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  • |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
    5 KB (670 words) - 00:59, 19 May 2020
  • | item = Artificial Mass
    4 KB (550 words) - 04:19, 20 April 2015
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassLarge|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassSmall|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
    1 KB (72 words) - 10:54, 12 December 2020
  • [[File:Center of mass.png|right|frame|The HUD display of the center of mass for the default fighter small ship.]] ..." option. This will place a crosshair on your HUD that marks the center of mass of every ship within about 30 meters.
    989 bytes (181 words) - 23:48, 19 May 2020

Page text matches

  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    321 bytes (48 words) - 13:14, 17 May 2020
  • | userparam=Tool;48px;Mass;Volume#L;BaseProductionTimeInSeconds;DistanceMultiplier#%;SpeedMultiplier#%
    939 bytes (132 words) - 23:40, 20 May 2020
  • ! Name !! Category !! Type !! Grid-Type !! Mass (kg) !! Game Version ! Name !! Category !! Type !! Grid-Type !! Mass (Kg)
    8 KB (1,119 words) - 21:28, 19 April 2020
  • ! scope="col" | Mass <br>[kg] ! scope="col" | Mass <br>[kg]
    8 KB (986 words) - 23:46, 12 August 2022
  • * Mass determined by level of completion of blocks <ref>http://www.reddit.com/r/IA
    2 KB (358 words) - 17:46, 31 January 2017
  • | colspan="2" style="text-align: center;" | [[Artificial Mass]] MK10
    21 KB (2,840 words) - 15:05, 19 August 2016
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|Reso |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|Reso
    5 KB (676 words) - 17:36, 7 April 2021
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
    466 bytes (47 words) - 05:43, 12 November 2020
  • ...gravity is an attractive force that matter exercises on matter based upon mass. ...ng a heavy object in their center and their shape is not influenced by the mass distribution.
    10 KB (1,564 words) - 01:05, 16 December 2021
  • {{SimpleItembox|Mod:Vanilla/Ore/Stone|Mass||Volume|L|RefineAmount|g}} {{SimpleItembox|Mod:Vanilla/Ore/Iron|Mass||Volume|L|RefineAmount|g}}
    7 KB (1,099 words) - 15:42, 16 April 2021
  • | userparam=Component;32px;Mass;Volume#L;Component1;Component1Amount
    2 KB (326 words) - 22:16, 20 May 2020
  • ! data-sort-type="number"| Mass ! data-sort-type="number"| Mass Efficiency
    14 KB (1,941 words) - 04:40, 3 June 2022
  • ...y KE = 1/2 x mass x velocity^2 - we can conclude several things from this. Mass and velocity are the primary factors, but velocity is the most important fa ...ng up some gravity generators that pull down the tube and adding Artifical Mass blocks to the torpedo, it can be launched without having to move the parent
    4 KB (723 words) - 18:46, 11 November 2015
  • ...such, will generate much larger vessels. Large ships are important for the mass transportation of small ships and resources, and also can carry a lot more
    843 bytes (149 words) - 00:56, 13 October 2015
  • ...er, sturdier and more expensive counterpart of Light Armor. Because of its mass, ''en masse'' usage is not recommended, as you will need to build more [[Th | userparam=Large Armor Block;32px;Mass;Integrity;DeformationRatio;IsAirTight
    8 KB (1,019 words) - 16:34, 2 August 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg
    9 KB (1,157 words) - 18:59, 20 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|Invento *Mass amounts of gatling guns can cause a lot of lag, so be careful how many you
    4 KB (573 words) - 17:45, 26 October 2020
  • ...ttached via [[Landing Gear]]), they will provide thrust from the center of mass so there is little restriction on placement. There are three types of thrus ! data-sort-type="number"| Mass
    11 KB (1,559 words) - 22:02, 10 March 2024
  • Returns total mass of items inside this inventory in Kg.
    6 KB (842 words) - 03:42, 30 October 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight
    5 KB (589 words) - 06:18, 7 June 2022
  • | mass = 1637990
    8 KB (1,237 words) - 15:11, 17 November 2020
  • | mass = 94958
    3 KB (344 words) - 08:40, 11 November 2015
  • * large ships can take more damage (their armor has 5x5x5 more mass and strength)
    627 bytes (97 words) - 12:25, 16 March 2016
  • ...ial gravity does not affect ships (unless they have an active [[Artificial Mass]] block installed), or astronauts who are using their jetpacks.
    22 KB (3,705 words) - 15:12, 3 October 2023
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|Invento |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|Invento
    6 KB (778 words) - 17:49, 26 October 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds
    3 KB (463 words) - 23:16, 20 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds
    3 KB (466 words) - 06:28, 28 November 2021
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DeviateShotAngle|DamageMultiplier#%|Ra
    3 KB (336 words) - 17:26, 26 October 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DeviateShotAngle|RangeMultiplier#%|Rat *Changed mass
    4 KB (501 words) - 17:25, 26 October 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds
    3 KB (444 words) - 11:17, 5 November 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|ExplosionRadius|WarheadExplosionDamage|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|ExplosionRadius|WarheadExplosionDamage|IsAirTigh
    5 KB (722 words) - 05:16, 9 June 2022
  • | '''Mass''' || The total mass of the ship/station is displayed here
    6 KB (851 words) - 16:40, 8 December 2017
  • ...laufend auf Oberflächen zu bewegen und beeinflussen auch die [[Artificial Mass/de|künstliche Masse]] sowie alle kleinen Gegenstände wie [[Raw Materials/
    10 KB (1,347 words) - 16:04, 6 June 2016
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
    6 KB (906 words) - 19:09, 20 May 2020
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    650 bytes (31 words) - 14:21, 27 October 2021
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    1 KB (40 words) - 14:09, 27 October 2021
  • | {{icon|Artificial Mass|medium}}|| [[Artificial Mass/ru|Искусственная масса]] || 25 || 600
    28 KB (1,007 words) - 08:15, 28 October 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxBroadcastPowerDrainkW|MaxBroadcastRadius#km|R |Size|Mass|Integrity|BuildTimeSeconds|MaxBroadcastPowerDrainkW|MaxBroadcastRadius#km|R
    5 KB (599 words) - 01:13, 8 February 2022
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/Connector|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#kW|InventoryVolume#L|IsAirTig {{SimpleItembox|Mod:Vanilla/CubeBlock/ConnectorMedium|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|InventoryVolume#L|IsAirTigh
    11 KB (1,708 words) - 03:24, 7 June 2022
  • |Size|Mass|Integrity|BuildTimeSeconds|UpgradeModuleModifier#%|UpgradeModuleModifierTyp
    3 KB (306 words) - 00:39, 9 June 2023
  • ! Cargo Ship !! Category!! Mass (Kg) !! Speed (M/s) !! Booby Trapped !! Exterior Defences !! Interior Defen
    4 KB (589 words) - 14:44, 19 April 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (140 words) - 23:19, 3 February 2021
  • ...on bodily functions or such. As a good example, the gravity generators and mass blocks are not realistic at all, but they're simply so much fun to play wit ...finishes only the blocks in that area. The larger the ship (calculated by mass or squarefeet?) the more areas, requiring more moving around. Remember that
    47 KB (7,879 words) - 05:49, 6 April 2015
  • * changed mass and volume of some [[components]] and [[tools]] * changed [[Ores|ore]] and [[Materials|ingot]] display unit from volume to mass
    4 KB (646 words) - 03:48, 13 October 2015
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    460 bytes (45 words) - 22:11, 18 May 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    3 KB (392 words) - 23:27, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    479 bytes (54 words) - 23:25, 3 February 2021
  • |Mass|Volume#L}}
    738 bytes (85 words) - 18:16, 18 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaterialEfficiency#%|RefineSpeed#%|OperationalPo ...cond = [[Property:RefineSpeed|Refinery Speed]] &times; [[Property:Mass|Ore Mass]] &divide; [[Property:RefineTime|Ore RefineTime]]
    15 KB (1,883 words) - 11:08, 16 January 2021
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    668 bytes (108 words) - 13:12, 17 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
    346 bytes (29 words) - 09:59, 13 December 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTube|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTubeMedium|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
    6 KB (831 words) - 23:01, 18 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|UpgradeModuleModifier#%|UpgradeModuleModifierTyp
    3 KB (315 words) - 01:04, 9 June 2023
  • |Size|Mass|Integrity|BuildTimeSeconds|UpgradeModuleModifier#%|UpgradeModuleModifierTyp
    3 KB (325 words) - 00:39, 9 June 2023
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorCorner|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorCorner|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    461 bytes (45 words) - 22:11, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorCornerInv|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorCornerInv|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    470 bytes (45 words) - 22:12, 18 May 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (155 words) - 23:17, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (141 words) - 23:21, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (129 words) - 23:23, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    965 bytes (140 words) - 23:15, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    423 bytes (44 words) - 23:18, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (130 words) - 23:21, 3 February 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    2 KB (269 words) - 23:12, 3 February 2021
  • ''Longshot'' Mass Accelerator Cannon Drone <br />
    2 KB (257 words) - 22:20, 21 April 2014
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    392 bytes (57 words) - 00:48, 4 June 2022
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    466 bytes (71 words) - 13:11, 17 May 2020
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    385 bytes (56 words) - 13:13, 17 May 2020
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    349 bytes (53 words) - 13:11, 17 May 2020
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    585 bytes (92 words) - 13:13, 17 May 2020
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Mass|Volume#L|BaseProductionTimeInSeconds|Capacity|ProjectileMassDamage|Projecti
    795 bytes (113 words) - 18:58, 29 November 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|Capacity|ProjectileMassDamage|Projecti
    836 bytes (118 words) - 18:58, 29 November 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|Capacity|MissileExplosionRadius|Missil
    663 bytes (88 words) - 20:53, 20 May 2020
  • |Mass|Volume#L}}
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  • |Mass|Volume#L}}
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  • |Mass|Volume#L}}
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  • | '''Mass''' || Indique la masse totale de votre ingénieur. Prends en compte la mass | '''Mass''' || Indique la masse totale de l'ensemble.
    6 KB (966 words) - 22:32, 26 April 2016
  • |Size|Mass|Integrity|BuildTimeSeconds|ResourceSinkGroup|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|ResourceSinkGroup|IsAirTight|PCU
    6 KB (937 words) - 15:44, 2 October 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|OperationalPowerConsumption#kW|StandbyPowerConsu
    14 KB (1,957 words) - 02:06, 17 December 2021
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockLargeContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockLargeContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}}
    5 KB (628 words) - 22:56, 18 May 2020
  • |Mass
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  • |Mass
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  • |Mass
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  • |Mass
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  • |Mass
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockSmallContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockSmallContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}}
    4 KB (511 words) - 06:37, 8 August 2020
  • |Mass
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  • |Mass
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  • |Mass
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  • |Mass
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockMediumContainer|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|IsAirTight|PCU}} ...ity and size, but it is relatively inefficient as it still has 52% as much mass. The container serves as a general purpose cargo block, with both large and
    2 KB (302 words) - 22:57, 18 May 2020
  • |Mass
    232 bytes (20 words) - 23:37, 18 May 2020
  • |Mass
    214 bytes (20 words) - 23:38, 18 May 2020
  • 22 KB (3,673 words) - 21:37, 23 August 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxFieldSize|MaxGravityAcceleration|RequiredPowe ...ole on the direction gravity affects the player, objects, and [[Artificial Mass]] Blocks.
    6 KB (756 words) - 04:02, 6 January 2021
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    1 KB (140 words) - 23:20, 3 February 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|CutOutOffset|CutOutRadius|Defo |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|CutOutOffset|CutOutRadius|Defo
    5 KB (610 words) - 21:10, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxOpen|OpeningSpeed|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|MaxOpen|OpeningSpeed|ResourceSinkGroup|IsAirTigh
    4 KB (585 words) - 01:11, 11 January 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxVirtualMass#kg|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|MaxVirtualMass#kg|IsAirTight|PCU
    3 KB (388 words) - 07:50, 11 December 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxLightRadius|MaxLightIntensity|RequiredPowerIn |Size|Mass|Integrity|BuildTimeSeconds|MaxLightRadius|MaxLightIntensity|RequiredPowerIn
    5 KB (703 words) - 01:25, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
    2 KB (186 words) - 01:09, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg
    8 KB (1,117 words) - 19:00, 20 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
    5 KB (796 words) - 07:55, 14 April 2024
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorBlock|Size|Mass|Integrity|GeneralDamageMultiplier#%|BuildTimeSeconds|DeformationRatio|Disas {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    499 bytes (46 words) - 22:18, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    473 bytes (45 words) - 22:19, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorCorner|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorCorner|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    476 bytes (45 words) - 22:19, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyBlockArmorCornerInv|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorCornerInv|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    485 bytes (45 words) - 22:20, 18 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|IdlePowerConsumption#kW|ResourceSinkGroup|IsAirT
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#&deg
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaximumRange|MaxPowerConsumption#kW|ResourceSink |Size|Mass|Integrity|BuildTimeSeconds|MaximumRange|MaxPowerConsumption#kW|ResourceSink
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  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|MaxPowerOutput|ResourceSourceG |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|MaxPowerOutput|ResourceSourceG
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  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|MaxPowerOutput|ResourceSourceG |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|MaxPowerOutput|ResourceSourceG
    4 KB (537 words) - 13:05, 20 March 2022
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxLightReflectorRadius|ReflectorConeDegrees|Max |Size|Mass|Integrity|BuildTimeSeconds|MaxLightReflectorRadius|ReflectorConeDegrees|Max
    5 KB (665 words) - 01:24, 19 May 2020
  • |Mass |Mass
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  • |Mass |Mass
    4 KB (527 words) - 00:20, 1 November 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • | mass = 266084
    4 KB (501 words) - 12:36, 25 April 2016
  • | mass = 401953
    4 KB (612 words) - 08:45, 11 November 2015
  • | mass = 350048
    4 KB (652 words) - 08:47, 11 November 2015
  • | mass = 207370
    4 KB (547 words) - 16:19, 26 December 2016
  • | mass = 463395
    5 KB (764 words) - 05:32, 10 July 2018
  • ...ends on how many dills/grinders you are using on a ship, and the amount of mass/thrust is countering it.
    22 KB (3,217 words) - 05:11, 24 November 2020
  • | mass = 5578454
    9 KB (1,455 words) - 12:27, 11 November 2015
  • | mass = 1579016
    7 KB (1,023 words) - 21:53, 27 January 2017
  • || {{icon|Artificial Mass|small}}|| [[Artificial Mass/fr|Masse artificielle]] || Crée de la "masse" pouvant être manipulé par
    3 KB (463 words) - 21:47, 3 May 2016
  • ...at do not get along are forced to settle their differences. Our plan is to mass fellow Imperials and create a space nation of our own, but not only in one
    2 KB (325 words) - 19:09, 7 April 2014
  • 4 KB (42 words) - 12:14, 2 January 2015
  • ...1.025 has been released. We have added new glass window blocks, artificial mass block and two new types of large ship cockpits. Also, we have reduced the m ...icial Mass|Artificial mass]] block – can be used to add gravity-affected mass to ships, useful in machine ships or cars
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  • |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin |Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
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  • |Mass |Mass
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  • | item = Artificial Mass
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  • |Mass |Mass
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  • |Mass
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  • |Mass
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  • ...tate of the art technologies. These incloud gravity propelled ships, heavy mass accelerators, "nukes", crouse missiles and gravity shealding against kineti .... All non carrier capital ships are equiped with at least one high calibre mass accelerator and
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/Collector|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|RequiredPowerInput#kW|Resource {{SimpleItembox|Mod:Vanilla/CubeBlock/CollectorSmall|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|RequiredPowerInput#kW|Resource
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTubeCurved|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/ConveyorTubeCurvedMedium|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
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  • * wheels - use them with rotors and artificial mass to build vehicles
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
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  • ...xt-align:center ;" | Block type !! {{#show:Property:Size|?Translation}} !! Mass !! Storage Capacity !! Size of block |style="text-align:right"| {{#show:{{#var:BLOCK}}|?Mass}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|SensorRadius|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|SensorRadius|IsAirTight|PCU
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  • |colspan="2"| || Force (N) || Power (GW) || Mass (Kg)
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds Used in the creation of [[Jump drive|jump drives]], [[Artificial Mass|artificial masses]], [[Laser Antenna|laser antennas]] and [[Reactor|large r
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  • |Mass|Volume#L}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHalfArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/HalfArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/SurvivalKitLarge|Size|Mass|Integrity|BuildTimeSeconds|AssemblySpeed#%|OperationalPowerConsumption#kW|S {{SimpleItembox|Mod:Vanilla/CubeBlock/SurvivalKit|Size|Mass|Integrity|BuildTimeSeconds|AssemblySpeed#%|OperationalPowerConsumption#kW|S
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorRoundSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorRoundSlope|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope2Base|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorSlope2Base|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorSlope2Tip|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorSlope2Tip|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
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  • 985 bytes (30 words) - 14:46, 21 May 2014
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ConnectorSmall|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|InventoryVolume#L|IsAirTigh
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  • |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|SensorRadius|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|SensorRadius|IsAirTight|PCU
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  • {{SimpleItembox|Mod:Vanilla/Component/SteelPlate|Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds|Size}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaterialEfficiency#%|RefineSpeed#%|OperationalPo ...cond = [[Property:RefineSpeed|Refinery Speed]] &times; [[Property:Mass|Ore Mass]] &divide; [[Property:RefineTime|Ore RefineTime]]
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  • |Mass= 1
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  • 看 [[Center of Mass|重心]] ...器]]产生的[[Gravity/zh|重力场]]影响, 只有通电的[[Artificial Mass/zh|人工质量]]可以.
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  • |Size|Mass|Integrity|BuildTimeSeconds|OperationalPowerConsumption#kW|StandbyPowerConsu
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  • | '''Mass''' || Displays your engineers total mass, this accounts for items in your inventory | '''Mass''' || The total mass of the ship/station is displayed here
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  • *[[Grid]] mass is not calculated (effectively it has infinite mass).
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  • | userparam=Component;32px;Mass;Volume#L;MaxIntegrity;BaseProductionTimeInSeconds;
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  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTig |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTig
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  • |Mass |Mass
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight|PCU
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  • ...mpleItembox|Mod:Vanilla/CubeBlock/LargeBlockArmorCornerSquareInverted|Size|Mass|Integrity|BuildTimeSeconds|DisassembleRatio|DeformationRatio|GeneralDamageM ...mpleItembox|Mod:Vanilla/CubeBlock/SmallBlockArmorCornerSquareInverted|Size|Mass|Integrity|BuildTimeSeconds|DisassembleRatio|DeformationRatio|GeneralDamageM
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm} |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm}
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  • | userparam=Большие блоки брони;32px;Mass;Integrity;DeformationRatio;IsAirTight | userparam=Малые блоки брони;32px;Mass;Integrity;DeformationRatio;IsAirTight
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput|RequiredPowerInput|MaxStoredPower |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput|RequiredPowerInput|MaxStoredPower
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  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU|PartOf |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU|PartOf}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeProgrammableBlock|Size||Mass||Integrity||BuildTimeSeconds||IsAirTight||ResourceSinkGroup||PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallProgrammableBlock|Size||Mass||Integrity||BuildTimeSeconds||IsAirTight||ResourceSinkGroup||PCU}}
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassLarge|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin {{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassSmall|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSin
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/Collector|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|RequiredPowerInput#kW|Resource {{SimpleItembox|Mod:Vanilla/CubeBlock/CollectorSmall|Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|RequiredPowerInput#kW|Resource
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/SpaceBallLarge|Size|Mass|Integrity|BuildTimeSeconds|MaxVirtualMass#kg|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SpaceBallSmall|Size|Mass|Integrity|BuildTimeSeconds|MaxVirtualMass#kg|IsAirTight|PCU}}
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  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaxFov#&deg;|MinFov#&deg;|RequiredPowerInput#W|R |Size|Mass|Integrity|BuildTimeSeconds|MaxFov#&deg;|MinFov#&deg;|RequiredPowerInput#W|R
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio#%|DisassembleRatio#%|IsAirTight |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio#%|DisassembleRatio#%|IsAirTight
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio#%|DisassembleRatio#%|IsAirTight |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio#%|DisassembleRatio#%|IsAirTight
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  • *MIL Co. Mass Transport Drop
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaterialEfficiency#%|RefineSpeed#%|OperationalPo :Kilogram ore consumed per second = [[Property:Mass|Ore Mass]] / ([[Property:RefineTime|Ore RefineTime]] / [[Property:RefineSpeed|Refine
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ButtonPanelLarge|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|ResourceSinkGroup|ButtonCount|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/ButtonPanelSmall|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|ResourceSinkGroup|ButtonCount|PCU}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaxRadius|MaxGravityAcceleration|ResourceSinkGro ...rator. This allows engineers, as well as ground vehicles with [[Artificial Mass]] to travel along its surface.]]
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  • |Mass
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  • |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|Invento
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/TimerBlockLarge|Size||Mass||Integrity||BuildTimeSeconds||IsAirTight||ResourceSinkGroup||PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/TimerBlockSmall|Size||Mass||Integrity||BuildTimeSeconds||IsAirTight||ResourceSinkGroup||PCU}}
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  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
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  • * fixed [[Artificial Mass|mass blocks]] acting weird on dedicated server
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  • The Fleet is currently in a mass overhaul once fully refited we hope to combine are full strength and take t
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  • ===What importance does the center of mass/center of gravity have on ship building?=== ...option. This will place a crosshair on your HUD that marks the center of mass of every ship within about 30 meters.
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  • [[File:Center of mass.png|right|frame|The HUD display of the center of mass for the default fighter small ship.]] ..." option. This will place a crosshair on your HUD that marks the center of mass of every ship within about 30 meters.
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  • ...l gravitation||Every point mass in the universe attracts every other point mass with a force that is directly proportional to the product of their masses a ...on as, the net force acting on the body, and inversely proportional to its mass.
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  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockSoundBlock|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|ResourceSinkGroup|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockSoundBlock|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|ResourceSinkGroup|PCU}}
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  • |Interface for artificial mass blocks.
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  • === [[Artificial Mass]] ===
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  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
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  • |Mass|Volume#L}}
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  • // ship center of mass (so rotation doesn't make us change position) // physical mass includes multipliers etc.
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  • ...ter|thrusters]]/[[Wheel 1x1|wheels]] from [[Cockpit]]s, a single center of mass, the automatic stabilization of the grid with [[Gyroscope]]s and unified co
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  • Provides an overview of grid information (such as mass, number of non-armor blocks and general statistics) for the specific grid i
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/AirtightHangarDoor|Size|Mass|Integrity|BuildTimeSeconds|OpeningSpeed|PowerConsumptionMoving#W|PowerConsu
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaterialEfficiency#%|RefineSpeed#%|OperationalPo :Kilogram ore consumed per second = [[Property:Mass|Ore Mass]] / ([[Property:RefineTime|Ore RefineTime]] / [[Property:RefineSpeed|Refine
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  • ===What importance does the center of mass/center of gravity have on ship building?=== ...option. This will place a crosshair on your HUD that marks the center of mass of every ship within about 30 meters.
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  • ...unorthodox method to escape the Martians' navy. They fired a multitude of mass driver salvos into the Martian moon of Phobos, destroying it and creating a
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  • Or to just check if it will fly with 4 thrusters and a mass of 120,000 kg: So if the ships downward thrusters total lift is greater than the ships mass,<br>the ship will be able to hover and fly.
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  • ...ha) and one of the first to implement faster than light travel (artificial mass blocks), G&D is one of the oldest ship dealer in the solar system.
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  • ...blocks and I was told this was a bug that would be fixed. When will block mass become dynamic and dependent on completion?
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  • |Size|Mass|Integrity|BuildTimeSeconds|MaxJumpDistance#km|MaxJumpMass#kg|PowerNeededFor ...tance is proportional to energy expended and inversely proportional to the mass of the ship. Multiple drives may be combined to extend range.
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  • ...jump is done, the energy needed is depleted. To increase jump distances or mass transport capacity, you will have to build more jump drives. Any of the jum ...final destination with the current number of jump drives and the ship’s mass, this information is shown as a number of % in the confirmation screen
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  • ...rid, but only if the character is actually sitting inside the [[cockpit]]. Mass is not calculated for [[station]]s. Additionally, a flying particle effect * inventory mass
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  • ...world setting. When the inventory size will be ten times bigger, then the mass will be divided by ten; same logic is also applied to inventories which are * rebalanced the mass of the objects inside [[Cargo Container|inventories]]
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  • | {{icon|Artificial Mass|small}}|| [[Artificial Mass/fr|Masse artificielle]] || 25 || 600
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  • {{SimpleItembox|Mod:Vanilla/Ore/Stone|Mass||Volume|L|RefineAmount|g}} {{SimpleItembox|Mod:Vanilla/Ore/Iron|Mass||Volume|L|RefineAmount|g}}
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  • ...(AM) block, which when powered is influenced by gravity. Each [[Artificial Mass]] block is influenced independently. ...which is self-powered and has variable settings which include: artificial mass, friction and restitution.
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  • | mass = 2 442 252
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  • ===What importance does the center of mass/center of gravity have on ship building?=== ...option. This will place a crosshair on your HUD that marks the center of mass of every ship within about 30 meters.
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  • * fixed blocks ignoring enable/disable ([[LCD Panel]], [[Artificial Mass]], [[Gravity Generator]])
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  • ...blocks such as the [[Jump drive|jump drive]], [[Artificial Mass|artificial mass]], [[Laser Antenna|laser antennas]] or [[Reactor|large reactors]]. Moreover
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  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds Used in the creation of [[Jump drive|jump drives]], [[Artificial Mass|artificial masses]], [[Laser Antenna|laser antennas]] and [[Reactor|large r
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  • |Mass |Mass
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  • * [[Mass]] affects the behavior of all [[ships]] in natural [[gravity]] - the heavie
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  • *fixed crash when computing mass of the [[grid]]
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  • |Mass = 1 kg
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  • === Artificial Mass === IncreaseVirtualMass -> Increase Virtual Mass<br />
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  • |Mass= 0.3
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  • ...way influence it's mass. Therefore the large block tank will ALWAYS have a mass of 3.1 tons whether its completely full of oxygen or not.
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  • ...spring has. If Strength is too low, it will be unable to overcome rover's mass and thus lift it above the ground. If force is excessive, wheel will be pre
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  • * fixed mass not recalculating correctly
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  • |Mass|kg|Volume|L|RefineTime|s|RefineAmount|g
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  • |Dry Mass = 454,216
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  • ...t um folgende Blöcke zu bauen: [[Jump drive|Sprungantrieb]], [[Artificial Mass|künstliche Masse]], [[Laser Antenna|Laseranetenne]] and [[Reactor|großer
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  • ...way influence it's mass. Therefore the large block tank will ALWAYS have a mass of 3.1 tons whether its completely full of oxygen or not.
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  • {{SimpleItembox|Mod:Vanilla/CubeBlock/ArmorCenter|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio#%|DisassembleRatio#%|IsAirTight {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallArmorCenter|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio#%|DisassembleRatio#%|IsAirTight
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  • ...ght}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHeavyBlockArmorBlock|Size|Mass|Integrity|GeneralDamageMultiplier#%|BuildTimeSeconds|DeformationRatio|Disas
    474 bytes (34 words) - 04:51, 14 December 2020
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    472 bytes (50 words) - 08:22, 4 December 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockLaserAntenna|Size|Mass|Integrity|BuildTimeSeconds|PowerInputIdle#W|PowerInputTurning#W|PowerInputL {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockLaserAntenna|Size|Mass|Integrity|BuildTimeSeconds|PowerInputIdle#W|PowerInputTurning#W|PowerInputL
    3 KB (320 words) - 21:05, 14 June 2020
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    2 KB (344 words) - 17:50, 4 October 2023
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    795 bytes (139 words) - 15:07, 4 October 2023
  • ...objects - tools, components and ships. The final sound is dependent on the mass of the objects. Heavier items produce louder and more bassy sounds.
    2 KB (336 words) - 22:41, 5 May 2016
  • * added ship mass, velocity and gravity information to IMyShipController (by Malware) * fixed mass of welded ships being broken on grid modification
    2 KB (291 words) - 12:29, 22 May 2016
  • {{SimpleItembox|Mod:Vanilla/Ore/Iron|Mass||Volume|L|RefineAmount|g}} {{SimpleItembox|Mod:Vanilla/Ore/Nickel|Mass||Volume|L|RefineAmount|g}}
    12 KB (614 words) - 07:48, 29 October 2021
  • ''float '''Mass''' { get; }''
    3 KB (198 words) - 20:54, 17 February 2017
  • ''float '''Mass''' { get; }''
    3 KB (202 words) - 15:35, 19 February 2017
  • ''public '''MyShipMass'''(int mass, int totalMass, int physicalMass)''
    742 bytes (50 words) - 14:56, 19 February 2017
  • | mass = 2,067,540
    874 bytes (114 words) - 05:44, 2 February 2017
  • | mass = 178,865
    5 KB (579 words) - 15:52, 1 March 2018
  • | mass = 61,781
    557 bytes (70 words) - 05:43, 2 February 2017
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxLightRadius|MaxLightIntensity|RequiredPowerIn |Size|Mass|Integrity|BuildTimeSeconds|MaxLightRadius|MaxLightIntensity|RequiredPowerIn
    4 KB (502 words) - 01:27, 19 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DeviateShotAngle|DamageMultiplier#%|Ra
    3 KB (336 words) - 17:25, 26 October 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DeviateShotAngle|DamageMultiplier#%|Ra
    3 KB (315 words) - 10:00, 31 January 2022
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
    665 bytes (75 words) - 01:16, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
    663 bytes (75 words) - 01:17, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
    686 bytes (82 words) - 01:17, 19 May 2020
  • |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTigh
    687 bytes (82 words) - 01:18, 19 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHydrogenTank|Size|Mass|Integrity|BuildTimeSeconds|OperationalPowerConsumption#W|StandbyPowerConsum {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallHydrogenTank|Size|Mass|Integrity|BuildTimeSeconds|OperationalPowerConsumption#W|StandbyPowerConsum
    5 KB (646 words) - 19:55, 14 June 2020
  • * Fixed grids having wrong gravity and mass setting in some cases when they undocked from a voxel
    2 KB (308 words) - 16:06, 4 May 2017
  • * fixed wrong calculation of mass
    4 KB (610 words) - 22:44, 13 April 2017
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    3 KB (396 words) - 23:13, 20 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    200 bytes (18 words) - 11:19, 5 November 2020
  • |Mass = 30
    1 KB (76 words) - 00:24, 4 February 2021
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    3 KB (384 words) - 23:16, 20 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    3 KB (384 words) - 23:17, 20 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    3 KB (384 words) - 23:17, 20 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    3 KB (396 words) - 23:14, 20 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    3 KB (396 words) - 23:12, 20 May 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    200 bytes (18 words) - 11:19, 5 November 2020
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DistanceMultiplier#%|SpeedMultiplier#%
    200 bytes (18 words) - 11:20, 5 November 2020
  • |Mass = 30
    1 KB (76 words) - 00:24, 4 February 2021
  • * fixed center of mass not being rendered properly
    2 KB (245 words) - 09:44, 10 June 2017
  • * fixed Artificial Mass block misbehaving in artificial gravity
    3 KB (386 words) - 10:11, 10 June 2017
  • * fixed not working artificial mass
    3 KB (491 words) - 09:18, 25 June 2017
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    183 bytes (16 words) - 03:36, 26 July 2023
  • |Mass = 1
    602 bytes (40 words) - 08:17, 14 July 2023
  • {{SimpleItembox|Mod:Vanilla/Item/ClangCola|Size|Volume#L|Mass#g}}
    74 bytes (11 words) - 08:44, 14 July 2023
  • {{SimpleItembox|Mod:Vanilla/Item/ClangCola|Size|Volume#L|Mass#g}}
    74 bytes (11 words) - 08:52, 14 July 2023
  • * [[:Template:Calculate mass]]
    6 KB (417 words) - 01:35, 21 August 2023
  • |Size|Mass|Integrity|BuildTimeSeconds|MaterialDeployCost|PowerConsumptionMoving#W|Powe |Size|Mass|Integrity|BuildTimeSeconds|MaterialDeployCost|PowerConsumptionMoving#W|Powe
    6 KB (826 words) - 22:52, 19 May 2020
  • |Mass|MaxIntegrity|Volume#L|BaseProductionTimeInSeconds
    575 bytes (73 words) - 23:13, 3 February 2021
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHalfArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/HalfArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    452 bytes (45 words) - 22:17, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyHalfArmorBlock|Size||Mass||Integrity||BuildTimeSeconds||DeformationRatio||DisassembleRatio||IsAirTigh {{SimpleItembox|Mod:Vanilla/CubeBlock/HeavyHalfArmorBlock|Size||Mass||Integrity||BuildTimeSeconds||DeformationRatio||DisassembleRatio||IsAirTigh
    476 bytes (45 words) - 22:23, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHalfSlopeArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}} {{SimpleItembox|Mod:Vanilla/CubeBlock/HalfSlopeArmorBlock|Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DisassembleRatio|IsAirTight}}
    467 bytes (45 words) - 22:17, 18 May 2020
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeHeavyHalfSlopeArmorBlock|Size||Mass||Integrity||BuildTimeSeconds||DeformationRatio||DisassembleRatio||IsAirTigh {{SimpleItembox|Mod:Vanilla/CubeBlock/HeavyHalfSlopeArmorBlock|Size||Mass||Integrity||BuildTimeSeconds||DeformationRatio||DisassembleRatio||IsAirTigh
    491 bytes (45 words) - 22:23, 18 May 2020
  • ...ttached via [[Landing Gear]]), they will provide thrust from the center of mass so there is little restriction on placement. There are two major types of t
    840 bytes (136 words) - 04:38, 2 October 2017
  • * fixed sim speed issue caused by mass query on larger grids
    6 KB (879 words) - 14:16, 22 November 2017
  • {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockConveyor|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}} {{SimpleItembox|Mod:Vanilla/CubeBlock/SmallShipConveyorHub|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU}}
    5 KB (721 words) - 12:41, 29 June 2021
  • |Mass
    2 KB (343 words) - 12:33, 13 May 2022
  • |Mass
    189 bytes (18 words) - 23:27, 18 May 2020
  • |Mass
    201 bytes (18 words) - 23:27, 18 May 2020
  • |Mass
    207 bytes (18 words) - 23:27, 18 May 2020
  • | userparam=Наименование;48px;Mass;Volume#L;BaseProductionTimeInSeconds;DistanceMultiplier#%;SpeedMultiplier#%
    2 KB (54 words) - 14:35, 28 October 2021
  • |Mass|Volume#L|BaseProductionTimeInSeconds|DeviateShotAngle|RangeMultiplier#%|Rat
    6 KB (264 words) - 11:06, 28 October 2021
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    750 bytes (34 words) - 12:51, 27 October 2021
  • ...ёлой брони]], или более компактные [[Artificial Mass/ru|блоки искусственной массы]].
    7 KB (300 words) - 01:58, 21 May 2018
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    712 bytes (29 words) - 14:23, 27 October 2021
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    2 KB (128 words) - 13:24, 28 October 2021
  • |Mass|Volume#L|RefineTime|RefineAmount#g}}
    3 KB (172 words) - 07:34, 29 October 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput|RequiredPowerInput|MaxStoredPower |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput|RequiredPowerInput|MaxStoredPower
    17 KB (671 words) - 12:10, 30 October 2021
  • ...ial gravity does not affect ships (unless they have an active [[Artificial Mass]] block installed), or astronauts who are using their jetpacks.
    31 KB (1,708 words) - 20:07, 17 July 2018
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight
    6 KB (270 words) - 11:08, 28 October 2021
  • |Mass|Volume#L|BaseProductionTimeInSeconds
    5 KB (206 words) - 11:22, 28 October 2021
  • *Dynamic center of mass for vehicles (virtual center of mass for Wheel-Suspension interaction is adjusted to further improve car behavio *Mass of a vehicle influences its inertia - e.g. heavier vehicles continue moving
    12 KB (1,930 words) - 22:54, 2 June 2019
  • |Size|Mass|Integrity|BuildTimeSeconds|FuelCapacity#L|FuelProductionToCapacityMultiplie |Size|Mass|Integrity|BuildTimeSeconds|FuelCapacity#L|FuelProductionToCapacityMultiplie
    7 KB (779 words) - 03:32, 6 June 2022
  • |Size|Mass|Integrity|BuildTimeSeconds|AssemblySpeed#%|OperationalPowerConsumption#kW|S |Size|Mass|Integrity|BuildTimeSeconds|AssemblySpeed#%|OperationalPowerConsumption#kW|S
    3 KB (359 words) - 00:18, 4 February 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU |Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
    623 bytes (85 words) - 01:10, 19 May 2020
  • *Dynamic center of mass for vehicles (virtual center of mass for Wheel-Suspension interaction is adjusted to further improve car behavio *Mass of a vehicle influences its inertia - e.g. heavier vehicles continue moving
    12 KB (1,926 words) - 22:54, 2 June 2019
  • *Fixed sim speed drops with Landing Gear and Artificial Mass combination
    3 KB (472 words) - 21:52, 1 June 2019
  • *Fixed grid mass not being recomputed when inventory content changes *Activating sorters/ejectors on a mining ship causes ship mass to display as 0 kg
    18 KB (2,702 words) - 23:53, 2 June 2019
  • *Fixed multiple issues with artificial mass and space ball blocks not being affected by gravity generators
    2 KB (356 words) - 00:24, 3 June 2019
  • |Size|Mass|Integrity|BuildTimeSeconds|OperationalPowerConsumption#kW|StandbyPowerConsu
    2 KB (226 words) - 00:27, 4 February 2021
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|RequiredPowerInput#kW|MaxStore
    3 KB (362 words) - 19:23, 26 May 2022
  • |Size|Mass|Integrity|BuildTimeSeconds|MaxPowerOutput#kW|ResourceSourceGroup|IsAirTight
    3 KB (328 words) - 04:34, 4 June 2022
  • |Mass = 1
    821 bytes (63 words) - 20:33, 4 April 2020
  • |Mass = 1
    830 bytes (63 words) - 20:33, 4 April 2020
  • |Mass = 1
    821 bytes (63 words) - 20:33, 4 April 2020
  • |Mass = 1
    821 bytes (63 words) - 20:32, 4 April 2020
  • * [[:Template:Calculate mass]]
    4 KB (536 words) - 17:21, 20 May 2020
  • |Mass = {{Calculate mass}}
    2 KB (107 words) - 23:12, 25 November 2020
  • |Mass = 1
    594 bytes (50 words) - 18:39, 18 May 2020
  • |Mass = 20
    913 bytes (58 words) - 00:13, 4 February 2021
  • |Mass = 1
    807 bytes (63 words) - 18:09, 18 May 2020
  • {{#vardefine:MASS | {{#show:{{#var:ORE}}|?Mass#-n}}}} ...E | {{#expr:{{#var:REFINEAMOUNT}} * {{{RefineryEfficiency|1}}} / {{#var:MASS}}}}}}
    3 KB (271 words) - 18:09, 14 November 2020
  • |Mass = 1
    747 bytes (53 words) - 20:29, 4 April 2020
  • |Mass = 1
    508 bytes (35 words) - 20:31, 4 April 2020
  • |Mass = 1
    806 bytes (63 words) - 20:32, 4 April 2020
  • |Mass = 1
    742 bytes (52 words) - 20:29, 4 April 2020
  • |Mass = 1
    755 bytes (53 words) - 20:30, 4 April 2020
  • |Mass = 1
    843 bytes (63 words) - 20:32, 4 April 2020
  • |Mass = 1
    726 bytes (53 words) - 20:29, 4 April 2020
  • |Mass = 1
    766 bytes (53 words) - 20:30, 4 April 2020
  • |Mass = 1
    758 bytes (53 words) - 20:30, 4 April 2020

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