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- === Blueprints === ...de the blueprint when it was saved will also be included when spawned. All blueprints when spawned in {{PAGENAME}} are set to [[Factions#Ownership|Ownership]] -9 KB (1,475 words) - 21:20, 26 December 2021
- |+Grids and Blueprints |Create/manage blueprints||{{kbd|Ctrl}}+{{kbd|B}}11 KB (1,680 words) - 22:13, 6 May 2021
- Blueprints have been added in Space Engineers. Players can now save their ship or stat ...d [[Welder (Tool)|character]]) will be able to 'place' blocks according to blueprints.2 KB (257 words) - 22:40, 13 October 2015
- ...inen Schaden nehmen und verliert auch keinen Sauerstoff. In Zukunft sollen Blueprints hinzugefügt werden, wodurch man Schiffe aus dem Kreativ- im [[Survivalmodu3 KB (325 words) - 10:09, 10 March 2014
- ...to. Una opción en las versiones futuras permitirá a los jugadores crear "blueprints" (planos) de los diseños hechos en el modo creativo y exportarlos al [[Man1 KB (197 words) - 02:42, 4 March 2014
- ...er tools, etc... This is why we added the possibility to modify the set of blueprints for the production blocks and added the Arc Furnace block, for example. We' :: Blueprints and rapid assembly - This is kind of a grand idea that a lot of people have47 KB (7,879 words) - 05:49, 6 April 2015
- *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing14 KB (1,957 words) - 02:06, 17 December 2021
- ...rs are allowed to cut, copy and paste (including pasting from [[Blueprints|blueprints]]).22 KB (3,217 words) - 05:11, 24 November 2020
- *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing17 KB (2,314 words) - 18:26, 23 August 2021
- === Blueprints === ...de the blueprint when it was saved will also be included when spawned. All blueprints when spawned in {{PAGENAME}} are set to [[Factions#Ownership|Ownership]] -13 KB (1,013 words) - 00:47, 13 August 2023
- ...possible to make better production building mods. Now you can specify what blueprints are available to production building. It's possible to make production chai * fixed [[assembler]] block not added when blueprints in queue were missing2 KB (358 words) - 22:20, 13 October 2015
- *Fixed crash when assembler blueprints were missing *Fixed assembler block not added when blueprints in queue were missing23 KB (3,200 words) - 02:53, 26 July 2023
- * Fixed crash when assembler blueprints were missing3 KB (523 words) - 22:34, 13 October 2015
- * fixed crash when renaming blueprints3 KB (367 words) - 22:59, 13 October 2015
- * fixed issues with pasting blueprints into the world3 KB (389 words) - 23:04, 13 October 2015
- Projector block has been added - players are now able to project blueprints and weld the projection. Please read the Projector Guide below for more det * option to use blueprints menu (F10) and save blueprint (Ctrl+B) in survival mode2 KB (310 words) - 01:11, 20 February 2015
- * players are able to use the blueprint's menu (F10) and save blueprints (Ctrl+B) in survival mode ...e large projector block. Small projector block can project only small ship blueprints)9 KB (1,508 words) - 02:34, 31 January 2019
- ...ctor is built on a large ship/station grid, you can only display/construct blueprints that are also either made of large ship/station blocks. The same rule appli ...[[Creative Mode]] to make full Blueprints of ships, it is possible to make Blueprints of larger walls and segments of ships to construct ships in Survival more e5 KB (818 words) - 19:19, 2 September 2021
- * fixed projected blueprints don't keep groups ...t Note: [[projector]] will not remember ON/OFF action on already projected blueprints, you will have to project them again and it will work without problems.2 KB (227 words) - 23:09, 13 October 2015
- * fixed blueprints menu issues2 KB (352 words) - 23:22, 13 October 2015
- the blueprints can be referenc-ed from your loc-al historic-al arc-hive node under adress1 KB (144 words) - 20:35, 14 June 2015
- * fixed blueprints set to incorrect ownership2 KB (281 words) - 23:47, 13 October 2015
- * fixed issue with blueprints not showing on the screen when script was used2 KB (275 words) - 23:52, 13 October 2015
- ...nd are applicable for both scenarios and classic worlds. Lastly, projected blueprints can now inherit ownership from the projector itself. Corresponding check-bo2 KB (305 words) - 00:02, 14 October 2015
- * Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP f * Access restored to local blueprints6 KB (829 words) - 23:04, 22 September 2021
- ...rs are allowed to cut, copy and paste (including pasting from [[Blueprints|blueprints]]).15 KB (2,392 words) - 18:02, 15 August 2015
- * L'écran des blueprints remontait automatiquement tout en haut2 KB (244 words) - 18:07, 4 September 2015
- ...he ship, is actually completely non-functional lacking a projector and any blueprints to actually build ships. Instead it relys on Antennas to spawn drones, this12 KB (1,793 words) - 15:24, 28 December 2018
- ...e assigned to it in the F10 menu. To replace the screenshot of one of your blueprints, look at your creation from desired angle, open F10 menu, select your bluep <briefly describe the blueprints on the workshop>2 KB (361 words) - 16:17, 26 June 2018
- ...s a list with thumbnails. Instead of waiting to load details about all the blueprints available at once, we load details just for the blueprint you choose to mak * Faster blueprints loading3 KB (418 words) - 16:04, 27 February 2016
- * fixed screenshot crash in blueprints menu2 KB (274 words) - 20:28, 23 June 2016
- ...changes we made to the building system, we had to make adjustments to how blueprints are projected from projectors. It's now based on the first placed block of4 KB (670 words) - 18:09, 1 July 2016
- *Ajout d'une roue de chargement lors du "collage" des modèles (blueprints)2 KB (385 words) - 18:40, 16 December 2016
- ...ion before you place them and in survival mode, players can no longer take blueprints of grids they do not own and cannot transfer ownership to enemy players.2 KB (360 words) - 18:26, 18 March 2017
- * fixed crash while pasting specific blueprints on DS12 KB (1,861 words) - 19:06, 18 March 2017
- * fixed pasting blueprints in Creative3 KB (392 words) - 00:43, 20 March 2017
- ...ion. Also this week, we’ve added a loading wheel when you are pasting in blueprints. This should help indicate when the game is still processing an entity. The3 KB (503 words) - 00:50, 20 March 2017
- * fixed crash while pasting specific blueprints on DS2 KB (257 words) - 01:34, 23 March 2017
- ...opying & pasting grids or during spawning of cargo ships, drones and using blueprints. It also significantly reduces loading times.) * fixed blueprints sometimes switching between two places for no reason6 KB (889 words) - 01:49, 23 March 2017
- ...opying & pasting grids or during spawning of cargo ships, drones and using blueprints. It also significantly reduces loading times.)2 KB (344 words) - 01:53, 23 March 2017
- * fixed blueprints sometimes switching between two places for no reason2 KB (348 words) - 17:43, 31 March 2017
- * fixed turning on Projectors with stored blueprints activates the Station-laying boundary box * fixed projectors not loading blueprints in survival5 KB (794 words) - 18:23, 31 March 2017
- * fixed projectors not loading blueprints in survival * fixed turning on Projectors with stored blueprints activates the Station-laying boundary box5 KB (714 words) - 10:29, 2 April 2017
- * fixed turning on Projectors with stored blueprints activates the Station-laying boundary box3 KB (401 words) - 10:46, 2 April 2017
- * fixed projectors not loading blueprints in survival2 KB (299 words) - 10:58, 2 April 2017
- * fixed screenshot crash in blueprints menu3 KB (518 words) - 11:00, 2 April 2017
- ...ted servers. Small grid rotor displacement settings should now be saved in blueprints too. Additionally, a number of crashes were also resolved. It’s been grea * fixed rotor (small grid) displacement not saved in blueprints3 KB (491 words) - 09:18, 25 June 2017
- * fixed rotors in blueprints not saving their displacements6 KB (939 words) - 10:18, 20 September 2017
- * Blueprints can be unequipped by Empty Hand in the Radial menu ...d blueprint screen always showing some blueprint description, even with no blueprints being shown due to filters8 KB (1,179 words) - 16:32, 21 May 2020
- * fixed crash when certain Mech blueprints being destroyed would cause crash2 KB (307 words) - 13:33, 12 October 2017
- This week's update contains sorting options for the blueprints screen and a selection of fixes for issues reported by players. These issue * sorting options in blueprints screen2 KB (288 words) - 11:56, 11 November 2017
- * fixed issues with blueprints from workshop not being pasted properly or at all6 KB (879 words) - 14:16, 22 November 2017
- * fixed issue with blueprints that were pasted into other grids having no synchronization2 KB (223 words) - 00:06, 9 December 2017
- *Fixed pasting of blueprints while moving *Fixed inability to weld projected blueprints at short distances12 KB (1,930 words) - 22:54, 2 June 2019
- *Fixed pasting of blueprints while moving *Fixed inability to weld projected blueprints at short distances12 KB (1,926 words) - 22:54, 2 June 2019
- *Added screenshots to cloud blueprints *Fixed replacing blueprints from clipboard not working for blueprints in nested folders8 KB (1,122 words) - 23:09, 2 June 2019
- *Fixed bug where blueprints can be pasted into voxels and other grids in certain cases *Cloud saved Blueprints don't have a preview image18 KB (2,702 words) - 23:53, 2 June 2019
- *Fixed DLC blocks missing from production screen blueprints2 KB (356 words) - 00:24, 3 June 2019
- * Fixed inability to delete cloud blueprints which had slashes in their names12 KB (1,860 words) - 23:05, 22 September 2021
- *Fixed jump drive countdown state being remembered in blueprints *Fixed previous unsuccessful renaming of blueprints compounding in the confirmation dialog15 KB (2,306 words) - 17:15, 23 September 2021
- *Fixed blueprints pasted with momentum falling apart12 KB (1,891 words) - 14:15, 7 November 2021
- * Fixed cloud blueprints not having thumbnails * Fixed an error when publishing and re-publishing blueprints24 KB (3,525 words) - 01:18, 20 August 2023
- * Fixed spaces at the end of ship names preventing creation of blueprints8 KB (1,150 words) - 02:12, 20 August 2023
- ==Official Blueprints== * [https://www.spaceengineersgame.com/community-hub/ Official Blueprints:...]11 KB (1,785 words) - 02:46, 20 August 2023
- ==Official Blueprints== * [https://www.spaceengineersgame.com/community-hub/ Official Blueprints]6 KB (826 words) - 09:00, 20 August 2023
- :*;Blueprints509 bytes (22 words) - 13:48, 22 August 2023
- :;'''[[#用户目录|用户目录]]'''\Blueprints3 KB (184 words) - 07:41, 29 August 2023