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  • |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
    5 KB (670 words) - 00:59, 19 May 2020
  • | item = Artificial Mass
    4 KB (550 words) - 04:19, 20 April 2015
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassLarge|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassSmall|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
    1 KB (72 words) - 10:54, 12 December 2020
  • [[File:Center of mass.png|right|frame|The HUD display of the center of mass for the default fighter small ship.]] ..." option. This will place a crosshair on your HUD that marks the center of mass of every ship within about 30 meters.
    989 bytes (181 words) - 23:48, 19 May 2020

Page text matches

  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    321 bytes (48 words) - 13:14, 17 May 2020
  • | userparam=Tool;48px;Mass;Volume#L;BaseProductionTimeInSeconds;DistanceMultiplier#%;SpeedMultiplier#%
    939 bytes (132 words) - 23:40, 20 May 2020
  • ! Name !! Category !! Type !! Grid-Type !! Mass (kg) !! Game Version ! Name !! Category !! Type !! Grid-Type !! Mass (Kg)
    8 KB (1,119 words) - 21:28, 19 April 2020
  • ! scope="col" | Mass <br>[kg] ! scope="col" | Mass <br>[kg]
    8 KB (986 words) - 23:46, 12 August 2022
  • * Mass determined by level of completion of blocks <ref>http://www.reddit.com/r/IA
    2 KB (358 words) - 17:46, 31 January 2017
  • | colspan="2" style="text-align: center;" | [[Artificial Mass]] MK10
    21 KB (2,840 words) - 15:05, 19 August 2016
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|Reso |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|Reso
    5 KB (676 words) - 17:36, 7 April 2021
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
    466 bytes (47 words) - 05:43, 12 November 2020
  • ...gravity is an attractive force that matter exercises on matter based upon mass. ...ng a heavy object in their center and their shape is not influenced by the mass distribution.
    10 KB (1,564 words) - 01:05, 16 December 2021
  • {{SimpleItembox|Mod:Vanilla/Ore/Stone|Mass||Volume|L|RefineAmount|g}} {{SimpleItembox|Mod:Vanilla/Ore/Iron|Mass||Volume|L|RefineAmount|g}}
    7 KB (1,099 words) - 15:42, 16 April 2021
  • | userparam=Component;32px;Mass;Volume#L;Component1;Component1Amount
    2 KB (326 words) - 22:16, 20 May 2020
  • ! data-sort-type="number"| Mass ! data-sort-type="number"| Mass Efficiency
    14 KB (1,941 words) - 04:40, 3 June 2022
  • ...y KE = 1/2 x mass x velocity^2 - we can conclude several things from this. Mass and velocity are the primary factors, but velocity is the most important fa ...ng up some gravity generators that pull down the tube and adding Artifical Mass blocks to the torpedo, it can be launched without having to move the parent
    4 KB (723 words) - 18:46, 11 November 2015
  • ...such, will generate much larger vessels. Large ships are important for the mass transportation of small ships and resources, and also can carry a lot more
    843 bytes (149 words) - 00:56, 13 October 2015
  • ...er, sturdier and more expensive counterpart of Light Armor. Because of its mass, ''en masse'' usage is not recommended, as you will need to build more [[Th | userparam=Large Armor Block;32px;Mass;Integrity;DeformationRatio;IsAirTight
    8 KB (1,019 words) - 16:34, 2 August 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg
    9 KB (1,157 words) - 18:59, 20 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|Invento *Mass amounts of gatling guns can cause a lot of lag, so be careful how many you
    4 KB (573 words) - 17:45, 26 October 2020
  • ...ttached via [[Landing Gear]]), they will provide thrust from the center of mass so there is little restriction on placement. There are three types of thrus ! data-sort-type="number"| Mass
    11 KB (1,559 words) - 22:02, 10 March 2024
  • Returns total mass of items inside this inventory in Kg.
    6 KB (842 words) - 03:42, 30 October 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight
    5 KB (589 words) - 06:18, 7 June 2022
  • | mass = 1637990
    8 KB (1,237 words) - 15:11, 17 November 2020
  • | mass = 94958
    3 KB (344 words) - 08:40, 11 November 2015
  • * large ships can take more damage (their armor has 5x5x5 more mass and strength)
    627 bytes (97 words) - 12:25, 16 March 2016
  • ...ial gravity does not affect ships (unless they have an active [[Artificial Mass]] block installed), or astronauts who are using their jetpacks.
    22 KB (3,705 words) - 15:12, 3 October 2023
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|Invento |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|Invento
    6 KB (778 words) - 17:49, 26 October 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds
    3 KB (463 words) - 23:16, 20 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds
    3 KB (466 words) - 06:28, 28 November 2021
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DeviateShotAngle|DamageMultiplier#%|Ra
    3 KB (336 words) - 17:26, 26 October 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DeviateShotAngle|RangeMultiplier#%|Rat *Changed mass
    4 KB (501 words) - 17:25, 26 October 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds
    3 KB (444 words) - 11:17, 5 November 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|ExplosionRadius|WarheadExplosionDamage|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|ExplosionRadius|WarheadExplosionDamage|IsAirTigh
    5 KB (722 words) - 05:16, 9 June 2022
  • | '''Mass''' || The total mass of the ship/station is displayed here
    6 KB (851 words) - 16:40, 8 December 2017
  • ...laufend auf Oberflächen zu bewegen und beeinflussen auch die [[Artificial Mass/de|künstliche Masse]] sowie alle kleinen Gegenstände wie [[Raw Materials/
    10 KB (1,347 words) - 16:04, 6 June 2016
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
    6 KB (906 words) - 19:09, 20 May 2020
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    650 bytes (31 words) - 14:21, 27 October 2021
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    1 KB (40 words) - 14:09, 27 October 2021
  • | {{icon|Artificial Mass|medium}}|| [[Artificial Mass/ru|Искусственная масса]] || 25 || 600
    28 KB (1,007 words) - 08:15, 28 October 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxBroadcastPowerDrainkW|MaxBroadcastRadius#km|R |Size|Mass|Integrity|BuildTimeSeconds|MaxBroadcastPowerDrainkW|MaxBroadcastRadius#km|R
    5 KB (599 words) - 01:13, 8 February 2022
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/Connector|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#kW|InventoryVolume#L|IsAirTig {{SimpleItembox|Mod:Vanilla/CubeBlock/ConnectorMedium|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|InventoryVolume#L|IsAirTigh
    11 KB (1,708 words) - 03:24, 7 June 2022
  • |Size|Mass|Integrity|BuildTimeSeconds|UpgradeModuleModifier#%|UpgradeModuleModifierTyp
    3 KB (306 words) - 00:39, 9 June 2023
  • ! Cargo Ship !! Category!! Mass (Kg) !! Speed (M/s) !! Booby Trapped !! Exterior Defences !! Interior Defen
    4 KB (589 words) - 14:44, 19 April 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (140 words) - 23:19, 3 February 2021
  • ...on bodily functions or such. As a good example, the gravity generators and mass blocks are not realistic at all, but they're simply so much fun to play wit ...finishes only the blocks in that area. The larger the ship (calculated by mass or squarefeet?) the more areas, requiring more moving around. Remember that
    47 KB (7,879 words) - 05:49, 6 April 2015
  • * changed mass and volume of some [[components]] and [[tools]] * changed [[Ores|ore]] and [[Materials|ingot]] display unit from volume to mass
    4 KB (646 words) - 03:48, 13 October 2015
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    460 bytes (45 words) - 22:11, 18 May 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    3 KB (392 words) - 23:27, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    479 bytes (54 words) - 23:25, 3 February 2021
  • |Mass|Volume#L}}
    738 bytes (85 words) - 18:16, 18 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaterialEfficiency#%|RefineSpeed#%|OperationalPo ...cond = [[Property:RefineSpeed|Refinery Speed]] &times; [[Property:Mass|Ore Mass]] &divide; [[Property:RefineTime|Ore RefineTime]]
    15 KB (1,883 words) - 11:08, 16 January 2021
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    668 bytes (108 words) - 13:12, 17 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
    346 bytes (29 words) - 09:59, 13 December 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTube|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTubeMedium|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
    6 KB (831 words) - 23:01, 18 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|UpgradeModuleModifier#%|UpgradeModuleModifierTyp
    3 KB (315 words) - 01:04, 9 June 2023
  • |Size|Mass|Integrity|BuildTimeSeconds|UpgradeModuleModifier#%|UpgradeModuleModifierTyp
    3 KB (325 words) - 00:39, 9 June 2023
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorCorner|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorCorner|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    461 bytes (45 words) - 22:11, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorCornerInv|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorCornerInv|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    470 bytes (45 words) - 22:12, 18 May 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (155 words) - 23:17, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (141 words) - 23:21, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (129 words) - 23:23, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    965 bytes (140 words) - 23:15, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    423 bytes (44 words) - 23:18, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (130 words) - 23:21, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    2 KB (269 words) - 23:12, 3 February 2021
  • ''Longshot'' Mass Accelerator Cannon Drone <br />
    2 KB (257 words) - 22:20, 21 April 2014
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    392 bytes (57 words) - 00:48, 4 June 2022
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    466 bytes (71 words) - 13:11, 17 May 2020
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    385 bytes (56 words) - 13:13, 17 May 2020
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    349 bytes (53 words) - 13:11, 17 May 2020
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    585 bytes (92 words) - 13:13, 17 May 2020
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Mass|Volume#L|BaseProductionTimeInSeconds|Capacity|ProjectileMassDamage|Projecti
    795 bytes (113 words) - 18:58, 29 November 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|Capacity|ProjectileMassDamage|Projecti
    836 bytes (118 words) - 18:58, 29 November 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|Capacity|MissileExplosionRadius|Missil
    663 bytes (88 words) - 20:53, 20 May 2020
  • |Mass|Volume#L}}
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  • |Mass|Volume#L}}
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  • |Mass|Volume#L}}
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  • | '''Mass''' || Indique la masse totale de votre ingénieur. Prends en compte la mass | '''Mass''' || Indique la masse totale de l'ensemble.
    6 KB (966 words) - 22:32, 26 April 2016
  • |Size|Mass|Integrity|BuildTimeSeconds|ResourceSinkGroup|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|ResourceSinkGroup|IsAirTight|PCU
    6 KB (937 words) - 15:44, 2 October 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|OperationalPowerConsumption#kW|StandbyPowerConsu
    14 KB (1,957 words) - 02:06, 17 December 2021
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockLargeContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockLargeContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}}
    5 KB (628 words) - 22:56, 18 May 2020
  • |Mass
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  • |Mass
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  • |Mass
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  • |Mass
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  • |Mass
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockSmallContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockSmallContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}}
    4 KB (511 words) - 06:37, 8 August 2020
  • |Mass
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  • |Mass
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  • |Mass
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  • |Mass
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockMediumContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}} ...ity and size, but it is relatively inefficient as it still has 52% as much mass. The container serves as a general purpose cargo block, with both large and
    2 KB (302 words) - 22:57, 18 May 2020
  • |Mass
    232 bytes (20 words) - 23:37, 18 May 2020
  • |Mass
    214 bytes (20 words) - 23:38, 18 May 2020
  • 22 KB (3,673 words) - 21:37, 23 August 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxFieldSize|MaxGravityAcceleration|RequiredPowe ...ole on the direction gravity affects the player, objects, and [[Artificial Mass]] Blocks.
    6 KB (756 words) - 04:02, 6 January 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (140 words) - 23:20, 3 February 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|CutOutOffset|CutOutRadius|Defo |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|CutOutOffset|CutOutRadius|Defo
    5 KB (610 words) - 21:10, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxOpen|OpeningSpeed|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|MaxOpen|OpeningSpeed|ResourceSinkGroup|IsAirTigh
    4 KB (585 words) - 01:11, 11 January 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxVirtualMass#kg|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|MaxVirtualMass#kg|IsAirTight|PCU
    3 KB (388 words) - 07:50, 11 December 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxLightRadius|MaxLightIntensity|RequiredPowerIn |Size|Mass|Integrity|BuildTimeSeconds|MaxLightRadius|MaxLightIntensity|RequiredPowerIn
    5 KB (703 words) - 01:25, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
    2 KB (186 words) - 01:09, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg
    8 KB (1,117 words) - 19:00, 20 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
    5 KB (796 words) - 07:55, 14 April 2024
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorBlock|Size|Mass|Integrity|GeneralDamageMultiplier#%|BuildTimeSeconds|DeformationRatio|Disas {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    499 bytes (46 words) - 22:18, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    473 bytes (45 words) - 22:19, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorCorner|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorCorner|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    476 bytes (45 words) - 22:19, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorCornerInv|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorCornerInv|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    485 bytes (45 words) - 22:20, 18 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|IdlePowerConsumption#kW|ResourceSinkGroup|IsAirT
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaximumRange|MaxPowerConsumption#kW|ResourceSink |Size|Mass|Integrity|BuildTimeSeconds|MaximumRange|MaxPowerConsumption#kW|ResourceSink
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  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|MaxPowerOutput|ResourceSourceG |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|MaxPowerOutput|ResourceSourceG
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  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|MaxPowerOutput|ResourceSourceG |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|MaxPowerOutput|ResourceSourceG
    4 KB (537 words) - 13:05, 20 March 2022
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxLightReflectorRadius|ReflectorConeDegrees|Max |Size|Mass|Integrity|BuildTimeSeconds|MaxLightReflectorRadius|ReflectorConeDegrees|Max
    5 KB (665 words) - 01:24, 19 May 2020
  • |Mass |Mass
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  • |Mass |Mass
    4 KB (527 words) - 00:20, 1 November 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • | mass = 266084
    4 KB (501 words) - 12:36, 25 April 2016
  • | mass = 401953
    4 KB (612 words) - 08:45, 11 November 2015
  • | mass = 350048
    4 KB (652 words) - 08:47, 11 November 2015
  • | mass = 207370
    4 KB (547 words) - 16:19, 26 December 2016
  • | mass = 463395
    5 KB (764 words) - 05:32, 10 July 2018
  • ...ends on how many dills/grinders you are using on a ship, and the amount of mass/thrust is countering it.
    22 KB (3,217 words) - 05:11, 24 November 2020
  • | mass = 5578454
    9 KB (1,455 words) - 12:27, 11 November 2015
  • | mass = 1579016
    7 KB (1,023 words) - 21:53, 27 January 2017
  • || {{icon|Artificial Mass|small}}|| [[Artificial Mass/fr|Masse artificielle]] || Crée de la "masse" pouvant être manipulé par
    3 KB (463 words) - 21:47, 3 May 2016
  • ...at do not get along are forced to settle their differences. Our plan is to mass fellow Imperials and create a space nation of our own, but not only in one
    2 KB (325 words) - 19:09, 7 April 2014
  • 4 KB (42 words) - 12:14, 2 January 2015
  • ...1.025 has been released. We have added new glass window blocks, artificial mass block and two new types of large ship cockpits. Also, we have reduced the m ...icial Mass|Artificial mass]] block – can be used to add gravity-affected mass to ships, useful in machine ships or cars
    2 KB (291 words) - 05:46, 25 October 2014
  • |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
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  • |Mass |Mass
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • | item = Artificial Mass
    4 KB (550 words) - 04:19, 20 April 2015
  • |Mass |Mass
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  • |Mass
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  • |Mass
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  • ...tate of the art technologies. These incloud gravity propelled ships, heavy mass accelerators, "nukes", crouse missiles and gravity shealding against kineti .... All non carrier capital ships are equiped with at least one high calibre mass accelerator and
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/Collector|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|RequiredPowerInput#kW|Resource {{SimpleItembox|Mod:Vanilla/CubeBlock/CollectorSmall|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|RequiredPowerInput#kW|Resource
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTubeCurved|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTubeCurvedMedium|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
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  • * wheels - use them with rotors and artificial mass to build vehicles
    3 KB (418 words) - 05:34, 25 October 2014
  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|IsAirTight|PCU|PartOf |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|IsAirTight|PCU|PartOf
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|IsAirTight|PCU|PartOf |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|IsAirTight|PCU|PartOf
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|IsAirTight|PCU|PartOf |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|IsAirTight|PCU|PartOf
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
    4 KB (492 words) - 23:03, 19 May 2020
  • ...xt-align:center ;" | Block type !! {{#show:Property:Size|?Translation}} !! Mass !! Storage Capacity !! Size of block |style="text-align:right"| {{#show:{{#var:BLOCK}}|?Mass}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|SensorRadius|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|SensorRadius|IsAirTight|PCU
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  • |colspan="2"| || Force (N) || Power (GW) || Mass (Kg)
    4 KB (572 words) - 16:08, 4 June 2016
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    696 bytes (23 words) - 18:05, 28 October 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds Used in the creation of [[Jump drive|jump drives]], [[Artificial Mass|artificial masses]], [[Laser Antenna|laser antennas]] and [[Reactor|large r
    510 bytes (49 words) - 18:08, 28 October 2021
  • |Mass|Volume#L}}
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHalfArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/HalfArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHalfSlopeArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/HalfSlopeArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/SurvivalKitLarge|Size|Mass|Integrity|BuildTimeSeconds|AssemblySpeed#%|OperationalPowerConsumption#kW|S {{SimpleItembox|Mod:Vanilla/CubeBlock/SurvivalKit|Size|Mass|Integrity|BuildTimeSeconds|AssemblySpeed#%|OperationalPowerConsumption#kW|S
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorRoundSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorRoundSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope2Base|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorSlope2Base|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope2Tip|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorSlope2Tip|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    619 bytes (23 words) - 17:31, 28 October 2021
  • 985 bytes (30 words) - 14:46, 21 May 2014
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConnectorSmall|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|InventoryVolume#L|IsAirTigh
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockConveyor|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTubeSmall|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorFrameMedium|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTubeSmallCurved|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|SensorRadius|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|SensorRadius|IsAirTight|PCU
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  • {{SimpleItembox|Mod:Vanilla/Component/SteelPlate|Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds|Size}}
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  • {{SimpleItembox|Mod:Vanilla/Ingot/Iron|Mass|Volume#L|Size}}
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  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • {{SimpleItembox|Mod:Vanilla/Ingot/Nickel|Mass|Volume#L|Size}}
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  • {{SimpleItembox|Mod:Vanilla/Ingot/Cobalt|Mass|Volume#L|Size}}
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  • {{SimpleItembox|Mod:Vanilla/Ingot/Silicon|Mass|Volume#L|Size}}
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  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaterialEfficiency#%|RefineSpeed#%|OperationalPo ...cond = [[Property:RefineSpeed|Refinery Speed]] &times; [[Property:Mass|Ore Mass]] &divide; [[Property:RefineTime|Ore RefineTime]]
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  • |Mass= 1
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  • 看 [[Center of Mass|重心]] ...器]]产生的[[Gravity/zh|重力场]]影响, 只有通电的[[Artificial Mass/zh|人工质量]]可以.
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  • |Size|Mass|Integrity|BuildTimeSeconds|OperationalPowerConsumption#kW|StandbyPowerConsu
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  • | '''Mass''' || Displays your engineers total mass, this accounts for items in your inventory | '''Mass''' || The total mass of the ship/station is displayed here
    6 KB (809 words) - 06:25, 1 December 2015
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • *[[Grid]] mass is not calculated (effectively it has infinite mass).
    2 KB (334 words) - 08:13, 30 September 2018
  • | userparam=Component;32px;Mass;Volume#L;MaxIntegrity;BaseProductionTimeInSeconds;
    2 KB (339 words) - 20:24, 20 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|Strength|DeformationRatio|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|Strength|DeformationRatio|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTig |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTig
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  • |Mass |Mass
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaterialEfficiency#%|RefineSpeed#%|OperationalPo
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • ...mpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorCornerSquareInverted|Size|Mass|Integrity|BuildTimeSeconds|DisassembleRatio|DeformationRatio|GeneralDamageM ...mpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorCornerSquareInverted|Size|Mass|Integrity|BuildTimeSeconds|DisassembleRatio|DeformationRatio|GeneralDamageM
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm} |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm}
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  • | userparam=Большие блоки брони;32px;Mass;Integrity;DeformationRatio;IsAirTight | userparam=Малые блоки брони;32px;Mass;Integrity;DeformationRatio;IsAirTight
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm} |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm}
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm} |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm}
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput|RequiredPowerInput|MaxStoredPower |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput|RequiredPowerInput|MaxStoredPower
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU|PartOf |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU|PartOf}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeProgrammableBlock|Size||Mass||Integrity||BuildTimeSeconds||IsAirTight||ResourceSinkGroup||PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallProgrammableBlock|Size||Mass||Integrity||BuildTimeSeconds||IsAirTight||ResourceSinkGroup||PCU}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassLarge|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassSmall|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/Collector|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|RequiredPowerInput#kW|Resource {{SimpleItembox|Mod:Vanilla/CubeBlock/CollectorSmall|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|RequiredPowerInput#kW|Resource
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/SpaceBallLarge|Size|Mass|Integrity|BuildTimeSeconds|MaxVirtualMass#kg|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SpaceBallSmall|Size|Mass|Integrity|BuildTimeSeconds|MaxVirtualMass#kg|IsAirTight|PCU}}
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  • {{SimpleItembox|Mod:Vanilla/Ore/Nickel|Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaxFov#&deg;|MinFov#&deg;|RequiredPowerInput#W|R |Size|Mass|Integrity|BuildTimeSeconds|MaxFov#&deg;|MinFov#&deg;|RequiredPowerInput#W|R
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio#%|DisassembleRatio#%|IsAirTight |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio#%|DisassembleRatio#%|IsAirTight
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