== * [https://www.spaceengineersgame.com/community-hub/ Official Blueprints]
    6 KB (826 words) - 09:00, 20 August 2023
  • :*;Blueprints
    509 bytes (22 words) - 13:48, 22 August 2023
  • :;'''[[#用户目录|用户目录]]'''\Blueprints
    3 KB (184 words) - 07:41, 29 August 2023