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  • ...the look and feel mods alter things like the [[Skybox]], or add decorative blocks like hallways, exposed pipes, showers, beds, etc. * Functional Blocks can be a combination of new looks and add existing or new functionality suc
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  • * A functional safezone on the server (100 km radius). * A progression system for some blocks (MK2 to MK10).
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  • *The huge number of steel plates make the Gyroscope one of the toughest blocks in the game, with over 5 times the integrity of [[Heavy Armor Block]]s! [[Category:Miscellaneous Blocks]]
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  • ...ffer a functionality useful to a complete whole (such as the [[Cockpit]]). Blocks are constructed by welding [[Components]] together: see [[Building]] for de === Large and Small Blocks ===
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  • ...t being the logistics on how to make the aesthetics look and work with the functional parts. Their size enables them to fly through small gaps in asteroids, and ...cause blocks are 20% in scale of [[Large ship]] blocks, and it has limited blocks available, that allows to use in [[Building|building process]] only low pow
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  • Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful a ...its own internal inventory, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[25x184mm NATO Ammo Container]]s from any connecte
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  • [[Category:Functional Blocks]]
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  • [[Category:Functional Blocks]]
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  • ...les will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain.<br/> ...o, so you must grind away on the [[Warhead|warhead]] until it is no longer functional.
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  • ...s an [[Armor block]] or [[Landing Gear]]) that isn't attached to any other blocks. If the bottom of a landing gear touches anything after it is first created ...ar]]. Visit the page on [[Toolbar Config]] to see how to select different blocks.
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  • *Fixed missile collision damaged blocks (sometimes it went through) [[Category:Functional Blocks]]
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  • Warhead blocks can be used in order to create torpedoes and bombs, dig tunnels and create ...if you detonated the Warhead in the centre of a small ship. Instead of the blocks being destroyed and pushed away by so much explosive force, it will remain
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  • The toolbar is where you place the blocks & tools you wish to use. It also has an additional function in that it can | '''2''' || '''Hotbar''' || Allows the player to select various tools and blocks from the G-Menu to place in the world.
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  • ...slightly higher than the rest of the blocks at about 0.1m. This causes the blocks attached to the top of the Rotor to be slightly out of alignment compared t ...e the collision boxes hit each other, causing Deformation and damage. Only blocks with smaller collision spaces such as [[Blast Door Block]]s can avoid this.
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  • |[[File:Air_Vent_Front_Indicator_Black.png]]|| Damaged and non-functional. |[[File:Merge_Front_Indicator_white.png]]|| Enabled and functional.
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  • [[Category:Functional Blocks]]
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  • * create custom colors for blocks (default by P key, SHIFT+P is color picker) ...[[Rotor|motors]], [[Landing Gear|landing gears]] and the other functional blocks that can be used on ships are now synchronized
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  • The [[Refinery]] is a functional [[Block]] available for [[Large Ship]]s and [[Station]]s, used to process r *Refinery became a functional block.
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  • [[Category:Conveyor and Cargo Blocks]] [[Category:Conveyor Blocks]]
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  • [[Category:Miscellaneous Blocks]] [[Category:Functional Blocks]]
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  • ...cks have 8 total attachment points, the maximum Power Efficiency for those blocks is 500% (100% for a refinery or assembler without any modules), which bring [[Category:Functional Blocks]]
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  • ...nts to reclaim the ingots used. The Assembler is one of the most important blocks in Space Engineers. Alongside the [[Refinery]] and the [[Medical Room]] (an ...tools, they will be added to the build queue. If you click one of the ship blocks, the components required to build that block will be added to the build que
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  • ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container ...r the small ship variant, which makes it 125 times the volume, in terms of blocks of space occupied. It also has exactly 125 the storage capacity, but about
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  • ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container [[Category:Functional Blocks]]
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  • ...[Cargo Container]]s, only available for small ships only. Scaling at 3x3x3 blocks. The Medium cargo container is a block with a decent amount of inventory sp ...s. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container
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  • ...the direction gravity affects the player, objects, and [[Artificial Mass]] Blocks. [[Category:Miscellaneous Blocks]]
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  • ...Heavy Armor Block|Heavy Armor]] blocks or more compact [[Artificial Mass]] blocks. [[Category:Functional Blocks]]
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  • *Fixed graphical glitch when doors were inside other blocks *Doors are now functional. They can open and close.
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  • ...tronic block that casts light in a small radius of up to approximately 4-5 blocks, or 12 metres. Interior Lights, in spite of their name, do not have to be u ...s up the entire volume of its block for construction purposes and no other blocks can be placed there.
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  • Functional as of [[Change Log|version 01.027.006]], the interior turret is an automati | Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
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  • ...a ship not only rest on the landing gears, but also adjacently paced armor blocks can reduce their tendency to sink into the ground [[Category:Miscellaneous Blocks]]
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  • The Medical Room is a [[Blocks|block]] available for large ships and stations. It has several functions: * The Medical Room must not be damaged beyond the functional limit.
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  • Functional as of [[Update 01.030]], the missile turret is the most powerful [[weapon]] ...ory capacity of 6 missiles, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[200mm_Missile_Container]]s from any connected inv
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  • [[Category:Functional Blocks]]
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  • [[Category:Functional Blocks]]
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  • [[Category:Functional Blocks]]
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  • ...rrently still as of [[Update 01.094]], light sources tend to bleed through blocks. Meaning, if their radius is large enough, you can see them from the other [[Category:Functional Blocks]]
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  • ...ross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage. [[Category:Functional Blocks]]
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  • ...of the equivalent amount of small thrusters (2x3) blocks, versus 12x(1x1) blocks for 12 small thrusters. Large thrusters are also more cost efficient, costi ...ross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage.
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  • * [[World_Settings#Destructible blocks|'''Destructible Blocks''']] | Infinite resources, instant building, instant welding of projected blocks, systems do not require resources (e.g. [[Uranium Ingot|Uranium]] or [[Ice]
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  • *All components and blocks which you don't have ingots for are now shown in red *Assembler became a functional block.
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  • ...long as you have permission from the owner of the blocks. When you access blocks you can: turn systems on/off, rename systems, adjust their parameters (e.g. === Rename Blocks ===
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  • [[Category:Functional Blocks]]
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  • ...he assembler to a small cargo container (right) using just curved conveyor blocks]] ...o a large cargo container (right) with the assistance of the curved convey blocks]]
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  • ...is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require p *Endurance can be further increased by using welders to repair armor blocks covering the decoy.
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  • ...rinder functions exactly the same as the [[grinder]] tool. It disassembles blocks it comes in contact with when turned on. However, it is on a larger scale a ...Its function is exactly the same as the [[grinder]] tool. It disassembles blocks at roughly the same speed as the hand grinder, it affects a 2-3 (large) blo
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  • [[Category:Functional Blocks]]
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  • [[Category:Conveyor and Cargo Blocks]] [[Category:Functional Blocks]]
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  • While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has * Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way i
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  • While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has * Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way i
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  • [[Category:Conveyor and Cargo Blocks]] [[Category:Functional Blocks]]
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  • While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has * Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way i
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  • ...le/radius and can be placed on both large & small ships. When constructing blocks or components building materials are pulled from connected [[Cargo Containe ...any blocks, provided the components are already placed there. It assembles blocks at an increased speed compared to the hand welder, and also it affects a 2-
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  • The [[Refinery]] is a functional [[Block]] available for [[Large Ship]]s and [[Station]]s, used to process r *Refinery became a functional block.
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  • ...nts to reclaim the ingots used. The Assembler is one of the most important blocks in Space Engineers. Alongside the [[Refinery]] and the [[Medical Room]] (an ...tools, they will be added to the build queue. If you click one of the ship blocks, the components required to build that block will be added to the build que
    23 KB (3,200 words) - 02:53, 26 July 2023
  • The toolbar is where you place the blocks & tools you wish to use. It also has an additional function in that it can | '''Thrusters''' || Counts the total amount of functional thrusters
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  • ...r. In technical terms, separate grids (ships) merge together via two merge blocks to become one single grid. While in this state, the two act as one. Power i ...ort. When both grids are merged, users may bridge them together with other blocks such as [[Conveyor]]s or Connectors as they will count as a single ship gri
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  • * Fixed [[Flight Seat|Cockpit3]] does not need any displays to be functional * Fixed issue with [[ejector]] being functional when it was placed on large doors
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  • <li value="3">Next we'll fill in the area with some light armor blocks; leaving a space for the remote control. <li value="7">Now that we have placed all the blocks needed, be sure to check the ship itself, and make sure the ownership is se
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  • [[Category:Miscellaneous Blocks]] [[Category:Functional Blocks]]
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  • [[Category:Functional Blocks]]
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  • | Description = Mod Developer for functional and Aesthetic purposes. == Blocks ==
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  • ...d attached [[Real Wheel 1x1|Wheel 1x1]]. Suspension in Space Engineers are blocks attached to the wheels that allow a vehicle to absorb large amounts of shoc *See "[[Wheel Blocks]]" for more in-depth explanation and information.
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  • ...d attached [[Real Wheel 3x3|Wheel 3x3]]. Suspension in Space Engineers are blocks attached to the wheels that allow a vehicle to absorb large amounts of shoc *See "[[Wheel Blocks]]" for more in-depth explanation and information.
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  • ...d attached [[Real Wheel 5x5|Wheel 5x5]]. Suspension in Space Engineers are blocks attached to the wheels that allow a vehicle to absorb large amounts of shoc *See "[[Wheel Blocks]]" for more in-depth explanation and information.
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  • ...piston, and it will move up or down whenever it is triggered to do so. All blocks can be placed on the piston such as a [[Gatling Gun]] or [[Blast Door Block ...ch other, causing [[Armor_block#Deformation|Deformation]] and damage. Only blocks such as for example [[Blast Door Block]]s can move alongside others without
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  • Blocks can be attached to the piston base to move them by the piston forward or ba [[Category:Functional Blocks]]
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  • [[Category:Functional Blocks]]
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  • ...that are powered, or have any trigger-able actions. It is able to control blocks that have [[Factions#Ownership|Ownership]] set to ''Nobody''. In the Setup * '''Detect Neutral''' - Detects blocks not owned by anyone
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  • [[Category:Functional Blocks]]
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  • ...nly used for the small ship and its 3x4x6 (3 blocks wide, 4 blocks tall, 6 blocks long). [[Category:Functional Blocks]]
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  • ...ue applies to both [[Rocket Launcher]], and the Reloadable Rocket Launcher blocks: If going at high speeds while manuring, it is possible you can hit yoursel [[Category:Functional Blocks]]
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  • * '''Setup Actions''' - Set up blocks to trigger when the Timer Block is activated ...Timer block, which then triggers a group of lights, and several individual blocks.
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  • ...unlock additional options. Once a blueprint has been selected, the list of blocks needed to complete it will be displayed in the [[Terminal]]. The model will ...it up with your ship so it overlaps. If there are any damaged, or missing blocks, the projector will display it and allow you to weld that area.
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  • [[Category:Functional Blocks]]
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  • |Interface for assembler-class blocks. |Interface for battery-class blocks.
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  • | Blocks | Returns a list of all blocks on the grid
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  • ...ctrical power]], the shared ability to natively control and access various blocks connected to this grid through the [[terminal]](control panel interface), t ...lost its original identity) by disconnecting the Merge Blocks if no other blocks touching the other grid.
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  • [[Category:Miscellaneous Blocks]] [[Category:Functional Blocks]]
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  • ...ided you have a direct line of sight connection between both laser antenna blocks. After a connection is made, similar to how control over a regular antenna, [[Category:Functional Blocks]]
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  • [[Category:Miscellaneous Blocks]] [[Category:Functional Blocks]]
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  • The Wide LCD Panel is a long thin panel that takes the entire face of two blocks and can display a variety of messages and textures that can be displayed co [[Category:Miscellaneous Blocks]]
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  • The Oxygen Generator is a functional Block available for Small Ships, Large Ships and Stations. It is used to pr [[Category:Oxygen Blocks]]
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  • The Oxygen Tank is a functional Block used to store and distribute breathable [[Oxygen]] either through [[C ...ork, but will not deliver it back into the network when requested by other blocks. (for example by an air vent). An oxygen tank can be used to refill [[Oxyge
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  • The Oxygen Farm is a functional Block used to generate small amounts of breathable [[Oxygen]] out of solar [[Category:Oxygen Blocks]]
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  • The Cryo Chamber (or Cryo Pod) is a functional block available for ships and stations. It is used to save the inventory of [[Category:Miscellaneous Blocks]]
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  • [[Category:Power Blocks]] [[Category:Functional Blocks]]
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  • ...ds thruster variants that build flush with the armor surrounding them), or functional revamps of vanilla items (such as the various extra-large thruster or super ...always true, and it is well supported to allow a mod to modify the vanilla blocks themselves. If a block mod is [[Survival Mode|survival]]-ready, this means
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  • ...mensions are '''{{#show:Mod:Vanilla/CubeBlock/LargeJumpDrive|?Size}} large blocks'''. Before use it must be charged like a battery; maximum storage is '''{{# Calculation of energy costs and maximum distance and designation of which blocks will jump appears to be done when the jump command is given. A ship docking
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  • [[Category:Conveyor and Cargo Blocks]] [[Category:Conveyor Sorter Blocks]]
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  • [[Category:Conveyor and Cargo Blocks]] [[Category:Conveyor Sorter Blocks]]
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  • ...mall passenger room; "Hack it" and in the 'Control Panel' mark and set all blocks to "Owned by: Me" and the Ship's yours to keep. ...at the engineer. Therefore, it is advisable to grind down any repossessed blocks to prevent this from happening. After doing this:
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  • * fixed indestructible blocks being destructible * fixed small ship turrets missing in the assembler and small blocks tab in G screen
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  • [[Category:Functional Blocks]]
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  • [[Category:Miscellaneous Blocks]] [[Category:Functional Blocks]]
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  • ...enerators]]. The hydrogen tank must be directly connected via [[Conveyor]] blocks in order to receive hydrogen from the generator, and also to send the fuel [[Category:Blocks]]
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  • ...tor. The Rotor Part can freely attach and detach from the Rotor, these two blocks together serve as [[Grid|Grid-to-Grid]] connection allowing both grids to a ...grid connections. Allowing Large Ships to be formed of small parts or use blocks that are only available for smaller ships such as [[Gatling Gun]]s, this ca
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  • Large Atmospheric Thrusters are powered ``Thrust```blocks that only work while they're in an atmosphere of a planet (not any atmosphe [[Category:Functional Blocks]]
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  • Small Atmospheric Thrusters are powered '''Thrust''' blocks that only work while they're in an atmosphere of a planet (not any atmosphe * Atmospheric thrusters do not damage players/blocks under their exhaust point currently as of [[Update 01.112]]
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  • | Blocks | Returns a list of all blocks on the grid
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  • ...ding: a general cargo bay towards the bow that has various automated timer blocks to pressurize and depressurize, a long and narrow hallway connecting the Ca *A fully functional pressurized cargo bay with airtight doors and [[connector]] ports.
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  • The Oxygen Tank is a functional Block used to store and distribute breathable [[Oxygen]] either through [[C ...ork, but will not deliver it back into the network when requested by other blocks. (for example by an air vent). An oxygen tank can be used to refill [[Oxyge
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  • [[Category:Blocks/de]] [[Category:Functional Blocks/de]]
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  • ...n visually adjusted to match their air tight status and central blast door blocks have been tweaked slightly. ...means that you will be able to use whatever colour you like on functional blocks. For example, you could make a modded generator where the working state is
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  • ...s up the entire volume of its block for construction purposes and no other blocks can be placed there. [[Category:Miscellaneous Blocks]]
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  • ...ly a visual effect and these explosions do not cause damage to surrounding blocks. This change should make battles and crashing ships even more exciting. ...ments include a larger max voxel tool size (which can now be set up to 100 blocks instead of 10) and the ability to select a default camera in a remote contr
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  • * fixed thrusters not doing damage to other blocks * fixed wrong preview of copied non-functional blocks
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  • File:Parachute_Hatch_Blocks.jpg|Large grid and small grid parachute hatch blocks. ...the power is gone, and will even stay out if the block is damaged to a non-functional state!
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  • <noinclude>{{Title}}[[title::Half Armor Blocks, UI & MP Improvements]]{{Title|end}}</noinclude> ...a huge amount of improvements to the game as well as a couple of new armor blocks. The first thing you will notice when starting up the game is the changes t
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  • ...tion) it is being placed on has [[Electricity|power]]. Like other conveyor blocks, it is also capable of transferring [[Oxygen]] and [[Hydrogen]]. See [[Conv * Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way i
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  • [[Category:Functional Blocks]]
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  • ...e engine is actively running, and its contents cannot be siphoned by other blocks. ...ss]] as the batteries immediately use that energy to run any other powered blocks.
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  • [[Category:Functional Blocks]]
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  • *New blocks - Ladder, Basic Assembler, Hydrogen Engine, Small Battery, Wind Turbine, Su *LCD panels on all blocks have new pictures
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  • All players will get new functional cockpit LCDs with customizable screens, replay tool, which can be used for ...rther development of Space Engineers, we have created a bulk of Decorative Blocks, which you can use for various decorations on your spaceships, vehicles and
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  • [[Category:Power Blocks]] [[Category:Functional Blocks]]
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  • [[Category:Blocks]] [[Category:Functional Blocks]]
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  • ...w the player to Buy/Sell Ore,Refined objects,and components.Some even sell functional ships. *There are decorational blocks inside the station that when ground will not give you anything unless you h
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  • True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Order in which were the blocks of same type added to grid
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  • File:Parachute_Hatch_Blocks.jpg|Large grid and small grid parachute hatch blocks. ...the power is gone, and will even stay out if the block is damaged to a non-functional state!
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  • [[Category:Conveyor and Cargo Blocks]] [[Category:Functional Blocks]]
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  • [[Category:Conveyor and Cargo Blocks]] [[Category:Conveyor Sorter Blocks]]
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  • [[Category:Functional Blocks]]
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  • [[Category:Miscellaneous Blocks]] [[Category:Functional Blocks]]
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  • [[Category:Functional Blocks]]
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  • [[Category:Conveyor and Cargo Blocks]] [[Category:Functional Blocks]]
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  • ...e is one of our biggest! Including DLC, Heavy Industry adds nearly 100 new blocks and block variants to Space Engineers! We hope you enjoy exploring Heavy In *Added 64 armor panel blocks
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  • [[Category:Functional Blocks]]
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  • ...e engine is actively running, and its contents cannot be siphoned by other blocks. ...ss]] as the batteries immediately use that energy to run any other powered blocks.
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  • [[Category:Functional Blocks]]
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  • The Oxygen Generator is a functional Block available for Small Ships, Large Ships and Stations. It is used to pr [[Category:Oxygen Blocks]]
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  • [[Category:Functional Blocks]]
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  • [[File:Block_Colours.png|300px|thumbnail|Default color patterns for blocks.]] ...[[Armor block|armor blocks]]. To do this, select one of the various Armor Blocks on the [[Toolbar]] and then use use the [ and ] bracket keys to switch betw
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